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0c_06a_objectives.loc.xml
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<resources xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<string key="NPC_DefaultDialogue_00_Medea_a" speaker="Medea" name="Medea" VO="NPC_DefaultDialogue_00_Medea_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_Medea_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_think" />I see a clarity in your eyes, a wisdom I haven't seen since… well,<g id="female_shrugnothingicando" /> in quite some time.</string>
<string key="NPC_DefaultDialogue_00_Medea_b" speaker="Medea" name="Medea" VO="NPC_DefaultDialogue_00_Medea_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_crossarmsSuspicious" />These days are indeed dark, but even darker ones are approaching. I hope you are prepared for them.</string>
<string key="NPC_DefaultDialogue_00_SaatvikAgrawal" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="NPC_DefaultDialogue_00_SaatvikAgrawal" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_youknow" />Hello there, wayfarer. I see you're a newcomer to Corinth. You should speak with Captain Dupont if you haven't already.</string>
<string key="NPC_DefaultDialogue_00_GraceOMalley_a_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_00_GraceOMalley_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_GraceOMalley_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_secret" />I have to tell you, when those squatters on the beach mentioned a town up the road, <g id="grace_yes" />I expected more than this.</string>
<string key="NPC_DefaultDialogue_00_GraceOMalley_b" speaker="Grace O'Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_00_GraceOMalley_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_shrugDontcare" />This soddy wee village is on the verge of extinction. <g id="grace_headshakeno" />Not much gold to be had around here.</string>
<string key="NPC_DefaultDialogue_00_NessaHarrower_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_00_NessaHarrower_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_NessaHarrower_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />It's strange, isn't it, returning to a place you once called home and hardly recognizing it?</string>
<string key="NPC_DefaultDialogue_00_NessaHarrower_b" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_00_NessaHarrower_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodshrugokay" />I would have assumed it was my faulty memories, but no, it's the town. <g id="g_male_headnodyes" bin="1.5" bout="1.5"/>Things were much more… harmonious back then.</string>
<string key="NPC_DefaultDialogue_00_FrancisTurner_a" speaker="Francis Turner" name="FrancisTurner" VO="NPC_DefaultDialogue_00_FrancisTurner_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_FrancisTurner_b" cutsceneCameraPresetId="NSL_SIT_WID_SNGL_HA" cameraState="NPC_FOV15_CamState" cameraStateOrigin="p .5 -2.25 1.9" cameraStateLookAt="s 1 0 1.1" dummyPresetPos="s -1.7 1.5 0" dummyPresetRot="s 0 0 240" dummyLookAtInfo="s 0 0 1" npcLookAtInfo="p 0 0 1.5" forceInstantLookAts="true" rel_version="Quest_MSQ2_Revamp"><g id="sit_laughmed" />Welcome to the breadbasket of Aeternum, stranger!</string>
<string key="NPC_DefaultDialogue_00_FrancisTurner_b" speaker="Francis Turner" name="FrancisTurner" VO="NPC_DefaultDialogue_00_FrancisTurner_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_SIT_WID_SNGL_HA" cameraState="NPC_FOV15_CamState" cameraStateOrigin="p .5 -2.25 1.9" cameraStateLookAt="s 1 0 1.1" dummyPresetPos="s -1.7 1.5 0" dummyPresetRot="s 0 0 240" dummyLookAtInfo="s 0 0 1" npcLookAtInfo="p 0 0 1.5" forceInstantLookAts="true" rel_version="Quest_MSQ2_Revamp"><g id="sit_shrugbrief" />We don't have much food to spare at present, but I can assure you, it's a temporary problem! <g id="sit_nod" />We'll be back! As surely as day follows night!</string>
<string key="NPC_DefaultDialogue_00_AhuraFarid" speaker="Ahura Farid" name="AhuraFarid" VO="NPC_DefaultDialogue_00_AhuraFarid" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Corinth isn't so bad. We've still got food, for now, at least. The Speaker promises things will be better soon.</string>
<string key="NPC_DefaultDialogue_00_MoiraChapman_a" speaker="Moira Chapman" name="MoiraChapman" VO="npc_DefaultDialogue_00_MoiraChapman_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_MoiraChapman_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_youknow" />History gives a strong perspective on the present.</string>
<string key="NPC_DefaultDialogue_00_MoiraChapman_b" speaker="Moira Chapman" name="MoiraChapman" VO="npc_DefaultDialogue_00_MoiraChapman_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_lifthandsxs" />How can you make sure you don't repeat the mistakes of the past if you don't actually study them?</string>
<string key="NPC_DefaultDialogue_00_KathrijnJanssen_a" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="NPC_DefaultDialogue_00_KathrijnJanssen_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_KathrijnJanssen_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">These are troublesome times. And my delectable treats could bring much needed joy to people.</string>
<string key="NPC_DefaultDialogue_00_KathrijnJanssen_b" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="NPC_DefaultDialogue_00_KathrijnJanssen_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">But the countryside is so dangerous I can't get back to my kitchen. And I really don't like camping.</string>
<string key="NPC_DefaultDialogue_00_ZhangHaoyu_a" speaker="Zhang Haoyu" name="ZhangHaoyu" VO="NPC_DefaultDialogue_00_ZhangHaoyu" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_ZhangHaoyu_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">When times are tough, people are nervous. And nervous people want armor.</string>
<string key="NPC_DefaultDialogue_00_ZhangHaoyu_b" speaker="Zhang Haoyu" name="ZhangHaoyu" VO="NPC_DefaultDialogue_00_ZhangHaoyu_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I'm flattered my work is being appreciated, but it's been difficult keeping up with the demand.</string>
<string key="NPC_DefaultDialogue_00_TalesaSerrano" speaker="Talesa Serrano" name="TalesaSerrano" VO="NPC_DefaultDialogue_00_TalesaSerrano" VO_Status="Recorded" cutsceneCameraPresetId="NSL_SIT_WID_SNGL_HA" rel_version="Quest_MSQ2_Revamp"><g id="sit_headtilthmm" />Did you see that? No? Ah, well. Maybe next time. When you're a hunter like me, you learn to keep a sharp eye out.</string>
<string key="NPC_DefaultDialogue_00_GideonStormsbane" speaker="Gideon Sturm" name="GideonStormsbane" VO="NPC_DefaultDialogue_00_GideonStormsbane" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_pleadHandsclasped" />How did you manage to get past the Lost? Those spectres are everywhere! <g id="female_headshakeSmall" />There's no escaping them!</string>
<string key="NPC_DefaultDialogue_00_RoyaHakimi_a" speaker="Roya Hakimi" name="RoyaHakimi" VO="NPC_DefaultDialogue_00_RoyaHakimi_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_RoyaHakimi_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I've always wanted to join the Iron Rose Company. They're a brave lot.</string>
<string key="NPC_DefaultDialogue_00_RoyaHakimi_b" speaker="Roya Hakimi" name="RoyaHakimi" VO="NPC_DefaultDialogue_00_RoyaHakimi_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">They saved me from a grisly death when I was new here. I'd be haunting this island as a Lost if it weren't for them.</string>
<string key="NPC_DefaultDialogue_00_ElricChapman" speaker="Elric Chapman" name="ElricChapman" VO="NPC_DefaultDialogue_00_ElricChapman" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Have you seen the spheres? Aren't they magnificent? I wonder what they were used for…</string>
<string key="NPC_DefaultDialogue_00_PriyaThakur_a" speaker="Priya Thakur" name="PriyaThakur" VO="NPC_DefaultDialogue_00_PriyaThakur_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_PriyaThakur_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">This land is empty… as empty as my dreams.</string>
<string key="NPC_DefaultDialogue_00_PriyaThakur_b" speaker="Priya Thakur" name="PriyaThakur" VO="NPC_DefaultDialogue_00_PriyaThakur_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">My farm is ruined. What am I to do now? Death is temporary, but suffering seems to spring eternal here.</string>
<string key="NPC_DefaultDialogue_00_MargotEmerson_a" speaker="Margot Emerson" name="MargotEmerson" VO="NPC_DefaultDialogue_00_MargotEmerson_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_MargotEmerson_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Aeternum is an island of exotic people and strange beasts, mystical powers, and new lands that need charting.</string>
<string key="NPC_DefaultDialogue_00_MargotEmerson_b" speaker="Margot Emerson" name="MargotEmerson" VO="NPC_DefaultDialogue_00_MargotEmerson_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">There is so little we understand, but we must always start with the ground beneath our feet.</string>
<string key="NPC_DefaultDialogue_00_LionelDeLaRue_a" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="NPC_DefaultDialogue_00_LionelDeLaRue_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_LionelDeLaRue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">This is a big problem you see. The shortages here in Windsward are just awful!</string>
<string key="NPC_DefaultDialogue_00_LionelDeLaRue_b" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="NPC_DefaultDialogue_00_LionelDeLaRue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I haven't been able to create any new clothes. Sadly there just aren't enough supplies to be spared.</string>
<string key="NPC_DefaultDialogue_00_UtkarshSingh_a" speaker="Utkarsh Singh" name="UtkarshSingh" VO="NPC_DefaultDialogue_00_UtkarshSingh_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_UtkarshSingh_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Have you found any Ancient tombs? How better to learn about how they lived than to study how they treated their dead!</string>
<string key="NPC_DefaultDialogue_00_UtkarshSingh_b" speaker="Utkarsh Singh" name="UtkarshSingh" VO="NPC_DefaultDialogue_00_UtkarshSingh_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Though I suppose death is somewhat fluid here… I simply must continue my studies!</string>
<string key="NPC_DefaultDialogue_00_FudeHinode" speaker="Fude Hinode" name="FudeHinode" VO="NPC_DefaultDialogue_00_FudeHinode" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">There's so much inspiration to be found here, you know? I could spend years painting the pastoral landscapes of Windsward.</string>
<string key="NPC_DefaultDialogue_00_VerildisJannsen" speaker="Verildis Jannsen" name="VerildisJannsen" VO="NPC_DefaultDialogue_00_VerildisJannsen" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" cameraStateLookAt="0.04 0 1.36" dummyPresetPos="s 0.4 1.8 0" npcLookAtInfo="c 0.2 0 0" rel_version="Quest_MSQ2_Revamp">Welcome to 'The Southern Breeze'! May a gentle wind always guide you home! Do you wish to check in? We'd be happy to have you!</string>
