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As simple as it sounds! Currently, the W&G Foundry system only logs horizontal distance when determining range for attacks, and I'd like to see vertical distance accounted for too. Extremely useful since W&G innately supports vertical combat, and with vehicles and the large distances they travel and attack from, the verticality between them and their target can greatly impact range determination.
As simple as it sounds! Currently, the W&G Foundry system only logs horizontal distance when determining range for attacks, and I'd like to see vertical distance accounted for too. Extremely useful since W&G innately supports vertical combat, and with vehicles and the large distances they travel and attack from, the verticality between them and their target can greatly impact range determination.
Using the Pythagorean theorem:
RANGE = SQRT( (horizontal distance)^2 + (attacker height - defender height)^2) )
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