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factory_env_nut_bolt.py
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# Copyright (c) 2021-2023, NVIDIA Corporation
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
"""Factory: class for nut-bolt env.
Inherits base class and abstract environment class. Inherited by nut-bolt task classes. Not directly executed.
Configuration defined in FactoryEnvNutBolt.yaml. Asset info defined in factory_asset_info_nut_bolt.yaml.
"""
import hydra
import numpy as np
import os
import torch
from isaacgym import gymapi
from isaacgymenvs.tasks.factory.factory_base import FactoryBase
import isaacgymenvs.tasks.factory.factory_control as fc
from isaacgymenvs.tasks.factory.factory_schema_class_env import FactoryABCEnv
from isaacgymenvs.tasks.factory.factory_schema_config_env import FactorySchemaConfigEnv
class FactoryEnvNutBolt(FactoryBase, FactoryABCEnv):
def __init__(self, cfg, rl_device, sim_device, graphics_device_id, headless, virtual_screen_capture, force_render):
"""Initialize instance variables. Initialize environment superclass. Acquire tensors."""
self._get_env_yaml_params()
super().__init__(cfg, rl_device, sim_device, graphics_device_id, headless, virtual_screen_capture, force_render)
self.acquire_base_tensors() # defined in superclass
self._acquire_env_tensors()
self.refresh_base_tensors() # defined in superclass
self.refresh_env_tensors()
def _get_env_yaml_params(self):
"""Initialize instance variables from YAML files."""
cs = hydra.core.config_store.ConfigStore.instance()
cs.store(name='factory_schema_config_env', node=FactorySchemaConfigEnv)
config_path = 'task/FactoryEnvNutBolt.yaml' # relative to Hydra search path (cfg dir)
self.cfg_env = hydra.compose(config_name=config_path)
self.cfg_env = self.cfg_env['task'] # strip superfluous nesting
asset_info_path = '../../assets/factory/yaml/factory_asset_info_nut_bolt.yaml'
self.asset_info_nut_bolt = hydra.compose(config_name=asset_info_path)
self.asset_info_nut_bolt = self.asset_info_nut_bolt['']['']['']['']['']['']['assets']['factory']['yaml'] # strip superfluous nesting
def create_envs(self):
"""Set env options. Import assets. Create actors."""
lower = gymapi.Vec3(-self.cfg_base.env.env_spacing, -self.cfg_base.env.env_spacing, 0.0)
upper = gymapi.Vec3(self.cfg_base.env.env_spacing, self.cfg_base.env.env_spacing, self.cfg_base.env.env_spacing)
num_per_row = int(np.sqrt(self.num_envs))
self.print_sdf_warning()
franka_asset, table_asset = self.import_franka_assets()
nut_asset, bolt_asset = self._import_env_assets()
self._create_actors(lower, upper, num_per_row, franka_asset, nut_asset, bolt_asset, table_asset)
def _import_env_assets(self):
"""Set nut and bolt asset options. Import assets."""
urdf_root = os.path.join(os.path.dirname(__file__), '..', '..', '..', 'assets', 'factory', 'urdf')
nut_options = gymapi.AssetOptions()
nut_options.flip_visual_attachments = False
nut_options.fix_base_link = False
nut_options.thickness = 0.0 # default = 0.02
nut_options.armature = 0.0 # default = 0.0
nut_options.use_physx_armature = True
nut_options.linear_damping = 0.0 # default = 0.0
nut_options.max_linear_velocity = 1000.0 # default = 1000.0
nut_options.angular_damping = 0.0 # default = 0.5
nut_options.max_angular_velocity = 64.0 # default = 64.0
nut_options.disable_gravity = False
nut_options.enable_gyroscopic_forces = True
nut_options.default_dof_drive_mode = gymapi.DOF_MODE_NONE
nut_options.use_mesh_materials = False
if self.cfg_base.mode.export_scene:
nut_options.mesh_normal_mode = gymapi.COMPUTE_PER_FACE
bolt_options = gymapi.AssetOptions()
bolt_options.flip_visual_attachments = False
bolt_options.fix_base_link = True