<string key="NPC_DefaultDialogue_00_LiZihan" speaker="Li Zihan" name="LiZihan" VO="NPC_DefaultDialogue_00_LiZihan" VO_Status="Recorded" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">Have you tried the tea? I find it is most calming.</string>
<string key="NPC_DefaultDialogue_00_YelenaPajitnova" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_0611_00_Stranger_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oh dear, you spooked me! I'm a little nervous wandering around out here on my own.</string>
<string key="NPC_DefaultDialogue_00_FancyBrushSet" speaker="Fancy Brush Set" name="FancyBrushSet" VO="NPC_DefaultDialogue_00_FancyBrushSet" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">[A set of well maintained brushes rests here. Somone must have left them behind.]</string>
<string key="NPC_DefaultDialogue_00_TowerJournal" speaker="Tower Journal" name="TowerJournal" VO="NPC_DefaultDialogue_00_TowerJournal" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">The journal looks like a trove of knowledge. But the size makes you wonder if it was left here on purpose.</string>
<string key="NPC_DefaultDialogue_00_MarcelDupont_a_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_DefaultDialogue_00_MarcelDupont_a_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_dismissLeft" />Another new face in Corinth just means another mouth to feed, <g id="guard_headshakeno" />and we don't have the food. Wherever you came from, I suggest you go back.</string>
<string key="01_raisealarm_complete_06_a_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_01_raisealarm_complete_06_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@01_raisealarm_complete_06_b_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_nod" />You there... new to Corinth, are you? <g id="guard_headshakeno" />Last thing we need's another mouth to feed. <g id="guard_headshakeno" />No bread to spare for traveling vagrants! <g id="guard_dismissLeft" />Go back to where you came from.</string>
<string key="01_raisealarm_complete_06_b_prompt_new" speaker="UI - Player Prompt" name="Player">"I came from the beach."</string>
<string key="01_raisealarm_complete_06_b_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_01_raisealarm_complete_06_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@01_raisealarm_complete_06_b_prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_shrugbrief" />Did you, then? Does that mean you've got news of the storm? <g id="guard_nod" />Heard rumors there's Corrupted swarming all over down there.</string>
<string key="06A_MSQ_01_Quartermaster_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Feast to Famine</string>
<string key="06A_MSQ_01_Quartermaster_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Speak with the Elder Saatvik Agrawal to find out if you're welcome in Corinth.</string>
<string key="06A_MSQ_01_TalkToSpeaker_talk_Francis" speaker="UI" rel_version="Quest_MSQ2_Revamp">Speak with Francis Turner, Speaker of the Winds</string>
<string key="NPC_DefaultDialogue_01_MarcelDupont_a_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_DefaultDialogue_01_MarcelDupont_a_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="guard_shrugbrief" />As if we don't have enough problems… everyone talking about some ancient curse on the land! <g id="guard_headshakeno" />Last thing we need is to have to worry about Corrupted as well.</string>
<string key="06A_MSQ_01_Quartermaster_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"But the Corrupted are a threat."</string>
<string key="06A_MSQ_01_Quartermaster_proposal_a_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_06A_MSQ_01_Quartermaster_proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_01_Quartermaster_proposal_b_new" dialogue-prompt="@06A_MSQ_01_Quartermaster_prompt_new" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_laughmed" />Well, isn't that grand? People starving in the streets, everyone whispering the Sorceress Medea's cursed us, <g id="guard_shrugbrief" />and now tidings of evil. What's next?</string>
<string key="06A_MSQ_01_Quartermaster_proposal_b_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_06A_MSQ_01_Quartermaster_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_01_Quartermaster_proposal_next_a_new" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="guard_dismissLeft" />Look, the Speaker of the Winds is in charge. <g id="guard_nod" />Talk to him if you like, but <g id="guard_headshakeno" />don't expect some kind of welcome banquet. Corinth's gone from feast to famine.</string>
<string key="06A_MSQ_01_Quartermaster_proposal_next_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What caused the famine?"</string>
<string key="06A_MSQ_01_Quartermaster_proposal_next_a_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_06A_MSQ_01_Quartermaster_proposal_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_01_Quartermaster_proposal_next_b_new" dialogue-prompt="@06A_MSQ_01_Quartermaster_proposal_next_prompt_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_shrugbrief" />Ask five people, you'll get five theories. <g id="guard_dismissLeft" />Some say we've been cursed, others blame the local druids. <g id="guard_headshakeno" />Don't make a damn bit of difference, if you ask me.</string>
<string key="06A_MSQ_01_Quartermaster_proposal_next_b_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_06A_MSQ_01_Quartermaster_proposal_next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_dismissLeft" />Go see the Speaker in the Town Hall if you want to gab any more. <g id="guard_nod" />That bastard loves to talk. After that, I suggest <g id="guard_nod" />you be moving on.</string>
<string key="06A_MSQ_01_Quartermaster_incomplete_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_06A_MSQ_01_Quartermaster_incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_headtilthmm" />Something else you need? If so, I suggest you look elsewhere. <g id="guard_dismissLeft" />Move along… else you want trouble.</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Saatvik_01" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_SaatvikSpeakerArgue_Saatvik_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">...calling for patience will not suffice at this point, Francis. This is clearly a curse.</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Speaker_02" speaker="Francis Turner" name="FrancisTurner" VO="IGC_06A_SaatvikSpeakerArgue_Speaker_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">God’s ears, Saatvik! Your penchant for exaggeration never abates! More superstitions about the witch Medea, infuriated because she didn’t get her wagon-load of coin and fruit?</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Saatvik_03" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_SaatvikSpeakerArgue_Saatvik_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">This is precisely what she threatened if we failed to send tribute…</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Speaker_04" speaker="Francis Turner" name="FrancisTurner" VO="IGC_06A_SaatvikSpeakerArgue_Speaker_04" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">That was over a century ago, and I’ve told you already - we sent the damn tribute! These rumors are drivel… spread by the druids, no doubt!</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Saatvik_05" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_SaatvikSpeakerArgue_Saatvik_05" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Rumors or not, we have no choice but to venture out and try to salvage what we can from the farms.</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Speaker_06" speaker="Francis Turner" name="FrancisTurner" VO="IGC_06A_SaatvikSpeakerArgue_Speaker_06" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">I’ve heard enough for today, Elder Saatvik. Let it rest… it’s not like anyone is going to die of starvation on this infernal island.</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Saatvik_07" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_SaatvikSpeakerArgue_Saatvik_07" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">The people of Corinth are suffering, Francis… becoming Lost! If you don’t do something, I will!</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Sub_Saatvik_01" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">...calling for patience will not suffice at this point, Francis.</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Sub_Saatvik_02" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">This is clearly a curse.</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Sub_Speaker_03" comment="IGC Subtitles" speaker="Francis Turner" name="FrancisTurner" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">God’s ears, Saatvik! Your penchant for exaggeration never abates! More superstitions about the witch Medea?</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Sub_Speaker_04" comment="IGC Subtitles" speaker="Francis Turner" name="FrancisTurner" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Infuriated because she didn’t get her wagon-load of coin and fruit?</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Sub_Saatvik_05" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">This is precisely what she threatened if we failed to send tribute…</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Sub_Speaker_06" comment="IGC Subtitles" speaker="Francis Turner" name="FrancisTurner" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">That was over a century ago, and I’ve told you already - we sent the damn tribute!</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Sub_Speaker_07" comment="IGC Subtitles" speaker="Francis Turner" name="FrancisTurner" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">These rumors are drivel… spread by the druids, no doubt!</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Sub_Saatvik_08" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Rumors or not, we have no choice but to venture out and try to salvage what we can from the farms.</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Sub_Speaker_09" comment="IGC Subtitles" speaker="Francis Turner" name="FrancisTurner" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I’ve heard enough for today, Elder Saatvik.</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Sub_Speaker_10" comment="IGC Subtitles" speaker="Francis Turner" name="FrancisTurner" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Let it rest… it’s not like anyone is going to die of starvation on this infernal island.</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Sub_Saatvik_11" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The people of Corinth are suffering, Francis… becoming Lost!</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Sub_Speaker_12" comment="IGC Subtitles" speaker="Francis Turner" name="FrancisTurner" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">[Chuckles]</string>
<string key="IGC_06A_SaatvikSpeakerArgue_Sub_Saatvik_13" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">If you don’t do something, I will!</string>
