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Review possibility of unifying Marketplace between Depots and Mall\Trade Outpost #2688

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Katarn1933 opened this issue Jan 11, 2025 · 5 comments

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@Katarn1933
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Katarn1933 commented Jan 11, 2025

Description

As of right now Mall\Trade outpost Marketplace is separate from Deptos. Meaning people selling at Depots won't contribute to Mall\Trade marketplace and vice versa. And also won't contribute to either of Depot's marketplace (since each Depot has own separate Marketplace).

However while selling prices (for how much players SELL stuff) are different and it's expected and here is nothing wrong
this does not influence buyback (buying from marketplace) price (see screenshots).

Screenshots
Depot where stack of plastic was sold
image

Mall where stack of pistic was sold
image

Proposition
Assess possibility unifying Marketplace (and marketplace only) so people selling at either of Depots would contribute to Marketplace at both depots at same time and at Mall\Trade outpost.

Reasoning
Due to having essentially 3 different Marketplaces with 2 of them being at places where players would make the most profit selling, means if someone needs\wants to buy something they would need to travel (in worst case scenario for them) to 3 different places. If unifying all 3 marketplaces is not feasible review possibility of unifying Marketplaces of both Depots.

@ronlopes95
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Wow. I had always assumed this was already the case! If not, it really should be

@Alkheemist
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note that trade mall has 8x buyback markup and 0.5x sell modifier currently, this has been changed to match trade outpost's 4x buyback markup and 0.75x sell modifier. If we unify the markets, do we think there should be a buyback markup difference between the locations? And if so, should it be lower or higher at trade/cargo?

@Cheackraze
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sharing the provided items? not going to happen, it is very specifically separated inventories. Sharing the 'stock' creates far too many exploitable loopholes and undermines many of our core gameplay concepts, along with being a step backwards for our overall goal of dynamic markets.

@Katarn1933
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Not even unifying Depots? Those are essentially the same, so wouldn't that be more of QOL improvement?

@whatston3
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whatston3 commented Jan 20, 2025

A proposal - three points to get better player-to-player commerce.

  1. Get cargo trading to work using destinations - this is currently the only gameplay loop that inherently relies on arbitration to work: (Trading & Contraband Crate Destinations #2602)
  2. Tool the trade outpost/mall as the main source for general commerce (one spot, one cargo market, centralized player commerce, wins all around), get the cargo depots to accept trading and smoog crates only.
  3. Set the sell rate to one consistant value (probably 1.0x) in all of the trade outpost variants.

Why?

  1. Colocated players are more likely to trade.
  2. A predictable market that's easy to read is a boon for buyers.
  3. Enable player arbitrage through higher margins between (fixed) "environment-based" buy/sell rates.

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