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Import Levee and build the mod. Built mod is 12 KB
Add custom TimberMesh model. And Declared the model Built mod is now 5.419 MB
Remove Declaration of model But Timbermesh still in Asset bundle but unused
Built mod is still 5.419 MB
TestMod.zip
Build a Small Asset bundle without any materials or textures because it should use base game items
Using Exported materials to get base game textures in unity not just place holders with colors.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Test 1:
Import Levee and build the mod.
Built mod is 12 KB
Test 2:
Add custom TimberMesh model.
And Declared the model
Built mod is now 5.419 MB
Test 3:
Remove Declaration of model
But Timbermesh still in Asset bundle but unused
Built mod is still 5.419 MB
TestMod.zip
Expected result:
Build a Small Asset bundle without any materials or textures because it should use base game items
Change compared to Base game example:
Using Exported materials to get base game textures in unity not just place holders with colors.
The text was updated successfully, but these errors were encountered: