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main.cpp
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/*
* MODIFIED BY: <MITCHELL MCDERMOTT>
* {ADDED CUSTOM FILL PATTERN}
* 2023-03-23
*
*
* assignment2_drums
* ECS7012 Music and Audio Programming
*
* Second assignment, to create a sequencer-based
* drum machine which plays sampled drum sounds in loops.
*
* This code runs on the Bela embedded audio platform (bela.io).
*
* Andrew McPherson, Becky Stewart and Victor Zappi
* 2015-2020
*/
#include <iostream>
#include <cstdlib>
#include <cstring>
#include <libgen.h>
#include <signal.h>
#include <getopt.h>
#include <libraries/sndfile/sndfile.h>
#include <Bela.h>
#include "drums.h"
using namespace std;
/* Drum samples are pre-loaded in these buffers. Length of each
* buffer is given in gDrumSampleBufferLengths.
*/
float *gDrumSampleBuffers[NUMBER_OF_DRUMS];
int gDrumSampleBufferLengths[NUMBER_OF_DRUMS];
/* Patterns indicate which drum(s) should play on which beat.
* Each element of gPatterns is an array, whose length is given
* by gPatternLengths.
*/
int *gPatterns[NUMBER_OF_PATTERNS];
int gPatternLengths[NUMBER_OF_PATTERNS];
// Handle Ctrl-C by requesting that the audio rendering stop
void interrupt_handler(int var)
{
gShouldStop = true;
}
// Print usage information
void usage(const char *processName)
{
cerr << "Usage: " << processName << " [options]" << endl;
Bela_usage();
cerr << " --help [-h]: Print this menu\n";
}
int initDrums()
{
/* Load drums from WAV files */
SNDFILE *sndfile;
SF_INFO sfinfo;
char filename[64];
for (int i = 0; i < NUMBER_OF_DRUMS; i++)
{
snprintf(filename, 64, "./drum%d.wav", i);
if (!(sndfile = sf_open(filename, SFM_READ, &sfinfo)))
{
printf("Couldn't open file %s\n", filename);
/* Free already loaded sounds */
for (int j = 0; j < i; j++)
free(gDrumSampleBuffers[j]);
return 1;
}
if (sfinfo.channels != 1)
{
printf("Error: %s is not a mono file\n", filename);
/* Free already loaded sounds */
for (int j = 0; j < i; j++)
free(gDrumSampleBuffers[j]);
return 1;
}
gDrumSampleBufferLengths[i] = sfinfo.frames;
gDrumSampleBuffers[i] = (float *)malloc(gDrumSampleBufferLengths[i] * sizeof(float));
if (gDrumSampleBuffers[i] == NULL)
{
printf("Error: couldn't allocate buffer for %s\n", filename);
/* Free already loaded sounds */
for (int j = 0; j < i; j++)
free(gDrumSampleBuffers[j]);
return 1;
}
int subformat = sfinfo.format & SF_FORMAT_SUBMASK;
int readcount = sf_read_float(sndfile, gDrumSampleBuffers[i], gDrumSampleBufferLengths[i]);
/* Pad with zeros in case we couldn't read whole file */
for (int k = readcount; k < gDrumSampleBufferLengths[i]; k++)
gDrumSampleBuffers[i][k] = 0;
if (subformat == SF_FORMAT_FLOAT || subformat == SF_FORMAT_DOUBLE)
{
double scale;
int m;
sf_command(sndfile, SFC_CALC_SIGNAL_MAX, &scale, sizeof(scale));
if (scale < 1e-10)
scale = 1.0;
else
scale = 32700.0 / scale;
printf("Scale = %f\n", scale);
for (m = 0; m < gDrumSampleBufferLengths[i]; m++)
gDrumSampleBuffers[i][m] *= scale;
}
sf_close(sndfile);
}
return 0;
}
void cleanupDrums()
{
for (int i = 0; i < NUMBER_OF_DRUMS; i++)
free(gDrumSampleBuffers[i]);
}
void initPatterns()
{
