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#import "Headers/flutter_sdl_gamepad-umbrella.h" ^#import "SDL_egl.h" ^/Users/runner/work/Dashboard/Dashboard/macos/Flutter/ephemeral/.symlinks/plugins/flutter_sdl_gamepad/macos/Frameworks/SDL3.framework/Headers/SDL_egl.h:36:10: error: 'EGL/egl.h' file not found#include <EGL/egl.h> ^<unknown>:0: error: could not build Objective-C module 'flutter_sdl_gamepad
I'm using a custom package called flutter_sdl_gamepad that basically serves to bundle SDL3 as a dynamic library loaded in a Framework for a Flutter build. When testing this package locally, we did not get any error, this is only happening on CI. I'm not really knowledgeable enough about EGL and graphics in general to understand how EGL should be set up in a MacOS arm environment. How can I fix this?
The text was updated successfully, but these errors were encountered:
I was able to get it to work by reverting this commit, which only copies header files from the A folder into the Current folder of the Framework. The fact that this triggers warnings and an error seems to suggest that XCode just wasn't finding these files before. Please correct me if that's wrong.
This workaround is not a viable solution as Flutter packages cannot contain symlinks, which the original Framework files do.
Here's the error I'm getting:
I'm using a custom package called
flutter_sdl_gamepad
that basically serves to bundle SDL3 as a dynamic library loaded in a Framework for a Flutter build. When testing this package locally, we did not get any error, this is only happening on CI. I'm not really knowledgeable enough about EGL and graphics in general to understand how EGL should be set up in a MacOS arm environment. How can I fix this?The text was updated successfully, but these errors were encountered: