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If you look at the screen above, there are very few tiles drawn on it.
When the terrain is deactivated, the number of covering tiles with a raster source is 2.
However, after enabling the terrain, the number of covering tiles (RenderToTexture) increases significantly to about 20.
This results in many renderable tiles being generated, causing the device to consume a large amount of GPU texture memory and triggering unnecessary draw calls.
I hope this issue can be improved. :)
The text was updated successfully, but these errors were encountered:
kkokkojeong
changed the title
Too many renderable tiles are covered when terrain is activated
Excessive renderable tiles generated when terrain is activated
Jan 17, 2025
maplibre-gl-js version: v5.0.1
browser: Chromium
Steps to Trigger Behavior
covering_tiles.ts
If you look at the screen above, there are very few tiles drawn on it.
When the terrain is deactivated, the number of covering tiles with a raster source is 2.
However, after enabling the terrain, the number of covering tiles (RenderToTexture) increases significantly to about 20.
This results in many renderable tiles being generated, causing the device to consume a large amount of GPU texture memory and triggering unnecessary draw calls.
I hope this issue can be improved. :)
The text was updated successfully, but these errors were encountered: