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The readme talks about many aspects of the game being overridable via JSON specifications, but from the docs and the examples provided, I can only determine the name of a few goods and needs, and only a handful of attributes that can be changed.
It would be really helpful if there was a list of all of the specifications that can be changed, both what the file needs to be named and the names of the fields in the JSON itself.
I realize this would be difficult to maintain by hand and could change frequently as new features are added, so maybe this could be a script that gets run to export this from the game?
The text was updated successfully, but these errors were encountered:
For others looking for this: It sounds like the current advice is to download AssetRipper, extract all of the assets from Timberborn.exe, and you will find the possible specifications and their values in <Export Dir>/Assets/Resources/specifications/
The readme talks about many aspects of the game being overridable via JSON specifications, but from the docs and the examples provided, I can only determine the name of a few goods and needs, and only a handful of attributes that can be changed.
It would be really helpful if there was a list of all of the specifications that can be changed, both what the file needs to be named and the names of the fields in the JSON itself.
I realize this would be difficult to maintain by hand and could change frequently as new features are added, so maybe this could be a script that gets run to export this from the game?
The text was updated successfully, but these errors were encountered: