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Pose 图 F_t 到底是怎么渲染的?How do you render the pose image? #11
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我理解这是一个rasterization的过程。至于骨骼点可以绑定smpl然后rasterize成这个特征图 |
which one, the former or the latter? |
The rasterization result is the former one, which is shown in the pipeline figure. |
these are the most related papers - this one in particular [DeCo: Decoupled Human-Centered Diffusion Video Editing with Motion Consistency] I start this repo - it does have some rasterization code - it's using pytorch3d the other way is to use mitsuba3 - i started playing around with this the other day here this looks (almost) helpful for smpl-x stuff UPDATE https://yukun-huang.github.io/DreamWaltz-G/ |
yes, the pose representation is a interpolated feature map via the rasterization, visualized as the former one. |
I have another question, which pretrained repose model do you use in your work? |
I guess the dimension of the latent code is not 3 (rgb), but a more big num such as 16 or 32? |
Wondering how to get such 3D skeleton pose. I searched for it in AMASS but could not find it |
what's the actual pose image F_t you render? Is the first colored image type or the skeleton-like type?
最终渲染出来的pose图是pipeline里这个彩色的,还是后文图里那个骨骼?This really makes me confused!
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