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Game.tscn
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[gd_scene load_steps=6 format=1]
[ext_resource path="res://Code/Game.gd" type="Script" id=1]
[ext_resource path="res://test_scene.msh" type="Mesh" id=2]
[ext_resource path="res://Material.tres" type="Material" id=3]
[ext_resource path="res://cube.msh" type="Mesh" id=4]
[ext_resource path="res://Code/CameraControl.gd" type="Script" id=5]
[node name="Game" type="Spatial"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
script/script = ExtResource( 1 )
[node name="Plane" type="MeshInstance" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 2 )
mesh/skeleton = NodePath("..")
material/0 = ExtResource( 3 )
[node name="Actor" type="MeshInstance" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 4 )
mesh/skeleton = NodePath("..")
material/0 = ExtResource( 3 )
[node name="Cam" type="Spatial" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
script/script = ExtResource( 5 )
[node name="Camera" type="Camera" parent="Cam"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 0.855116, 0.518436, 0, -0.518436, 0.855116, -0.393356, 3.72939, 4.37694 )
projection = 0
fov = 60.0
near = 0.1
far = 100.0
keep_aspect = 1
current = false
visible_layers = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0