bolt_options.thickness = 0.0 # default = 0.02
bolt_options.armature = 0.0 # default = 0.0
bolt_options.use_physx_armature = True
bolt_options.linear_damping = 0.0 # default = 0.0
bolt_options.max_linear_velocity = 1000.0 # default = 1000.0
bolt_options.angular_damping = 0.0 # default = 0.5
bolt_options.max_angular_velocity = 64.0 # default = 64.0
bolt_options.disable_gravity = False
bolt_options.enable_gyroscopic_forces = True
bolt_options.default_dof_drive_mode = gymapi.DOF_MODE_NONE
bolt_options.use_mesh_materials = False
if self.cfg_base.mode.export_scene:
bolt_options.mesh_normal_mode = gymapi.COMPUTE_PER_FACE
nut_assets = []
bolt_assets = []
for subassembly in self.cfg_env.env.desired_subassemblies:
components = list(self.asset_info_nut_bolt[subassembly])
nut_file = self.asset_info_nut_bolt[subassembly][components[0]]['urdf_path'] + '.urdf'
bolt_file = self.asset_info_nut_bolt[subassembly][components[1]]['urdf_path'] + '.urdf'
nut_options.density = self.cfg_env.env.nut_bolt_density
bolt_options.density = self.cfg_env.env.nut_bolt_density
nut_asset = self.gym.load_asset(self.sim, urdf_root, nut_file, nut_options)
bolt_asset = self.gym.load_asset(self.sim, urdf_root, bolt_file, bolt_options)
nut_assets.append(nut_asset)
bolt_assets.append(bolt_asset)
return nut_assets, bolt_assets
def _create_actors(self, lower, upper, num_per_row, franka_asset, nut_assets, bolt_assets, table_asset):
"""Set initial actor poses. Create actors. Set shape and DOF properties."""
franka_pose = gymapi.Transform()
franka_pose.p.x = self.cfg_base.env.franka_depth
franka_pose.p.y = 0.0
franka_pose.p.z = 0.0
franka_pose.r = gymapi.Quat(0.0, 0.0, 1.0, 0.0)
table_pose = gymapi.Transform()
table_pose.p.x = 0.0
table_pose.p.y = 0.0
table_pose.p.z = self.cfg_base.env.table_height * 0.5
table_pose.r = gymapi.Quat(0.0, 0.0, 0.0, 1.0)
self.env_ptrs = []
self.franka_handles = []
self.nut_handles = []
self.bolt_handles = []
self.table_handles = []
self.shape_ids = []
self.franka_actor_ids_sim = [] # within-sim indices
self.nut_actor_ids_sim = [] # within-sim indices
self.bolt_actor_ids_sim = [] # within-sim indices
self.table_actor_ids_sim = [] # within-sim indices
actor_count = 0
self.nut_heights = []
self.nut_widths_max = []
self.bolt_widths = []
self.bolt_head_heights = []
self.bolt_shank_lengths = []
self.thread_pitches = []
for i in range(self.num_envs):
env_ptr = self.gym.create_env(self.sim, lower, upper, num_per_row)
if self.cfg_env.sim.disable_franka_collisions:
franka_handle = self.gym.create_actor(env_ptr, franka_asset, franka_pose, 'franka', i + self.num_envs,
0, 0)
else:
franka_handle = self.gym.create_actor(env_ptr, franka_asset, franka_pose, 'franka', i, 0, 0)
self.franka_actor_ids_sim.append(actor_count)
actor_count += 1
j = np.random.randint(0, len(self.cfg_env.env.desired_subassemblies))
subassembly = self.cfg_env.env.desired_subassemblies[j]
components = list(self.asset_info_nut_bolt[subassembly])
nut_pose = gymapi.Transform()
nut_pose.p.x = 0.0
nut_pose.p.y = self.cfg_env.env.nut_lateral_offset
nut_pose.p.z = self.cfg_base.env.table_height
nut_pose.r = gymapi.Quat(0.0, 0.0, 0.0, 1.0)
nut_handle = self.gym.create_actor(env_ptr, nut_assets[j], nut_pose, 'nut', i, 0, 0)
self.nut_actor_ids_sim.append(actor_count)
actor_count += 1
nut_height = self.asset_info_nut_bolt[subassembly][components[0]]['height']
nut_width_max = self.asset_info_nut_bolt[subassembly][components[0]]['width_max']
self.nut_heights.append(nut_height)
self.nut_widths_max.append(nut_width_max)
bolt_pose = gymapi.Transform()
bolt_pose.p.x = 0.0
bolt_pose.p.y = 0.0
bolt_pose.p.z = self.cfg_base.env.table_height
