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Beach.txml
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<!DOCTYPE Scene>
<scene>
<entity id="82">
<component type="EC_Name" sync="true">
<attribute value="scene_beach" name="name"/>
<attribute value="" name="description"/>
</component>
<component type="EC_Placeable" sync="true">
<attribute value="-54.500000,10.250000,-69.500000,0.000000,90.000000,0.000000,1.000000,1.000000,1.000000" name="Transform"/>
<attribute value="false" name="Show bounding box"/>
<attribute value="true" name="Visible"/>
<attribute value="1" name="Selection layer"/>
<attribute value="" name="Parent entity ref"/>
<attribute value="" name="Parent bone name"/>
</component>
<component type="EC_Mesh" sync="true">
<attribute value="0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000" name="Transform"/>
<attribute value="scene_beach.mesh" name="Mesh ref"/>
<attribute value="" name="Skeleton ref"/>
<attribute value="beach.material" name="Mesh materials"/>
<attribute value="0" name="Draw distance"/>
<attribute value="false" name="Cast shadows"/>
</component>
<component type="EC_AnimationController" sync="true">
<attribute value="" name="Animation state"/>
</component>
<component type="EC_DynamicComponent" sync="true" name="scene"/>
<component type="EC_Highlight" sync="false" name="MySpecialHighlight">
<attribute value="true" name="Is visible"/>
<attribute value="0.300000 0.500000 0.100000 0.500000" name="Solid color"/>
<attribute value="1.000000 1.000000 1.000000 0.500000" name="Outline color"/>
</component>
</entity>
</scene>