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Releases: lekeno/edr

Gregor Mendes III

16 Apr 07:44
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Bug fixes

  • Fix an edge case with the !parking command.
  • Remove "sinuous tubers" as it was over-triggering
  • Avoid showing empty biome info

Gregor Mendes II

31 Mar 03:55
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Bug fix

  • Removed a spurious template in the French strings that resulted in a crash (when showing info about fleet carriers).

Gregor Mendes

21 Mar 08:13
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New features

  • !search can now be used to find nearby planets with exobiology, a specific genus, a species, or a specific atmosphere (water or ammonia based).
  • Added support for more exobiology conditions: near a nebula (for Electricae Radialem), presence of specific types of planets, etc.
  • Russian translation (provided by Jason Hill and MonkasteR).

Other improvements

  • Added sub-category info for odyssey materials that can be exchanged at the bar (e.g. easier to know what is a Tech resource versus a Circuit resource).
  • Various small fixes.

Agnes Arber

18 Feb 06:28
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New features

  • !biology now shows the list of bodies in the current system that have adequate conditions for exobiology.
  • Info about bodies with adequate conditions for exobiology on system related notifications (e.g. after a jump, after a discovery honk).

bug fixes and polish

  • Biology samples are now tracked per planet to avoid showing navigation hints for samples collected on a different planet/system
  • Support for more events related to signals on planets
  • Updating player's position from additional events
  • Fix tracking of analyzed species (was wrongly hooked on the first samples)
  • and more...

Carl Linnaeus

04 Feb 08:01
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New features

Exobiology features:

  • Exobiology hints and progress tracking when targeting a planet, when approaching a planet, etc.
  • Exobiology hints about a specific planet by sending the !biology command (e.g. !biology 1 A)
  • Info about a specimen scanned with the Genetic Sampler: minimal distance for gene diversity, credits, distance & heading from previous samples.
  • Custom Points of Interest when scanning biology with the composition scanner, or by pointing ("point" gesture on foot) for easy navigation between multiple species.
  • !nav next, !nav previous to select the next/previous custom POI
  • !nav clear to clear the current custom POI
  • !nav reset to reset all custom POI for the current planet

Tip on demand:

  • Send !tip to get a random tip about EDR or playing in Open.
  • Send !tip edr to get a random tip about EDR.
  • Send !tip open to get a random tip about playing in Open.

Bug fixes

  • Fixed a crasher with mining stats when extracting minerals such as Low Temperature Diamonds.
  • Removed duplicate information on features describing odyssey materials.

Nippy Momonga

21 Dec 06:33
dbac886
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New feature

EDR will show a list of blueprints for odyssey materials (e.g. Faster reloading, Suits upgrades):

  • when pointing at materials found in settlement
  • when downloading data from dataports
  • when trading at a bar
  • when collecting materials
  • when using the !eval command (e.g. !eval security expenses)
  • etc.

Aftermath

16 Dec 18:33
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Fixes

  • Fixed a crasher with EDMC 5.7.x due to a change in Python 3.11+ in which the gettext.translation function removed the codeset parameter.

Taranis

29 Nov 05:02
7f4ff8c
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Added check for Live vs Legacy.
Going forward, EDR will only support the Live mode of the game.

Lil’ Layin

03 Oct 09:40
3bcb925
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New features

Sending commands via EDMC

EDR allows you to send a command via the EDMC window. This might come in handy when you don't want to, or can't use the in-game chat for sending commands.

Missing manual

A PDF manual explaining everything about EDR is now available at https://edrecon.com/manual

Bug fixes

Fixed a crash with the features showing ship transfer times.

Freaky Beaky

27 Aug 07:24
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New features

Bar assessments

When visiting a fleet carrier bar, EDR will show you an evaluation of the items on sale (or in demand if none are on sale):

  • Most useful items on sale with number of blueprints (B), upgrades (U) using the item, as well as trading value (X) or unlocking engineers (E).
  • Least useful items in demand with the same numbers system as above.

This feature will help you quickly know what to buy or sell at a fleet carrier bar. If the info goes too quickly, buy one of the items and EDR will reshow an updated assessment.

You can also trigger the assessment manually via a in-game chat command:

  • !eval bar (or !eval bar stock), !eval bar demand commands to evaluate the stock of items available at the last visited bar, or the items in demand at the last visited bar.

Reporting of stock and demand at bars

After visiting a bar, and undocking, EDR will report back the remaining stock and purchase orders at the bar for the benefit of other EDR users (server side feature: not yet implemented).

Reporting of buy/sell orders

If you place buy/sell orders for commodities and odyssey materials at your fleet carrier, EDR will broadcast the information to EDR Central as long as your carrier allows anyone to dock.

You can also setup a Discord webhook to send the information to a channel of your choice on discord Note: there is also a separate discord webhook to announce your fleet carrier's flight plan to a channel of your choice. (see user_config_sample.ini in the config folder for instructions).

Misc

  • Updated odyssey materials to reflect requirements for engineers in Colonia.