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Hi there, I've started picking up good first issues and have relied mainly on automated checks on github for testing after pushing my changes. This approach has been working so far because the issues were relatively easy. As I want to start picking up slightly complex issues, I think it is better to test on local. So my question, is there a way I can test on my changes on the local? I couldn't find documentation on this. I would appreciate if anyone can share some info on this. Thank you! |
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A big part of that is just getting in and reading the code and then finding some project to do with it. If you have a real use for the feature, it will be much easier for you to understand how it should work and how to test it. |
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Hi, I'm looking to start with a "good-first-issue". Could you share how can I verify or test the correctness of changes I made? I believe I would need to build moveit2 from source and check it's working after adding my changes. Is there a way to avoid this use GitHub checks instead? @abhijelly I saw your pull request 2012, could you share what steps did you take to make sure code runs fine after the change? |
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The options are:
Both ways are fine. I'd say it really depends on:
After I've built MoveIt, I usually run some of the tutorials to test things: https://moveit.picknik.ai/main/doc/tutorials/tutorials.html