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public RawMusic (VideoDecoder decoder, ByteBuffer buffer, int channels, int sampleRate) {
super((OpenALLwjgl3Audio)Gdx.audio, null);
this.decoder = decoder;
backBuffer = buffer;
backBuffer.position(backBuffer.limit());
setup(channels, sampleRate); // <- here we need additional param
}
The text was updated successfully, but these errors were encountered:
You're absolutely right! Thanks for the report. I'm thinking about how to handle this, as I don't want to force everyone to use the latest libGDX version. Maybe we should do a release before the update?
Hello, I'm the one who broke it. Didn't realise gdx-video relies on this. A release would be very much appreciated, since SNAPSHOT builds don't provide a solid foundation for developing a semi-serious game upon. Alternatively, I wouldn't be against adding an overload into libGDX if it makes life easier:
The text was updated successfully, but these errors were encountered: