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Blackjack-Two-Agents

Comparative program testing the capabilities of two agents to "solve" a game of Blackjack

Developed with the help of Elias Misoliades ([email protected]), this program pits a dealer running a simple heuristic against an Expectimax agent and a Q-Learning agent to determine which is the best at winning hands of Blackjack.

Currently, modifying test variables requires in-code modification although that would be simple to add as commandline args.