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TicTacToeGame.cpp
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#include "TicTacToeGame.h"
#include <iostream>
TicTacToeGame::TicTacToeGame()
{
winner = CAT;
currentState = ST_X_TURN;
turn = 0;
}
void TicTacToeGame::advanceToNextTurn()
{
turn++;
}
void TicTacToeGame::TakeTurn(int row, int col)
{
board.placeMarker(getCurrentMarker(), row, col);
advanceGameState(row, col);
advanceToNextTurn();
}
void TicTacToeGame::advanceGameState(int row, int col)
{
if (intersectsWinningMarkerSet(row, col))
{
setWinner();
currentState = GameState::ST_GAME_OVER;
}
else if (checkForCatsGame())
{
currentState = GameState::ST_GAME_OVER;
}
if (!isGameOver())
{
if (currentState == GameState::ST_X_TURN)
{
currentState = GameState::ST_O_TURN;
}
else
{
currentState = GameState::ST_X_TURN;
}
}
}
Marker TicTacToeGame::getCurrentMarker() {
if(currentState == ST_X_TURN)
{
return Marker::X;
}
else
{
return Marker::O;
}
}
bool TicTacToeGame::checkForCatsGame()
{
return (winner == CAT && turn == 8);
}
bool TicTacToeGame::isGameOver()
{
return (currentState == ST_GAME_OVER);
}
TicTacToeGame::Winner TicTacToeGame::getWinner()
{
if (!isGameOver()) {
throw GameInProgressException();
}
return winner;
}
bool TicTacToeGame::intersectsWinningMarkerSet(int row, int col)
{
if (intersectsWinningRow(row) || intersectsWinningColumn(col) || intersectsWinningDiagonal(row, col))
{
return true;
}
return false;
}
bool TicTacToeGame::intersectsWinningRow(int row)
{
if (allEqual(board.getRow(row)))
{
return true;
}
return false;
}
bool TicTacToeGame::intersectsWinningColumn(int col)
{
if (allEqual(board.getColumn(col)))
{
return true;
}
return false;
}
bool TicTacToeGame::intersectsWinningDiagonal(int row, int col)
{
if ((board.isLeadingDiagnal(row, col) && allEqual(board.getLeadingDiagnal())) ||
(board.isCounterDiagnal(row, col) && allEqual(board.getCounterDiagnal())))
{
return true;
}
return false;
}
bool TicTacToeGame::allEqual(MarkerSet& markers)
{
return (markers.m[0] == markers.m[1] && markers.m[1] == markers.m[2]);
}
void TicTacToeGame::setWinner()
{
if (currentState == ST_X_TURN)
{
winner = Winner::Xs;
}
else
{
winner = Winner::Os;
}
}