<string key="NPC_DefaultDialogue_01_FrancisTurner_a_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_DefaultDialogue_01_FrancisTurner_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_FrancisTurner_b_new" cutsceneCameraPresetId="NSL_SIT_WID_SNGL_HA" cameraState="NPC_FOV15_CamState" cameraStateOrigin="p .5 -2.25 1.9" cameraStateLookAt="s 1 0 1.1" dummyPresetPos="s -1.7 1.5 0" dummyPresetRot="s 0 0 240" dummyLookAtInfo="s 0 0 1" npcLookAtInfo="p 0 0 1.5" forceInstantLookAts="true" rel_version="Quest_MSQ2_Revamp"><g id="sit_laughmed" />Haha! A fresh, healthy face with a spark of hope in your eyes! <g id="sit_nod" />That's what we need around here! <g id="sit_shrugbrief" />Less of this moping about and finger-pointing.</string>
<string key="NPC_DefaultDialogue_01_FrancisTurner_b_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_DefaultDialogue_01_FrancisTurner_b_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSL_SIT_WID_SNGL_HA" cameraState="NPC_FOV30_CamState" cameraStateOrigin="s -3 -2 1" cameraStateLookAt="p -6 1.6 1.6" dummyPresetPos="s -1.7 1.5 0" dummyPresetRot="s 0 0 240" dummyLookAtInfo="s 0 0 1" npcLookAtInfo="p 0 0 1.5" forceInstantLookAts="true" rel_version="Quest_MSQ2_Revamp"><g id="sit_headshakeno" />Elder Saatvik goes around preaching curses on every corner. <g id="sit_shrugbrief" />If he keeps it up, he'll cause a panic! <g id="sit_nod" />How about some good tidings, for once?</string>
<string key="06A_MSQ_01_TalkFrancis_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I have news of the Corrupted."</string>
<string key="06A_MSQ_01_TalkFrancis_a_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_06A_MSQ_01_TalkFrancis_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_01_TalkFrancis_b_new" cutsceneCameraPresetId="NSL_SIT_WID_SNGL_HA" cameraState="NPC_FOV15_CamState" cameraStateOrigin="p .5 -2.25 1.9" cameraStateLookAt="s 1 0 1.1" dummyPresetPos="s -1.7 1.5 0" dummyPresetRot="s 0 0 240" dummyLookAtInfo="s 0 0 1" npcLookAtInfo="p 0 0 1.5" forceInstantLookAts="true" rel_version="Quest_MSQ2_Revamp"><g id="sit_headshakeno" />See now, why <g id="sit_shrugbrief" />spoil our pleasant conversation with such dark business? <g id="sit_laughmed" />You're new to Corinth! You should check in at the inn! <g id="sit_nod" />Yes, put your feet up!</string>
<string key="06A_MSQ_01_TalkFrancis_b_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_06A_MSQ_01_TalkFrancis_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_01_TalkFrancis_next_a_new" sceneDelaySeconds="6" cutsceneCameraPresetId="NSL_SIT_WID_SNGL_HA" cameraState="NPC_FOV30_CamState" cameraStateOrigin="s -3 -2 1" cameraStateLookAt="p -6 1.6 1.6" dummyPresetPos="s -1.7 1.5 0" dummyPresetRot="s 0 0 240" dummyLookAtInfo="s 0 0 1" npcLookAtInfo="p 0 0 1.5" forceInstantLookAts="true" rel_version="Quest_MSQ2_Revamp">Whatever you do, <g id="sit_headshakeno" />please don't go worrying everyone about the Corrupted! <g id="sit_nod" />I'll deal with that problem when it comes! <g id="sit_shrugbrief" />Or Elder Saatvik will, he seems to enjoy it.</string>
<string key="06A_MSQ_01_TalkFrancis_prompt_next_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Should I speak with the Elder?"</string>
<string key="06A_MSQ_01_TalkFrancis_next_a_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_06A_MSQ_01_TalkFrancis_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_01_TalkFrancis_prompt_next_new" cutsceneCameraPresetId="NSL_SIT_WID_SNGL_HA" cameraState="NPC_FOV15_CamState" cameraStateOrigin="p .5 -2.25 1.9" cameraStateLookAt="s 1 0 1.1" dummyPresetPos="s -1.7 1.5 0" dummyPresetRot="s 0 0 240" dummyLookAtInfo="s 0 0 1" npcLookAtInfo="p 0 0 1.5" forceInstantLookAts="true" rel_version="Quest_MSQ2_Revamp"><g id="sit_nod" />By all means! See if you can help the man come to his senses… <g id="sit_shrugbrief" />before he worries so much he falls Lost himself. <g id="sit_laughmed" />Good luck! You'll need it with Saatvik!</string>
<string key="NPC_DefaultDialogue_01A_FrancisTurner_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_DefaultDialogue_01A_FrancisTurner_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Hehe, Elder Saatvik, <g id="sit_shrugbrief" />when will he learn? When confronted with confidence, <g id="sit_nod" />these problems solve themselves!</string>
<string key="NPC_DefaultDialogue_02_MarcelDupont_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_DefaultDialogue_02_MarcelDupont_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">So you talked to the Speaker, did you? Heh. And now back on the road. That's for the best, I think.</string>
<string key="IGC_06A_LostInCage_Saatvik_01" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_LostInCage_Saatvik_01" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_Console_Release">Poor wretched thing… I’m sorry for this…</string>
<string key="IGC_06A_LostInCage_Saatvik_02" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_LostInCage_Saatvik_02" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_Console_Release">Even with this demoralizing display, the Speaker chooses ignorance.</string>
<string key="IGC_06A_LostInCage_Saatvik_03" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_LostInCage_Saatvik_03" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_Console_Release">Winston here baked the best bread in Corinth… now he’s a nothing more than a soulless beast.</string>
<string key="IGC_06A_LostInCage_Saatvik_04" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_LostInCage_Saatvik_04" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_Console_Release">The Lost… we call them, and their numbers grow as ours dwindle… all across Windsward.</string>
<string key="06A_MSQ_01_Quartermaster_response_a_new" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_01_Quartermaster_response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_01_Quartermaster_response_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO_Primary" cameraState="NPC_FOV40_CamState" cameraStateOrigin="p 2.5 .25 1.6" cameraStateLookAt="s 4.5 0 1.1" dummyPresetPos="s .25 1.3 0" dummyPresetRot="s 0 0 190" dummyLookAtInfo="s 0 -4 1.5" npcLookAtInfo="p 0 0 1.6" forceInstantLookAts="true" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_gestureright" />You see this poor, wretched thing? A month ago, <g id="litearmor_nodunderstand" />my friend Winston here baked the best bread in Corinth! Now… this is his fate for all eternity.</string>
<string key="06A_MSQ_01_Quartermaster_response_b_new" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_01_Quartermaster_response_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO_Primary" cameraState="NPC_FOV40_CamState" cameraStateOrigin="p 2.5 .25 1.6" cameraStateLookAt="s 4.5 0 1.1" dummyPresetPos="s .25 1.3 0" dummyPresetRot="s 0 0 190" dummyLookAtInfo="s 0 0 1.5" npcLookAtInfo="p 0 0 1.6" forceInstantLookAts="false" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_hopeless" />The Lost… we call them, and their numbers <g id="litearmor_handsonhipsshakeheads" />grow as ours dwindle… all across Windsward.</string>
<string key="06A_MSQ_02_VisitInn_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Rest Assured</string>
<string key="06A_MSQ_02_VisitInn_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Visit the Inn and speak with Innkeep Verildis Jannsen to check in. Discover an old friend at the Inn.</string>
<string key="06A_MSQ_02_VisitInn_interact_inn" speaker="UI" rel_version="Quest_MSQ2_Revamp">Check in with the Innkeep at the Southern Breeze Inn</string>
<string key="NPC_DefaultDialogue_01_SaatvikAgrawal_a_new" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_DefaultDialogue_01_SaatvikAgrawal_a_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" cameraState="NPC_FOV40_CamState" cameraStateOrigin="p 2.5 .25 1.6" cameraStateLookAt="s 4.5 0 1.1" dummyPresetPos="s .25 1.3 0" dummyPresetRot="s 0 0 190" dummyLookAtInfo="s 0 0 1.5" npcLookAtInfo="p 0 0 1.6" forceInstantLookAts="false" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_handsonhipsshakeheads" />Even with this demoralizing display, the Speaker chooses ignorance! <g id="litearmor_crossarmsupset" />He brushes off any suggestion the Sorceress Medea's cursed us.</string>
<string key="06A_MSQ_02_VisitInn_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Who's Medea and why the curse?"</string>
<string key="06A_MSQ_02_VisitInn_proposal_a_new" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_02_VisitInn_proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_02_VisitInn_proposal_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 0" dummyPresetRot="s 0 0 190" dummyLookAtInfo="n 06_SaatvikAgrawal01 0 0 1.5" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_tiltheadremember" />That's a long and sordid tale… suffice to say - Medea hasn't been seen here in decades, <g id="litearmor_lifthandsxs" />but Corinth pays regular tribute to the Sorceress.</string>
<string key="06A_MSQ_02_VisitInn_proposal_b_new" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_02_VisitInn_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_02_VisitInn_proposal_next_a_new" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 0" dummyPresetRot="s 0 0 190" dummyLookAtInfo="n 06_SaatvikAgrawal01 0 0 1.5" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_darnit" />Of course, the Speaker insists the tribute was sent and that the druids invited this disaster. <g id="female_shrugnothingicando" />Either way, the situation is dire, and growing worse.</string>
<string key="06A_MSQ_02_VisitInn_proposal_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What can I do to help?"</string>
<string key="06A_MSQ_02_VisitInn_proposal_next_a_new" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_02_VisitInn_proposal_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_02_VisitInn_proposal_next_b_new" dialogue-prompt="@06A_MSQ_02_VisitInn_proposal_prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 0" dummyPresetRot="s 0 0 190" dummyLookAtInfo="n 06_SaatvikAgrawal01 0 0 1.5" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_shakehead" />I prefer not to recruit a newcomer for such a dangerous enterprise, <g id="female_shrugnothingicando" />but the truth is, if we don't salvage what we can from the farms, starvation will bring more Lost.</string>
<string key="06A_MSQ_02_VisitInn_proposal_next_b_new" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_02_VisitInn_proposal_next_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_02_VisitInn_proposal_next2_a_new" sceneDelaySeconds="7" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" dummyPresetPos="s .25 1.3 0" dummyPresetRot="s 0 0 190" dummyLookAtInfo="n 06_SaatvikAgrawal01 0 0 1.5" rel_version="Quest_MSQ2_Revamp">But please, before you do anything else, <g id="litearmor_gestureright" />check in at the inn. Take what time you need. <g id="litearmor_lifthandsxs" />And then I'll be calling a meeting in the tavern. If you're inclined.</string>
<string key="06A_MSQ_02_VisitInn_proposal_next2_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Alright. I'll come to the tavern."</string>