int pattern0[16] = {0x01, 0x40, 0, 0, 0x02, 0, 0, 0, 0x20, 0, 0x01, 0, 0x02, 0, 0x04, 0x04};
int pattern1[32] = {0x09, 0, 0x04, 0, 0x06, 0, 0x04, 0,
0x05, 0, 0x04, 0, 0x06, 0, 0x04, 0x02,
0x09, 0, 0x20, 0, 0x06, 0, 0x20, 0,
0x05, 0, 0x20, 0, 0x06, 0, 0x20, 0};
int pattern2[16] = {0x11, 0, 0x10, 0x01, 0x12, 0x40, 0x04, 0x40, 0x11, 0x42, 0x50, 0x01, 0x12, 0x21, 0x30, 0x20};
int pattern3[32] = {0x81, 0x80, 0x80, 0x80, 0x01, 0x80, 0x80, 0x80, 0x81, 0, 0, 0, 0x41, 0x80, 0x80, 0x80,
0x81, 0x80, 0x80, 0, 0x41, 0, 0x80, 0x80, 0x81, 0x80, 0x80, 0x80, 0xC1, 0, 0, 0};
int pattern4[16] = {0x81, 0x02, 0, 0x81, 0x0A, 0, 0xA1, 0x10, 0xA2, 0x11, 0x46, 0x41, 0xC5, 0x81, 0x81, 0x89};
int pattern5[16] = {0x09, 0x04, 0x09, 0, 0x06, 0, 0x06, 0,
0x09, 0x01, 0, 0, 0x04, 0x41, 0x01, 0x02};
gPatternLengths[0] = 16;
gPatterns[0] = (int *)malloc(gPatternLengths[0] * sizeof(int));
memcpy(gPatterns[0], pattern0, gPatternLengths[0] * sizeof(int));
gPatternLengths[1] = 32;
gPatterns[1] = (int *)malloc(gPatternLengths[1] * sizeof(int));
memcpy(gPatterns[1], pattern1, gPatternLengths[1] * sizeof(int));
gPatternLengths[2] = 16;
gPatterns[2] = (int *)malloc(gPatternLengths[2] * sizeof(int));
memcpy(gPatterns[2], pattern2, gPatternLengths[2] * sizeof(int));
gPatternLengths[3] = 32;
gPatterns[3] = (int *)malloc(gPatternLengths[3] * sizeof(int));
memcpy(gPatterns[3], pattern3, gPatternLengths[3] * sizeof(int));
gPatternLengths[4] = 16;
gPatterns[4] = (int *)malloc(gPatternLengths[4] * sizeof(int));
memcpy(gPatterns[4], pattern4, gPatternLengths[4] * sizeof(int));
gPatternLengths[5] = 16;
gPatterns[5] = (int *)malloc(gPatternLengths[5] * sizeof(int));
memcpy(gPatterns[5], pattern5, gPatternLengths[5] * sizeof(int));
}
void cleanupPatterns()
{
for (int i = 0; i < NUMBER_OF_PATTERNS; i++)
free(gPatterns[i]);
}
int main(int argc, char *argv[])
{
BelaInitSettings settings; // Standard audio settings
struct option customOptions[] =
{
{"help", 0, NULL, 'h'},
{NULL, 0, NULL, 0}};
// Set default settings
Bela_defaultSettings(&settings);
settings.setup = setup;
settings.render = render;
settings.cleanup = cleanup;
// Parse command-line arguments
while (1)
{
int c;
if ((c = Bela_getopt_long(argc, argv, "hf:", customOptions, &settings)) < 0)
break;
switch (c)
{
case 'h':
usage(basename(argv[0]));
exit(0);
case '?':
default:
usage(basename(argv[0]));
exit(1);
}
}
// Load the drum sounds and the patterns
if (initDrums())
{
printf("Unable to load drum sounds. Check that you have all the WAV files!\n");
return -1;
}
initPatterns();
// Initialise the PRU audio device
if (Bela_initAudio(&settings, 0) != 0)
{
cout << "Error: unable to initialise audio" << endl;
return -1;
}
// Start the audio device running
if (Bela_startAudio())
{
cout << "Error: unable to start real-time audio" << endl;
return -1;
}
// Set up interrupt handler to catch Control-C
signal(SIGINT, interrupt_handler);
signal(SIGTERM, interrupt_handler);
// Run until told to stop
while (!gShouldStop)
{
usleep(100000);
}
// Stop the audio device and sensor thread
Bela_stopAudio();
// Clean up any resources allocated for audio
Bela_cleanupAudio();
// Clean up the drums
cleanupPatterns();
cleanupDrums();
// All done!
return 0;
}