diff --git a/files/en-us/learn_web_development/getting_started/web_standards/the_web_standards_model/index.md b/files/en-us/learn_web_development/getting_started/web_standards/the_web_standards_model/index.md index b06efd3dcf60868..14c3e38e1273edb 100644 --- a/files/en-us/learn_web_development/getting_started/web_standards/the_web_standards_model/index.md +++ b/files/en-us/learn_web_development/getting_started/web_standards/the_web_standards_model/index.md @@ -221,7 +221,7 @@ When doing web development, the main cause of uncertainty comes from the fact th - User 1 might be looking at it on an iPhone, with a small, narrow screen. - User 2 might be looking at it on a Windows laptop with a widescreen monitor attached to it. -- User 3 might be visually impaired, and using a screen reader to read the web page out to them. +- User 3 might be visually impaired, and using a screen reader to read and interact with the web page. - User 4 might be using a really old desktop machine that can't run modern browsers. Because you don't know exactly what your users will use, you need to design defensively — make your website as flexible as possible, so that all of the above users can make use of it, even if they might not all get the same experience.