<string key="06A_MSQ_02_VisitInn_proposal_next2_a_new" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_02_VisitInn_proposal_next2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_02_VisitInn_proposal_next2_prompt_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" dummyPresetPos="s .25 1.3 0" dummyPresetRot="s 0 0 190" dummyLookAtInfo="n 06_SaatvikAgrawal01 0 0 1.5" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_complimentplayer" />Thank you. Nice to speak with someone not miserable or insane. <g id="litearmor_think" />There's another newcomer, a rather feisty young woman. <g id="litearmor_agree1" />You'll likely see her at the inn.</string>
<string key="06A_MSQ_02_VisitInn_incomplete_new" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_02_VisitInn_incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_agree1" />Please, speak with the inkeep at the Southern Breeze. <g id="female_shrugnothingicando" />Even travelers need a place they can call home for a night!</string>
<string key="NPC_DefaultDialogue_01_VerildisJannsen" speaker="Verildis Jannsen" name="VerildisJannsen" VO="NPC_DefaultDialogue_01_VerildisJannsen" VO_Status="Recorded" cutsceneCameraPresetId="NSR_INN_MED_SNGL" rel_version="Quest_MSQ2_Revamp">Welcome to 'The Southern Breeze'! May a gentle wind always guide you home! You wish to check in? Now this is a pleasant surprise, two new customers in one day!</string>
<string key="NPC_DefaultDialogue_02_VerildisJannsen" speaker="Verildis Jannsen" name="VerildisJannsen" VO="NPC_DefaultDialogue_02_VerildisJannsen" VO_Status="Recorded" cutsceneCameraPresetId="NSR_INN_MED_SNGL" rel_version="Quest_MSQ2_Revamp">Welcome back to 'The Southern Breeze'! May a gentle wind always guide you home! Do you wish to check in? We'd be happy to have you!</string>
<string key="06A_MSQ_02_VisitInn_response_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_02_VisitInn_response_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_02_VisitInn_response_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_welcome" />Where've you been hiding? I was afraid I'd have to go back to the beach and search for you.</string>
<string key="06A_MSQ_02_VisitInn_response_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_02_VisitInn_response_b" VO_Status="Recorded" dialogue-next="@06A_MSQ_02_VisitInn_response_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_secret" />Not that I wanted to stay here, mind you! This hamlet's ready for a bloody wake!</string>
<string key="06A_MSQ_02_VisitInn_response_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Yes, it has problems."</string>
<string key="06A_MSQ_02_VisitInn_response_next_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_02_VisitInn_response_next_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_02_VisitInn_response_next_b" dialogue-prompt="@06A_MSQ_02_VisitInn_response_prompt" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_chuckle" />Problems? I've raided tombs more lively than this place!</string>
<string key="06A_MSQ_02_VisitInn_response_next_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_02_VisitInn_response_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_shifty" priority="high"/>I don't plan on hanging around here long, not when the winds are shifting the way they are. <g id="grace_no" />It's bad business.</string>
<string key="NPC_DefaultDialogue_02_SaatvikAgrawal_new" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_DefaultDialogue_02_SaatvikAgrawal_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />Whether the Speaker is willing to help or not, <g id="litearmor_agree1" />I have no choice but to take action to help the people of Corinth.</string>
<string key="06A_MSQ_03_VisitMarket_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Money Talks</string>
<string key="06A_MSQ_03_VisitMarket_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Visit the Trading Post and one of the Storage Sheds in Corinth. Then speak with Grace at the Inn.</string>
<string key="06A_MSQ_03_VisitMarket_open_tradingpost" speaker="UI" rel_version="Quest_MSQ2_Revamp">Open the Trading Post</string>
<string key="06A_MSQ_03_VisitMarket_openUI_globalstorage" speaker="UI" rel_version="Quest_MSQ2_Revamp">Open a Storage Shed</string>
<string key="06A_MSQ_03_VisitMarket_trigger_whispers" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to the Inn to speak with Grace</string>
<string key="NPC_DefaultDialogue_01_GraceOMalley_a" speaker="Grace O'Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_01_GraceOMalley_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_GraceOMalley_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_bowHead" priority="high" />I managed to sell that loot we collected. <g id="grace_handheart" />Never let it be said that Grace O'Malley doesn't pay her debts!</string>
<string key="NPC_DefaultDialogue_01_GraceOMalley_b" speaker="Grace O'Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_01_GraceOMalley_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_giveitem" priority="high"/>Here's your share of the coin. <g id="grace_headnodyes" />I think you should get to spending it.</string>
<string key="06A_MSQ_03_VisitMarket_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What should I spend it on?"</string>
<string key="06A_MSQ_03_VisitMarket_proposal_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_03_VisitMarket_proposal_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_03_VisitMarket_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_gestureL" />There's a trading post here. Not exactly thriving, <g id="grace_shrugDontcare" />but you could at least get yourself some new clothes.</string>
<string key="06A_MSQ_03_VisitMarket_proposal_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_03_VisitMarket_proposal_b" VO_Status="Recorded" dialogue-next="@06A_MSQ_03_VisitMarket_proposal_next_a_new" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_lean" />I'm telling you this as a friend - you smell like something that washed in with the tide.</string>
<string key="06A_MSQ_03_VisitMarket_proposal_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I believe I did."</string>
<string key="06A_MSQ_03_VisitMarket_proposal_next_a_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_03_VisitMarket_proposal_next_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_03_VisitMarket_proposal_next_b_new" dialogue-prompt="@06A_MSQ_03_VisitMarket_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_shrugDontcare" />Well, there ya have it then! You can always count on your pal Grace <g id="grace_headnodyes" />to give it to you straight.</string>
<string key="06A_MSQ_03_VisitMarket_proposal_next_b_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_03_VisitMarket_response_a_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_gestureLeftM" />Go on to the Trading Post and get yourself some gear. <g id="grace_gestureBehind" />Then meet me in the tavern. Must be at least some action over there. <g id="grace_headnodyes" />We'll see, won't we?</string>
<string key="06A_MSQ_03_VisitMarket_incomplete" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_03_VisitMarket_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_gesturebothhands" />You have all that coin jingling in your pockets. <g id="grace_convince2" />Go and spend it! And you never know when someone might steal it when you're not looking.</string>
<string key="06A_MSQ_03_VisitMarket_whisper_text" speaker="Mysterious Voice" name="Isabella" VO="whisp_06A_MSQ_03_VisitMarket_whisper_text" VO_Type="whisp_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Even on Aeternum, civilization is built on a foundation of lies. Together, you and I can tear it down and rebuild…</string>
<string key="06A_MSQ_03_VisitMarket_response_a_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_03_VisitMarket_response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_03_VisitMarket_response_b_new" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_doubt" />Well there's a pretty little ditty for you… some romanticized notions of Aeternum, I'd say. <g id="grace_headshakeno" />Grace O'Malley won't be calling this place home. I'll tell you that.</string>
<string key="06A_MSQ_03_VisitMarket_response_b_new" speaker="Grace O'Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_02_GraceOMalley_a" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_secret" />The real tragedy of Corinth is there's no way a girl can make some quick money around here!</string>
<string key="NPC_DefaultDialogue_02_GraceOMalley_a_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_02_GraceOMalley_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_GraceOMalley_b_new" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_chuckle" />This Elder Saatvik fellow came in, <g id="grace_yes" />trying to rally folks to go out and salvage crops from the farms, <g id="grace_shrugDontcare" />but he offered no reward!</string>
<string key="NPC_DefaultDialogue_02_GraceOMalley_b_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_02_GraceOMalley_b_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="8" cutsceneCameraPresetId="NSL_MNP_CUP_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_convince1" />Heh. Poor bastard didn't get a single volunteer. Went out on his own... <g id="grace_headshakeno" />Barkeep says he'll probably become a soulless Lost himself…</string>
<string key="06A_MSQ_05_FixWindmills_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Desperate Measures</string>
<string key="06A_MSQ_05_FixWindmills_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Visit Golden Fields to gather food to resupply Corinth.</string>
<string key="06A_MSQ_05_FixWindmills_goto_farm" speaker="UI" rel_version="Quest_MSQ2_Revamp">Help Quartermaster Saatvik salvage Supplies from the {POITags}</string>
<string key="06A_MSQ_05_FixWindmills_talk_Saatvik" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Saatvik Agrawal at {POITags}</string>
<string key="06A_MSQ_05_FixWindmills_interact_windmillA" speaker="UI" rel_version="Quest_MSQ2_Revamp">Fix the first windmill</string>
<string key="06A_MSQ_05_FixWindmills_interact_windmillB" speaker="UI" rel_version="Quest_MSQ2_Revamp">Fix the second windmill</string>
<string key="06A_MSQ_05_FixWindmills_haveItem_grainsack" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Sacks of Grain</string>
<string key="06A_MSQ_05_FixWindmills_haveItem_veggiecrate" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Harvested Vegetables</string>
<string key="06A_MSQ_05_FixWindmills_goto_cart" speaker="UI" rel_version="Quest_Console_Release">Return to Elder Saatvik's Cart</string>
<string key="06A_MSQ_05_FixWindmills_interact_cart" speaker="UI" rel_version="Quest_MSQ2_Revamp">Fill the Cart with Grain and Vegetables</string>
<string key="06A_MSQ_05_FixWindmills_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Maybe we should help him?"</string>
<string key="06A_MSQ_05_FixWindmills_proposal_a_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_05_FixWindmills_proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_05_FixWindmills_proposal_b_new" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_pshaw" />Hah! That'll be the day! I'm no farmer, and besides, <g id="grace_lean" />I caught wind of a pirate hideout not so far from town. Thinking maybe there's some loot there.</string>
