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I'm not sure if mgf depends on from/to [S;4] or (S,S,S,S). It seems unlikely to me, since those are mostly for interfacing to something like OpenGL, but I wanted to raise the issue here.
The text was updated successfully, but these errors were encountered:
Hmmm it should be pretty easy to bump this, however there are a few externalities in doing so that complicate things:
bumping cgmath, since this is a re-export, counts as an API breaking change
I believe that GJK is flat out broken here, as I have a lot of the functionality extracted from MGF and used for other projects, and that functionality has been substantially modified. I bring this up because I don't think I can in good conscious update this repo without fixing these problems, and that would take quite a bit of work.
In short, when I have the bandwidth I will try to do this, but it might take a bit. In the mean time, I advise against using MGF for anything serious, and if you want to use the continuous collision detection algorithms go ahead and take them or use them as reference.
The new cgmath has some nice helpers added.
The CHANGELOG.md specifies a breaking change however: https://github.com/rustgd/cgmath/blob/master/CHANGELOG.md
The data has moved from
pub struct Quaternion {
pub s: S,
pub v: Vector3,
}
To
pub struct Quaternion {
pub v: Vector3,
pub s: S,
}
I'm not sure if mgf depends on from/to [S;4] or (S,S,S,S). It seems unlikely to me, since those are mostly for interfacing to something like OpenGL, but I wanted to raise the issue here.
The text was updated successfully, but these errors were encountered: