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Corpses keep taking cold damage after death #2733

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Leander-0 opened this issue Jan 19, 2025 · 6 comments
Open

Corpses keep taking cold damage after death #2733

Leander-0 opened this issue Jan 19, 2025 · 6 comments
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Enhancement New feature or request

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@Leander-0
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Description

Title, after any mob dies on space or on a cold freezer they will keep taking cold damage on the corpse, making it extremely hard to revive them without using 3000 worth of ointment to get them back to an state where you can defib them.

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take any corpse to space to reproduce.

on the mechanical side of things makes it not worth for the medical bounties to be completed if it gonna take you ages to try and revive that corpse from space.

@dustylens
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If you're cold, they're cold. Bring them inside.

There's no kind of freezing "ash" state where they're beyond recovery or require alternative treatment. Do you have a ceiling of tissue freeze damage that you feel is reasonable?

@whatston3
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Think this argument applies for heat damage as well - if you're trapped in a fire, you still take infinite heat damage. I don't think that's necessarily a bad thing either, since it makes sense.

I think the answer might be in stronger anti-cold meds instead of stopping damage entirely.

@dustylens
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dustylens commented Jan 19, 2025

A 1k+ damage cost efficient cryo med that addresses post-mortem mounting thermal damage seems reasonable.

A non cryo solution is a little ambiguous. Unless we could create some kind of thermal damage body bag? Doesn't seem entirely reasonable as an alternative to cryogenic solutions for mass tissue damage. Which is the main focus of that tool.

@Leander-0
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Think this argument applies for heat damage as well - if you're trapped in a fire, you still take infinite heat damage. I don't think that's necessarily a bad thing either, since it makes sense.

I think the answer might be in stronger anti-cold meds instead of stopping damage entirely.

I mean for heat damage there is a point where all becomes ash, but for cold damage basically like, you become a block of ice, in my opinion it would make way more sense for the corpse to become the equivalent a block of ice and it need to be defrosted on a different machine IMO.

@whatston3
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Still of the opinion that the easiest solution here is a chemical (could use some sort of topical or machine if you're feeling fancy) that has incredible stats (100/u?), but stops healing at a point that's well past death (1000 damage in the affected category/group would probably work fine). You could have a heat, cold, caustic, shock (or general burn) and radiation version - not sure if we need anything else.

I think we removed ashing things, but I can't find where.

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@whatston3 whatston3 added Enhancement New feature or request and removed S: Untriaged labels Jan 20, 2025
@dustylens
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I don't believe that there has been much success before in making topicals behave differently based on how much damage the target has. Either as a "will not heal if they exceed" or otherwise. Not saying it's impossible, but it isn't the lowest hanging fruit.

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