<string key="06A_MSQ_05_FixWindmills_proposal_b_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_05_FixWindmills_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_05_FixWindmills_proposal_next_a_new" sceneDelaySeconds="8" cutsceneCameraPresetId="NSL_MNP_CUP_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_shrugDontcare" />But you're the hero, right? Just like old… whatever-his-name-was at the beach. <g id="grace_yes" />If you want to give a hand to old Saatvik, I'm sure he'll make use of it.</string>
<string key="06A_MSQ_05_FixWindmills_proposal_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Where did he go?"</string>
<string key="06A_MSQ_05_FixWindmills_proposal_next_a_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_05_FixWindmills_proposal_next_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_05_FixWindmills_incomplete_new" dialogue-prompt="@06A_MSQ_05_FixWindmills_proposal_prompt_new" sceneDelaySeconds="1" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_pointL" />To the farms north of town. He was practically begging folks to go with him, so <g id="grace_yes" />I'm sure he'll be damn glad to see you.</string>
<string key="06A_MSQ_05_FixWindmills_proposal_next_b_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_05_FixWindmills_proposal_next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_handheart" />I'll linger here a bit, and then check out these pirates. <g id="grace_sympathy" />Don't get yourself into trouble. I'd hate to lose the only other sane person on the island.</string>
<string key="06A_MSQ_05_FixWindmills_incomplete_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_05_FixWindmills_incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_understand" />Like I said, I'll be seeing you around. Long as you don't go losing your soul somewhere. <g id="grace_frustrated" />Ah here... I can't believe I'm even saying these things.</string>
<string key="NPC_DefaultDialogue_03_GraceOMalley_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_03_GraceOMalley_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_disappointed" />Not much luck finding any coin… or even any leads for finding coin, not around here. <g id="grace_understand" />Seems like these pirates might be the best bet.</string>
<string key="06_SaatvikAgrawal_Food_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"If we're immortal, why eat?"</string>
<string key="06_SaatvikAgrawal_Food_response" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06_SaatvikAgrawal_Food_response" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_shakehead" />Immortal doesn't mean we're immune from death. <g id="litearmor_agree1" />On the contrary, you'll find there are many ways you can die on Aeternum.</string>
<string key="06_SaatvikAgrawal_Food_prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"And eating food prevents that?"</string>
<string key="06_SaatvikAgrawal_Food_response2" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06_SaatvikAgrawal_Food_response2" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />Eating food is a way to make your time here more pleasant. <g id="litearmor_agree1" />It's amazing how much better people feel after a hearty meal.</string>
<string key="06_FrancisTurner_Lost_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What does it mean to be 'Lost'?"</string>
<string key="06_FrancisTurner_Lost_response_a" speaker="Francis Turner" name="FrancisTurner" VO="npc_06_FrancisTurner_Lost_response_a" VO_Status="Recorded" dialogue-next="@06_FrancisTurner_Lost_response_b" dialogue-prompt="@06A_MSQ_05_FixWindmills_Topic_Lost_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_shakehead" />It’s a wretched semblance of life, a body without a soul.</string>
<string key="06_FrancisTurner_Lost_response_b" speaker="Francis Turner" name="FrancisTurner" VO="npc_06_FrancisTurner_Lost_response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />We may not age here, but our minds do. <g id="litearmor_shakehead" />Some give in to despair and madness, others lose themselves completely. There’s nothing worse.</string>
<string key="NPC_DefaultDialogue_02_FrancisTurner" speaker="Francis Turner" name="FrancisTurner" VO="NPC_DefaultDialogue_02_FrancisTurner" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_darnit" priority=""high" />How many times do I have to tell people? We sent the damn tribute! No matter, <g id="female_shrugDontcare" />Captain Dupont will soon sort out who's been spreading such nasty rumors.</string>
<string key="NPC_DefaultDialogue_03_SaatvikAgrawal_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="NPC_DefaultDialogue_03_SaatvikAgrawal_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_03_SaatvikAgrawal_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_darnit" />The scene here is unthinkable. A month ago, <g id="litearmor_converseleft" />the most flourishing fields in all Aeternum. <g id="litearmor_gestureright" />Now, this.</string>
<string key="NPC_DefaultDialogue_03_SaatvikAgrawal_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="NPC_DefaultDialogue_03_SaatvikAgrawal_b" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_hopeless" />The Druids were such gentle people, and now <g id="litearmor_shakehead" />they're these Lost Swarmancers, destroying the land.</string>
<string key="06_SaatvikAgrawal_Windmills_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Can the crops be salvaged?"</string>
<string key="06_SaatvikAgrawal_Windmills_response_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06_SaatvikAgrawal_Windmills_response_a" VO_Status="Recorded" dialogue-next="@06_SaatvikAgrawal_Windmills_response_b" dialogue-prompt="@06_SaatvikAgrawal_Windmills_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />I hope so, because we need it. <g id="litearmor_gestureright" />We must get the Windmills going again, and then recover any sacks of grain that remain untainted.</string>
<string key="06_SaatvikAgrawal_Windmills_response_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06_SaatvikAgrawal_Windmills_response_b" VO_Status="Recorded" dialogue-next="@06_SaatvikAgrawal_Windmills_response2_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_shakehead" />But the Lost Swarmancers and Withered are everywhere!</string>
<string key="06_SaatvikAgrawal_Windmills_prompt2" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I'll do it."</string>
<string key="06_SaatvikAgrawal_Windmills_response2_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06_SaatvikAgrawal_Windmills_response2_a" VO_Status="Recorded" dialogue-next="@06_SaatvikAgrawal_Windmills_response2_b" dialogue-prompt="@06_SaatvikAgrawal_Windmills_prompt2" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_complimentplayer" />Ha ha! You're a brave soul, my friend. I’d protest... if the need weren't so dire.</string>
<string key="06_SaatvikAgrawal_Windmills_response2_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06_SaatvikAgrawal_Windmills_response2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_lifthandsxs" />Look for any farmers who need rescuing, and <g id="litearmor_agree1" />bring back any sacks of grain you find. <g id="litearmor_nodunderstand" />And for your own sake, be careful!</string>
<string key="06A_MSQ_05_FixWindmills_response_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_05_FixWindmills_response_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_05_FixWindmills_response_b" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />Well, it's not as much as I'd hoped, but it's certainly better than nothing. <g id="litearmor_agree1" />This grain will keep us fed for a few more days at least.</string>
<string key="06A_MSQ_05_FixWindmills_response_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_05_FixWindmills_response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_complimentplayer" />With the windmills turning again, at least there's hope for the future.</string>
<string key="NPC_DefaultDialogue_04_SaatvikAgrawal_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="NPC_DefaultDialogue_04_SaatvikAgrawal_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_04_SaatvikAgrawal_b" sceneDelaySeconds="1" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_headtilthmm" />Did you see anyone out there who hasn't become Lost? <g id="female_shrugnothingicando" />The Druids, the farmers, surely someone remains.</string>
<string key="NPC_DefaultDialogue_04_SaatvikAgrawal_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="NPC_DefaultDialogue_04_SaatvikAgrawal_b" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_nodunderstand" />I know many fled, but <g id="litearmor_shakehead" />it's strange that I've heard no firsthand accounts of how it happened.</string>
<string key="06A_MSQ_06_RescueFarmers_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Firsthand Accounts</string>
<string key="06A_MSQ_06_RescueFarmers_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Rescue and talk to farmers who survived what happened at Golden Fields.</string>
<string key="06A_MSQ_06_RescueFarmers_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I'll check the rest of the farm."</string>
<string key="06A_MSQ_06_RescueFarmers_proposal" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_06_RescueFarmers_proposal" VO_Status="Recorded" dialogue-next="@06A_MSQ_06_RescueFarmers_proposal_next_a" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_complimentplayer" />Your confidence seems matched by your skill, so I welcome the help. <g id="litearmor_nodunderstand" />Indeed, if you rescue anyone you can find, <g id="female_nodshrugokay" />we might be able to get some answers.</string>
<string key="06A_MSQ_06_RescueFarmers_proposal_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I can search for more food too."</string>
<string key="06A_MSQ_06_RescueFarmers_proposal_next_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_06_RescueFarmers_proposal_next_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_06_RescueFarmers_proposal_next_b" dialogue-prompt="@06A_MSQ_06_RescueFarmers_proposal_prompt" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_pleadhandsopen" />Oh… Good thinking! This farm produced a bountiful crop of fruits and vegetables as well.</string>
<string key="06A_MSQ_06_RescueFarmers_proposal_next_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_06_RescueFarmers_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />The fields are cursed now, but <g id="litearmor_nodunderstand" />there are crates of food that have already been harvested. <g id="litearmor_gestureright" />Go on then, I'll wait here.</string>
<string key="06A_MSQ_06_RescueFarmers_incomplete" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_06_RescueFarmers_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_agree1" />If there are any farmers, or Druids, I hope they can give us some insight into exactly what transpired here.</string>
<string key="06A_MSQ_06_RescueFarmers_rescue_Lijsbet" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rescue Farmer Lijsbet</string>
<string key="06A_MSQ_06_RescueFarmers_rescue_Michael" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rescue Farmer Michael</string>
<string key="06A_MSQ_06_RescueFarmers_rescue_Nessa" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rescue Druid Acolyte Nessa</string>