bolt_pose.r = gymapi.Quat(0.0, 0.0, 0.0, 1.0)
bolt_handle = self.gym.create_actor(env_ptr, bolt_assets[j], bolt_pose, 'bolt', i, 0, 0)
self.bolt_actor_ids_sim.append(actor_count)
actor_count += 1
bolt_width = self.asset_info_nut_bolt[subassembly][components[1]]['width']
bolt_head_height = self.asset_info_nut_bolt[subassembly][components[1]]['head_height']
bolt_shank_length = self.asset_info_nut_bolt[subassembly][components[1]]['shank_length']
self.bolt_widths.append(bolt_width)
self.bolt_head_heights.append(bolt_head_height)
self.bolt_shank_lengths.append(bolt_shank_length)
thread_pitch = self.asset_info_nut_bolt[subassembly]['thread_pitch']
self.thread_pitches.append(thread_pitch)
table_handle = self.gym.create_actor(env_ptr, table_asset, table_pose, 'table', i, 0, 0)
self.table_actor_ids_sim.append(actor_count)
actor_count += 1
link7_id = self.gym.find_actor_rigid_body_index(env_ptr, franka_handle, 'panda_link7', gymapi.DOMAIN_ACTOR)
hand_id = self.gym.find_actor_rigid_body_index(env_ptr, franka_handle, 'panda_hand', gymapi.DOMAIN_ACTOR)
left_finger_id = self.gym.find_actor_rigid_body_index(env_ptr, franka_handle, 'panda_leftfinger',
gymapi.DOMAIN_ACTOR)
right_finger_id = self.gym.find_actor_rigid_body_index(env_ptr, franka_handle, 'panda_rightfinger',
gymapi.DOMAIN_ACTOR)
self.shape_ids = [link7_id, hand_id, left_finger_id, right_finger_id]
franka_shape_props = self.gym.get_actor_rigid_shape_properties(env_ptr, franka_handle)
for shape_id in self.shape_ids:
franka_shape_props[shape_id].friction = self.cfg_base.env.franka_friction
franka_shape_props[shape_id].rolling_friction = 0.0 # default = 0.0
franka_shape_props[shape_id].torsion_friction = 0.0 # default = 0.0
franka_shape_props[shape_id].restitution = 0.0 # default = 0.0
franka_shape_props[shape_id].compliance = 0.0 # default = 0.0
franka_shape_props[shape_id].thickness = 0.0 # default = 0.0
self.gym.set_actor_rigid_shape_properties(env_ptr, franka_handle, franka_shape_props)
nut_shape_props = self.gym.get_actor_rigid_shape_properties(env_ptr, nut_handle)
nut_shape_props[0].friction = self.cfg_env.env.nut_bolt_friction
nut_shape_props[0].rolling_friction = 0.0 # default = 0.0
nut_shape_props[0].torsion_friction = 0.0 # default = 0.0
nut_shape_props[0].restitution = 0.0 # default = 0.0
nut_shape_props[0].compliance = 0.0 # default = 0.0
nut_shape_props[0].thickness = 0.0 # default = 0.0
self.gym.set_actor_rigid_shape_properties(env_ptr, nut_handle, nut_shape_props)
bolt_shape_props = self.gym.get_actor_rigid_shape_properties(env_ptr, bolt_handle)
bolt_shape_props[0].friction = self.cfg_env.env.nut_bolt_friction
bolt_shape_props[0].rolling_friction = 0.0 # default = 0.0
bolt_shape_props[0].torsion_friction = 0.0 # default = 0.0
bolt_shape_props[0].restitution = 0.0 # default = 0.0
bolt_shape_props[0].compliance = 0.0 # default = 0.0
bolt_shape_props[0].thickness = 0.0 # default = 0.0
self.gym.set_actor_rigid_shape_properties(env_ptr, bolt_handle, bolt_shape_props)
table_shape_props = self.gym.get_actor_rigid_shape_properties(env_ptr, table_handle)
table_shape_props[0].friction = self.cfg_base.env.table_friction
table_shape_props[0].rolling_friction = 0.0 # default = 0.0
table_shape_props[0].torsion_friction = 0.0 # default = 0.0
table_shape_props[0].restitution = 0.0 # default = 0.0
table_shape_props[0].compliance = 0.0 # default = 0.0
table_shape_props[0].thickness = 0.0 # default = 0.0
self.gym.set_actor_rigid_shape_properties(env_ptr, table_handle, table_shape_props)
self.franka_num_dofs = self.gym.get_actor_dof_count(env_ptr, franka_handle)
self.gym.enable_actor_dof_force_sensors(env_ptr, franka_handle)
self.env_ptrs.append(env_ptr)
self.franka_handles.append(franka_handle)
