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factory_schema_config_base.py
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# Copyright (c) 2021-2023, NVIDIA Corporation
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
"""Factory: schema for base class configuration.
Used by Hydra. Defines template for base class YAML file.
"""
from dataclasses import dataclass
@dataclass
class Mode:
export_scene: bool # export scene to USD
export_states: bool # export states to NPY
@dataclass
class PhysX:
solver_type: int # default = 1 (Temporal Gauss-Seidel)
num_threads: int
num_subscenes: int
use_gpu: bool
num_position_iterations: int # number of position iterations for solver (default = 4)
num_velocity_iterations: int # number of velocity iterations for solver (default = 1)
contact_offset: float # default = 0.02
rest_offset: float # default = 0.001
bounce_threshold_velocity: float # default = 0.01
max_depenetration_velocity: float # default = 100.0
friction_offset_threshold: float # default = 0.04
friction_correlation_distance: float # default = 0.025
max_gpu_contact_pairs: int # default = 1024 * 1024
default_buffer_size_multiplier: float
contact_collection: int # 0: CC_NEVER (do not collect contact info), 1: CC_LAST_SUBSTEP (collect contact info on last substep), 2: CC_ALL_SUBSTEPS (collect contact info at all substeps)
@dataclass
class Sim:
dt: float # timestep size (default = 1.0 / 60.0)
num_substeps: int # number of substeps (default = 2)
up_axis: str
use_gpu_pipeline: bool
gravity: list # gravitational acceleration vector
add_damping: bool # add damping to stabilize gripper-object interactions
physx: PhysX
@dataclass
class Env:
env_spacing: float # lateral offset between envs
franka_depth: float # depth offset of Franka base relative to env origin
table_height: float # height of table
franka_friction: float # coefficient of friction associated with Franka
table_friction: float # coefficient of friction associated with table
@dataclass
class FactorySchemaConfigBase:
mode: Mode
sim: Sim
env: Env