<string key="06A_MSQ_06_RescueFarmers_gather_veggies" speaker="UI" rel_version="Quest_MSQ2_Revamp">(Optional) Gather Carrots, Corn, or Barley</string>
<string key="06A_MSQ_06_RescueFarmers_talk_Michael" speaker="UI" rel_version="Quest_MSQ2_Revamp">Speak with farmer Michael</string>
<string key="06A_MSQ_06_RescueFarmers_talk_Nessa" speaker="UI" rel_version="Quest_MSQ2_Revamp">Speak with Druid Acolyte Nessa</string>
<string key="NPC_DefaultDialogue_00_MichaelLewis" speaker="Michael Lewis" name="MichaelLewis" VO="NPC_DefaultDialogue_00_MichaelLewis" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Shhh! They'll hear you, and believe me, we don't want that!</string>
<string key="06A_MSQ_06_FarmerMichael_Bark_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"The way is clear now."</string>
<string key="06A_MSQ_06_FarmerMichael_Bark" speaker="Michael Lewis" name="MichaelLewis" VO="npc_06A_MSQ_06_FarmerMichael_Bark" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Thank you. My family, my farm, all Lost… I'm the only one left.</string>
<string key="NPC_DefaultDialogue_00_LijsbetDeVries" speaker="Lijsbet De Vries" name="LijsbetDeVries" VO="NPC_DefaultDialogue_00_LijsbetDeVries" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">What are you doing here? How did you get past the Withered?</string>
<string key="06A_MSQ_06_FarmerLijsbet_Bark_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"It's safe, you can go."</string>
<string key="06A_MSQ_06_FarmerLijsbet_Bark" speaker="Lijsbet De Vries" name="LijsbetDeVries" VO="npc_06A_MSQ_06_FarmerLijsbet_Bark" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oh, bless you, my friend! I felt my hope fading away! I almost became Withered!</string>
<string key="NPC_DefaultDialogue_01_NessaHarrower_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_01_NessaHarrower_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_whattheheck" />What a mess! Nothing in my studies prepared me for this. <g id="litearmor_shakehead" />I came looking for the other druids, and somehow, <g id="female_shrugnothingicando" />I got a bit… surrounded, I suppose.</string>
<string key="06A_MSQ_06_DruidNessa_Bark_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"The path is clear now."</string>
<string key="06A_MSQ_06_DruidNessa_Bark_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_06_DruidNessa_Bark_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shocked" />It is? Oh, well, I would've figured it out soon enough, <g id="male_willcoverit" />but thank you nonetheless. Meet me at the edge of the farm. We should talk.</string>
<string key="NPC_DefaultDialogue_01_MichaelLewis_a" speaker="Michael Lewis" name="MichaelLewis" VO="NPC_DefaultDialogue_01_MichaelLewis_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_MichaelLewis_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_hanghead" priority="high" />After what I've seen, I fear eternal life may become eternal torment. <g id="male_concernS" />It's a sight that will haunt me all my days.</string>
<string key="NPC_DefaultDialogue_01_MichaelLewis_b" speaker="Michael Lewis" name="MichaelLewis" VO="NPC_DefaultDialogue_01_MichaelLewis_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_whattheheck" priority="high"/>Watching my sweet Therese consumed by beetles, and then rise up again as a Withered…</string>
<string key="06_MichaelLewis_Farm_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"How did it start?"</string>
<string key="06_MichaelLewis_Farm_response_a" speaker="Michael Lewis" name="MichaelLewis" VO="npc_06_MichaelLewis_Farm_response_a" VO_Status="Recorded" dialogue-next="@06_MichaelLewis_Farm_response_b" dialogue-prompt="@06_MichaelLewis_Farm_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_gestureLeft" priority="high" />I was by the mill, watching as the Druids spread their verdant blessings. <g id="female_whattheheck" />Then suddenly, the blessings turned putrid and began emitting green smoke!</string>
<string key="06_MichaelLewis_Farm_response_b" speaker="Michael Lewis" name="MichaelLewis" VO="npc_06_MichaelLewis_Farm_response_b" VO_Status="Recorded" dialogue-next="@06_MichaelLewis_Farm_response_next" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_disappointed" priority="high" />The Druid nearest me just fell over… and transformed!</string>
<string key="06_MichaelLewis_Farm_prompt_next" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"So maybe it was the Druids?"</string>
<string key="06_MichaelLewis_Farm_response_next" speaker="Michael Lewis" name="MichaelLewis" VO="npc_06_MichaelLewis_Farm_response_next" VO_Status="Recorded" dialogue-prompt="@06_MichaelLewis_Farm_prompt_next" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_wavehandDismissive" />I just can't believe that! They've always been kind and generous. <g id="male_leanforwardInspect" />They often spoke of a Verdant Spirit who watched over Windsward. It was a lovely story…</string>
<string key="NPC_DefaultDialogue_02_MichaelLewis" speaker="Michael Lewis" name="MichaelLewis" VO="NPC_DefaultDialogue_02_MichaelLewis" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shakehead" />I can't stay here. Too many memories destroyed along with these fields.</string>
<string key="NPC_DefaultDialogue_01_LijsbetDeVries" speaker="Lijsbet De Vries" name="LijsbetDeVries" VO="NPC_DefaultDialogue_01_LijsbetDeVries" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_worry"/>Oh dear, did no one else come through this with their souls intact? It should've <g id="male_willcoverit"/>been me who fell Lost. The others were newer to the island.</string>
<string key="06_LijsbetDeVries_Farm_prompt" speaker="UI - Player Prompt" name="Player" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">"Did you see how it began?"</string>
<string key="06_LijsbetDeVries_Farm_response_a" speaker="Lijsbet De Vries" name="LijsbetDeVries" VO="npc_06_LijsbetDeVries_Farm_response_a" VO_Status="Recorded" dialogue-next="@06_LijsbetDeVries_Farm_response_b" dialogue-prompt="@06_LijsbetDeVries_Farm_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />No, I was napping in my old chair, when I was startled awake by a Withered bursting through the door!</string>
<string key="06_LijsbetDeVries_Farm_response_b" speaker="Lijsbet De Vries" name="LijsbetDeVries" VO="npc_06_LijsbetDeVries_Farm_response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_think" />I think it was young Harrison, poor boy... I ran and hid, and <g id="male_guiltyLookdown" />saw nothing more until you came.</string>
<string key="NPC_DefaultDialogue_02_LijsbetDeVries" speaker="Lijsbet De Vries" name="LijsbetDeVries" VO="NPC_DefaultDialogue_02_LijsbetDeVries" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_handsonhipsshakeheadS" priority="high" />I've been on this island longer than I can recall, and I've rebuilt my life many times. But I'm so tired… <g id="male_shrugBrief" />I can't start over again. I simply don't have the heart…</string>
<string key="NPC_DefaultDialogue_02_NessaHarrower_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_02_NessaHarrower_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_NessaHarrower_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_whattheheck" />How did the farms deteriorate so quickly? <g id="male_shakehead" />It just doesn't make sense.</string>
<string key="NPC_DefaultDialogue_02_NessaHarrower_b" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_02_NessaHarrower_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />Hmm. Transforming druids into swarmancers, that's not human magic. <g id="female_leanpointConvince" />That seems like the magic of the island itself.</string>
<string key="06A_MSQ_06_RescueFarmers_Nessa_talkto_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Why weren't you affected?"</string>
<string key="06A_MSQ_06_RescueFarmers_Nessa_talkto_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_06_RescueFarmers_Nessa_talkto_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_06_RescueFarmers_Nessa_talkto_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />I've only just returned from completing my druidic studies at another warren in the north. <g id="male_guiltyLookdown" />Whatever happened here, I missed it.</string>
<string key="06A_MSQ_06_RescueFarmers_Nessa_talkto_b" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_06_RescueFarmers_Nessa_talkto_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_06_RescueFarmers_Nessa_talkto2_a_new" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_crossarmsUpset" priority="high" />It appears all the other druids fell Lost from one day to the next! <g id="female_shrugNothingicando" />If I didn't know better,<g id="female_smackfist" /> I'd say this is some kind of curse.</string>
<string key="06A_MSQ_06_RescueFarmers_Nessa_talkto2_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"From the Sorceress Medea?"</string>
<string key="06A_MSQ_06_RescueFarmers_Nessa_talkto2_a_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_06_RescueFarmers_Nessa_talkto2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_06_RescueFarmers_Nessa_talkto2_b_new" dialogue-prompt="@06A_MSQ_06_RescueFarmers_Nessa_talkto2_prompt" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shakeheadNo" />Not likely. <g id="female_fingerwagNo" />I've never heard of anyone who could snap their fingers and turn people Lost.<g id="male_agree1" /> If such magic exists, I'd like to know more about it myself.</string>
<string key="06A_MSQ_06_RescueFarmers_Nessa_talkto2_b_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_06_RescueFarmers_Nessa_talkto2_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_06_RescueFarmers_Nessa_talkto2_c_new" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" cinematicVideoId="WW_MedeasTribute" delayPlayCinematic="TRUE" rel_version="Quest_Console_Release"><g id="female_spreadarms" /> Do you know the history of this region? Ah, well, <g id="male_willcoverit" />I'm something of an expert on Windsward. It's a bit of a tale, but I think it'll help you understand…</string>
<string key="06A_MSQ_06_RescueFarmers_Nessa_talkto2_c_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_06_RescueFarmers_Nessa_talkto2_c_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_06_RescueFarmers_Nessa_talkto3_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_explain" />I realize that sounds a bit dour, but it is the truth of it. <g id="male_converseleft" />The question now is what's behind all this mess and how we go about cleaning it up.</string>
<string key="06A_MSQ_06_RescueFarmers_Nessa_talkto3_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Could the druids cause this?"</string>
<string key="06A_MSQ_06_RescueFarmers_Nessa_talkto3_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_06_RescueFarmers_Nessa_talkto3_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_06_RescueFarmers_Nessa_talkto3_b" dialogue-prompt="@06A_MSQ_06_RescueFarmers_Nessa_talkto3_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_disagreecrossarms" />Not intentionally. It certainly didn't turn out well for them, did it?<g id="female_handsonhipsShakehead" priority="high" /> But it's possible some unfortunate effort to bless the land went astray.</string>