self.nut_handles.append(nut_handle)
self.bolt_handles.append(bolt_handle)
self.table_handles.append(table_handle)
self.num_actors = int(actor_count / self.num_envs) # per env
self.num_bodies = self.gym.get_env_rigid_body_count(env_ptr) # per env
self.num_dofs = self.gym.get_env_dof_count(env_ptr) # per env
# For setting targets
self.franka_actor_ids_sim = torch.tensor(self.franka_actor_ids_sim, dtype=torch.int32, device=self.device)
self.nut_actor_ids_sim = torch.tensor(self.nut_actor_ids_sim, dtype=torch.int32, device=self.device)
self.bolt_actor_ids_sim = torch.tensor(self.bolt_actor_ids_sim, dtype=torch.int32, device=self.device)
# For extracting root pos/quat
self.nut_actor_id_env = self.gym.find_actor_index(env_ptr, 'nut', gymapi.DOMAIN_ENV)
self.bolt_actor_id_env = self.gym.find_actor_index(env_ptr, 'bolt', gymapi.DOMAIN_ENV)
# For extracting body pos/quat, force, and Jacobian
self.nut_body_id_env = self.gym.find_actor_rigid_body_index(env_ptr, nut_handle, 'nut', gymapi.DOMAIN_ENV)
self.bolt_body_id_env = self.gym.find_actor_rigid_body_index(env_ptr, bolt_handle, 'bolt', gymapi.DOMAIN_ENV)
self.hand_body_id_env = self.gym.find_actor_rigid_body_index(env_ptr, franka_handle, 'panda_hand',
gymapi.DOMAIN_ENV)
self.left_finger_body_id_env = self.gym.find_actor_rigid_body_index(env_ptr, franka_handle, 'panda_leftfinger',
gymapi.DOMAIN_ENV)
self.right_finger_body_id_env = self.gym.find_actor_rigid_body_index(env_ptr, franka_handle,
'panda_rightfinger', gymapi.DOMAIN_ENV)
self.fingertip_centered_body_id_env = self.gym.find_actor_rigid_body_index(env_ptr, franka_handle,
'panda_fingertip_centered',
gymapi.DOMAIN_ENV)
# For computing body COM pos
self.nut_heights = torch.tensor(self.nut_heights, device=self.device).unsqueeze(-1)
self.bolt_head_heights = torch.tensor(self.bolt_head_heights, device=self.device).unsqueeze(-1)
# For setting initial state
self.nut_widths_max = torch.tensor(self.nut_widths_max, device=self.device).unsqueeze(-1)
self.bolt_shank_lengths = torch.tensor(self.bolt_shank_lengths, device=self.device).unsqueeze(-1)
# For defining success or failure
self.bolt_widths = torch.tensor(self.bolt_widths, device=self.device).unsqueeze(-1)
self.thread_pitches = torch.tensor(self.thread_pitches, device=self.device).unsqueeze(-1)
def _acquire_env_tensors(self):
"""Acquire and wrap tensors. Create views."""
self.nut_pos = self.root_pos[:, self.nut_actor_id_env, 0:3]
self.nut_quat = self.root_quat[:, self.nut_actor_id_env, 0:4]
self.nut_linvel = self.root_linvel[:, self.nut_actor_id_env, 0:3]
self.nut_angvel = self.root_angvel[:, self.nut_actor_id_env, 0:3]
self.bolt_pos = self.root_pos[:, self.bolt_actor_id_env, 0:3]
self.bolt_quat = self.root_quat[:, self.bolt_actor_id_env, 0:4]
self.nut_force = self.contact_force[:, self.nut_body_id_env, 0:3]
self.bolt_force = self.contact_force[:, self.bolt_body_id_env, 0:3]
self.nut_com_pos = fc.translate_along_local_z(pos=self.nut_pos,
quat=self.nut_quat,
offset=self.bolt_head_heights + self.nut_heights * 0.5,
device=self.device)
self.nut_com_quat = self.nut_quat # always equal
self.nut_com_linvel = self.nut_linvel + torch.cross(self.nut_angvel,
(self.nut_com_pos - self.nut_pos),
dim=1)
self.nut_com_angvel = self.nut_angvel # always equal
def refresh_env_tensors(self):
"""Refresh tensors."""
# NOTE: Tensor refresh functions should be called once per step, before setters.
self.nut_com_pos = fc.translate_along_local_z(pos=self.nut_pos,
quat=self.nut_quat,
offset=self.bolt_head_heights + self.nut_heights * 0.5,
device=self.device)
self.nut_com_linvel = self.nut_linvel + torch.cross(self.nut_angvel,
(self.nut_com_pos - self.nut_pos),
dim=1)