diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 2603336..d6a1ddf 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -28,7 +28,7 @@ jobs: 7z a program.zip .\foo\* - name: Make artifact - uses: actions/upload-artifact@v2 + uses: actions/upload-artifact@v4 with: name: program path: editor\foo\* diff --git a/editor/Cartridge.cs b/editor/Cartridge.cs index 3056d18..0dbd444 100644 --- a/editor/Cartridge.cs +++ b/editor/Cartridge.cs @@ -2755,7 +2755,6 @@ private void ReadAssets() _assetsLookup[asset] = palette; item.Palettes.Add(part.Name, palette); item.PaletteEditable = !asset.Hidden; // Hidden only applies to palettes for now... - // TODO we don't handle multiple palettes here yet break; case Game.Asset.Types.ForegroundTileMap: // We assume these are set first