<string key="06A_MSQ_06_RescueFarmers_Nessa_talkto3_b" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_06_RescueFarmers_Nessa_talkto3_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_06_RescueFarmers_Nessa_talkto4_a" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_whattheheck" />Ah... that blowhard Speaker of the Winds is pushing that theory, isn't he? <g id="female_disappointed" />Buffoon. At least we have Elder Saatvik. <g id="male_complimentplayer" />It's good of you to help him.</string>
<string key="06A_MSQ_06_RescueFarmers_Nessa_talkto4_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Whatever I can do… "</string>
<string key="06A_MSQ_06_RescueFarmers_Nessa_talkto4_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_06_RescueFarmers_Nessa_talkto4_a" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_06_RescueFarmers_Nessa_talkto4_prompt" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP" rel_version="Quest_MSQ2_Revamp"><g id="male_complimentplayer" />I commend your attitude. I'm sure whatever you accomplish with Elder Saatvik will be worthwhile. <g id="male_willcoverit" />I do hope we meet again. <g id="male_bowShallow" />Until then, fare thee well!</string>
<string key="NPC_DefaultDialogue_03_NessaHarrower_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_03_NessaHarrower_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_03_NessaHarrower_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />I wonder if there's a way…? No one's ever come back from being Lost, but there's a first time for everything, right?</string>
<string key="NPC_DefaultDialogue_03_NessaHarrower_b" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_03_NessaHarrower_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />If I'm the last Druid remaining in Windsward, then it's my duty to try.</string>
<string key="06_NessaHarrower_Druids_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"You're the last druid?"</string>
<string key="06_NessaHarrower_Druids_response_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06_NessaHarrower_Druids_response_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_NessaHarrower_Druids_response_b" dialogue-prompt="@06_NessaHarrower_Druids_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_notsure" />I'm not certain of anything at this point. <g id="male_gestureLeft" priority="high" />The main warren, where I started my studies, lies to the west.</string>
<string key="06_NessaHarrower_Druids_response_b" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06_NessaHarrower_Druids_response_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />I'll go there to see if any of my fellow Druids remain. <g id="female_nodyes" />There's a good chance, I think. Or at least, I hope…</string>
<string key="NPC_DefaultDialogue_04_NessaHarrower_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_04_NessaHarrower_a" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_crossarmsSuspicious" />This business about the tribute to Medea sounds suspicious, <g id="male_shrugBrief" />but that can't be the cause of all this. No it's something in the magic of the land. It has to be…</string>
<string key="06A_MSQ_06_RescueFarmers_response_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_06_RescueFarmers_response_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_06_RescueFarmers_response_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_complimentplayer" />That, my friend, was most impressive! These vegetables may make all the difference.</string>
<string key="06A_MSQ_06_RescueFarmers_response_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_06_RescueFarmers_response_b" VO_Status="Recorded" dialogue-next="@06A_MSQ_06_RescueFarmers_response_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_agree1" />I spoke to the farmers you rescued. They said you also rescued a druid? <g id="litearmor_headtilthmm" />What did she say?</string>
<string key="06A_MSQ_06_RescueFarmers_response_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Nessa. She was in the north."</string>
<string key="06A_MSQ_06_RescueFarmers_response_next_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_06_RescueFarmers_response_next_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_06_RescueFarmers_response_next_b" dialogue-prompt="@06A_MSQ_06_RescueFarmers_response_prompt" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_think" />Hm, she must be an initiate. They train up north.</string>
<string key="06A_MSQ_06_RescueFarmers_response_next_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_06_RescueFarmers_response_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_converseleft" />Perhaps she can help us make sense of all this. <g id="litearmor_shakehead" />I don't think the Speaker is on the right track, not at all.</string>
<string key="NPC_DefaultDialogue_05_SaatvikAgrawal_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="NPC_DefaultDialogue_05_SaatvikAgrawal_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_05_SaatvikAgrawal_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />The Speaker insists he sent Medea's tribute, <g id="litearmor_realize" />which means it would've been carted off by the Iron Rose Mercenaries.</string>
<string key="NPC_DefaultDialogue_05_SaatvikAgrawal_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="NPC_DefaultDialogue_05_SaatvikAgrawal_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_handshipsconsider" />They're supposed to be protecting these farms as well, but I haven't seen hide nor hair of them.</string>
<string key="06A_MSQ_07_MeetIronRose_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Tracking the Tribute</string>
<string key="06A_MSQ_07_MeetIronRose_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Visit the Iron Rose Garrison and find out what happened to the Sorceress Medea's Tribute.</string>
<string key="06A_MSQ_07_MeetIronRose_find_Clues" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for Clues to the Missing Tribute at the Iron Rose Garrison</string>
<string key="06A_MSQ_07_MeetIronRose_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"The Iron Rose Mercenaries?"</string>
<string key="06A_MSQ_07_MeetIronRose_proposal_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_07_MeetIronRose_proposal_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_07_MeetIronRose_proposal_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_agree1" />Yes, they were hired by Medea herself, to protect and transport the tribute, <g id="litearmor_converseright" />but the town had engaged them for security as well.</string>
<string key="06A_MSQ_07_MeetIronRose_proposal_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_07_MeetIronRose_proposal_b" VO_Status="Recorded" dialogue-next="@06A_MSQ_07_MeetIronRose_proposal_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_handsonhipsshakeheads" />I haven't seen a single member of the Iron Rose Company since this whole thing started.</string>
<string key="06A_MSQ_07_MeetIronRose_proposal_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Where would they be?"</string>
<string key="06A_MSQ_07_MeetIronRose_proposal_next_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_07_MeetIronRose_proposal_next_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_07_MeetIronRose_proposal_next_b" dialogue-prompt="@06A_MSQ_07_MeetIronRose_proposal_prompt" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_gesturebackthere" />The Iron Keep lies to the northwest. If you can go and find out about the Tribute, <g id="litearmor_agree1" />it may help us solve this dilemma.</string>
<string key="06A_MSQ_07_MeetIronRose_proposal_next_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_07_MeetIronRose_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_willcoverit" />I should get these goods back to town where they're desperately needed. Good luck!</string>
<string key="06A_MSQ_07_MeetIronRose_incomplete_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06A_MSQ_07_MeetIronRose_incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_complimentplayer" />Uh, while I appreciate your help gathering food for Corinth, we need to know why the Company of the Iron Rose wasn't here to protect the farm.</string>
<string key="NPC_DefaultDialogue_06_SaatvikAgrawal" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="NPC_DefaultDialogue_06_SaatvikAgrawal" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_06_SaatvikAgrawal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_crossarmsupset" />The fall of the farms. The Swarmancers. It must be connected to the Tribute. <g id="litearmor_nodunderstand" />But we need more information. Something about the Speaker's story isn't adding up.</string>
<string key="NPC_DefaultDialogue_00_LeovixSilva" speaker="Leovix Silva" name="LeovixSilva" VO="NPC_DefaultDialogue_00_LeovixSilva" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_LeovixSilva_b" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_leanforwardInspect" />Are you… oh, no. You're <g id="female_headshakeSmall" />not a soldier of the Iron Rose Company. I had hoped some of my comrades might've been spared. But hope has withered here.</string>
<string key="06_LeovixSilva_Fallen_prompt" speaker="UI - Player Prompt" name="Player" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">"You're with the Iron Rose?"</string>
<string key="06_LeovixSilva_Fallen_response_a" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06_LeovixSilva_Fallen_response_a" VO_Status="Recorded" dialogue-next="@06_LeovixSilva_Fallen_response_b" dialogue-prompt="@06_LeovixSilva_Fallen_prompt" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodshrugokay" />I'm praying I'm not the only one left! <g id="male_gestureHereweare" priority="high" />We were supposed to fall back to this location if we were overrun.</string>
<string key="06_LeovixSilva_Fallen_response_b" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06_LeovixSilva_Fallen_response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shakehead" />But I've seen no other members of the Iron Rose!</string>
<string key="NPC_DefaultDialogue_05_NessaHarrower_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_05_NessaHarrower_a" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_spreadarms" />The Speaker's story doesn't add up. He's hiding something, and we must discover what it is. <g id="male_explain" />Though I'm also still skeptical that this curse is the work of Medea.</string>
<string key="06A_MSQ_07_MeetIronRose_response_a" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_07_MeetIronRose_response_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_07_MeetIronRose_response_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_darnit" priority=""high" />I don't understand, my comrades were hardened soldiers.<g id="female_headshakeSmall" /> Tough bastards, one and all.</string>
<string key="06A_MSQ_07_MeetIronRose_response_b" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_07_MeetIronRose_response_b" VO_Status="Recorded" dialogue-next="@06A_MSQ_07_MeetIronRose_response_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_youknow" />We've all died a time or two. What soldier hasn't on this island? <g id="female_shrugNothingicando" />How could every one of them have become Lost?</string>
