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Using skinned models
Chuck Walbourn edited this page Oct 17, 2021
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In this lesson we learn how to render models using skinned vertices for smooth animations.
First create a new project using the instructions from the previous lessons: Using DeviceResources and Adding the DirectX Tool Kit which we will use for this lesson.
UNDER CONSTRUCTION
- Vertex skinning is also supported by SkinnedNormalMapEffect, SkinnedPBREffect, and SkinnedDGSLEffect using the
IEffectSkinning
interface just as withSkinnedEffect
.
Next lesson: Using advanced shaders
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- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- MinGW 12.2, 13.2
- CMake 3.20