<string key="06A_MSQ_07_MeetIronRose_response_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What happened?"</string>
<string key="06A_MSQ_07_MeetIronRose_response_next_a" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_07_MeetIronRose_response_next_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_07_MeetIronRose_response_next_b" dialogue-prompt="@06A_MSQ_07_MeetIronRose_response_prompt" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_disappointed" priority="high" />We heard the farmers' cries and rushed to help, but the beetles were on us the moment we emerged from the garrison.</string>
<string key="06A_MSQ_07_MeetIronRose_response_next_b" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_07_MeetIronRose_response_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_handsonhipsshakeheadS" priority="high" />No, we, we, we fought bravely. <g id="male_willcoverit" />But when my comrades began to fall,<g id="female_shrugnothingicando" /> I realized they were returning as Lost.</string>
<string key="NPC_DefaultDialogue_01_LeovixSilva_a" speaker="Leovix Silva" name="LeovixSilva" VO="NPC_DefaultDialogue_01_LeovixSilva_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_LeovixSilva_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_darnit" priority=""high" />It makes no sense! The Iron Rose have steel spines and iron resolve! <g id="male_shakehead" />We don't despair!</string>
<string key="NPC_DefaultDialogue_01_LeovixSilva_b" speaker="Leovix Silva" name="LeovixSilva" VO="NPC_DefaultDialogue_01_LeovixSilva_b" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_hanghead" priority="high" />Ultimately, I also fell, beneath the blade of one of my former comrades. <g id="female_shrugnothingicando" />I was too shocked to fight back!</string>
<string key="06A_MSQ_08_RescueGideon_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Iron and Blood</string>
<string key="06A_MSQ_08_RescueGideon_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Rescue any surviving members of the Company of the Iron Rose and discover the fate of Sergeant Cotheran, then meet Leovix Silva at the Iron Keep.</string>
<string key="06A_MSQ_08_RescueGideon_goto_campsite" speaker="UI" rel_version="Quest_MSQ2_Revamp">Establish a Camp near the Iron Rose Garrison</string>
<string key="06A_MSQ_08_RescueGideon_makeCamp" speaker="UI" rel_version="Quest_MSQ2_Revamp">Make a camp or bind to an existing camp to set a respawn point near the Iron Rose Garrison</string>
<string key="06A_MSQ_08_RescueGideon_goto_keep" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search the {POITags}</string>
<string key="06A_MSQ_08_RescueGideon_rescue_trigger" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for any Survivors</string>
<string key="06A_MSQ_08_RescueGideon_talk_Gideon" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Gideon</string>
<string key="06A_MSQ_08_RescueGideon_defeat_lost" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Lost Villagers</string>
<string key="06A_MSQ_08_RescueGideon_defeat_ironrose" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat former Iron Rose members</string>
<string key="06A_MSQ_08_RescueGideon_cotheran_trigger" speaker="UI" rel_version="Quest_MSQ2_Revamp">Locate Sergeant Cotheran</string>
<string key="06A_MSQ_08_RescueGideon_haveItem_armband" speaker="UI" rel_version="Quest_MSQ2_Revamp">Recover Sergeant Cotheran's Armband</string>
<string key="06A_MSQ_08_RescueGideon_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"You returned with soul intact?"</string>
<string key="06A_MSQ_08_RescueGideon_proposal_a" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_08_RescueGideon_proposal_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_08_RescueGideon_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />Yes, but I can’t be the only one! <g id="male_dontknow" />I've fought alongside these soldiers against impossible odds!</string>
<string key="06A_MSQ_08_RescueGideon_proposal_b" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_08_RescueGideon_proposal_b" VO_Status="Recorded" dialogue-next="@06A_MSQ_08_RescueGideon_proposal_next_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_whattheheck" />Now they become Lost fighting some damn bugs? <g id="male_righthandAngry" />Sergeant Cotheran, tough as orichalcum! She must be here somewhere.</string>
<string key="06A_MSQ_08_RescueGideon_proposal_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I can search for her."</string>
<string key="06A_MSQ_08_RescueGideon_proposal_next_a" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_08_RescueGideon_proposal_next_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_08_RescueGideon_proposal_next_b" dialogue-prompt="@06A_MSQ_08_RescueGideon_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_clasphandsRequest" />Would you do that? I can't bear to face my former comrades. <g id="female_headshakeSmall" />Not again!</string>
<string key="06A_MSQ_08_RescueGideon_proposal_next_b" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_08_RescueGideon_proposal_next_b" VO_Status="Recorded" dialogue-next="@06A_MSQ_11_LootPirateCrates_incomplete_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_compliment" />Find Cotheran, then meet me at the Iron Keep to the west. <g id="male_willcoverit" />I must report this to Commander Merrill, <g id="female_shrugnothingicando" />though I dread doing so.</string>
<string key="06A_MSQ_08_RescueGideon_prompt_camp" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Is there anything else?"</string>
<string key="06A_MSQ_11_LootPirateCrates_incomplete_a" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_11_LootPirateCrates_incomplete_a" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_08_RescueGideon_prompt_camp" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_youknow" />Don't forget to set yourself a campsite. <g id="male_shrugBrief" />If you get in over your head, <g id="male_nodunderstand" />it's a safe place to go back to.</string>
<string key="06A_MSQ_08_RescueGideon_incomplete" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_08_RescueGideon_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" />I just need a moment before I go and face Commander Merrill. <g id="male_nodunderstand" />She will no doubt order me to recount every tragic detail.</string>
<string key="NPC_DefaultDialogue_01_GideonStormsbane_a_new" speaker="Gideon Sturm" name="GideonStormsbane" VO="npc_DefaultDialogue_01_GideonStormsbane_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_GideonStormsbane_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_giveup" />It's over, man! It's all over! Everyone's fallen Lost! <g id="female_lookaroundshifty" priority="high"/>And they're trying to make me Lost, too! I may already be turning! Oath be damned! <g id="male_wavehandsnobig" priority="high"/>I quit… I'm done!</string>
<string key="NPC_DefaultDialogue_01_GideonStormsbane_b_new" speaker="Gideon Sturm" name="GideonStormsbane" VO="npc_DefaultDialogue_01_GideonStormsbane_b_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_drawbackAfraid" priority="high" />You-you didn't see… Sergeant Cotheran took an arrow and then she turned<g id="male_whattheheckBig" priority="high" /> and tried to bite my throat! That's it! I'm done! <g id="male_forgetit" />I quit!</string>
<string key="06_GideonStormsbane_Rescue_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"You can go. The way is clear."</string>
<string key="06_GideonStormsbane_Rescue_response_new" speaker="Gideon Sturm" name="GideonStormsbane" VO="npc_06_GideonStormsbane_Rescue_response_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_GideonStormsbane_Rescue_response2_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_wavehandsNoBig" priority="high" />Out there? No way... no way! They're everywhere. I've seen those soldiers fight, they'll tear me apart. <g id="female_shrugnothingicando"/>I need to… I need… is there really a way out?</string>
<string key="06_GideonStormsbane_Rescue_prompt2_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Yes. Go before it's too late."</string>
<string key="06_GideonStormsbane_Rescue_response2_new" speaker="Gideon Sturm" name="GideonStormsbane" VO="npc_06_GideonStormsbane_Rescue_response2_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_GideonStormsbane_new" dialogue-prompt="@06_GideonStormsbane_Rescue_prompt2_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_worry" priority="high" />Okay, you can do this, Gideon. Just close your eyes and think good thoughts… Are you sure? Never mind... that's it! I'm going!</string>
<string key="NPC_DefaultDialogue_02_GideonStormsbane_new" speaker="Gideon Sturm" name="GideonStormsbane" VO="npc_DefaultDialogue_02_GideonStormsbane_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrinkEmbarrassed" />I'm just gonna stay here a minute... I think I spoiled my armor. <g id="male_smallSingleWave" />Go on, it's better if we travel separately.</string>
<string key="06A_MSQ_08_RescueGideon_response" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_08_RescueGideon_response" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_complimentplayer" />What a relief to see you again! <g id="male_shakehead" />I'm afraid that the same curse that befell the garrison has struck the Iron Keep as well! <g id="female_disappointed" priority="high"/>It's swarming with my Lost brethren!</string>
<string key="06A_MSQ_09_DefeatCommander_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Commander's Correspondence</string>
<string key="06A_MSQ_09_DefeatCommander_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Search Iron Keep to find any information about the missing tribute to Medea. Bring anything you find back to Leovix at the tavern in Corinth.</string>
<string key="06A_MSQ_09_DefeatCommander_goto_estate" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search Iron Keep for Clues to the Missing Tribute</string>
<string key="06A_MSQ_09_DefeatCommander_search_clues" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search Iron Keep for Clues to the Missing Tribute</string>
<string key="06A_MSQ_09_DefeatCommander_interact_cartTracks" speaker="UI" rel_version="Quest_Console_Release">Investigate the Cart Tracks</string>
<string key="06A_MSQ_09_DefeatCommander_trigger_estate" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search Commander Merrill's Office</string>
<string key="06A_MSQ_09_DefeatCommander_readLore1" speaker="UI" rel_version="Quest_Console_Release">Read "Change of Plans"</string>
<string key="06A_MSQ_09_DefeatCommander_readLore2" speaker="UI" rel_version="Quest_MSQ2_Revamp">Read "Notice of Breach of Contract"</string>
<string key="06A_MSQ_09_DefeatCommander_haveItem_letter" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search Commander Merrill's Office</string>
<string key="06A_MSQ_09_DefeatCommander_return_Corinth" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to Corinth</string>
<string key="06A_MSQ_09_DefeatCommander_return_Leovix" speaker="UI" rel_version="Quest_MSQ2_Revamp">Inform Leovix about the Tribute</string>
<string key="06A_MSQ_09_DefeatCommander_use_shrine" speaker="UI" rel_version="Quest_MSQ2_Revamp">(Optional) Use the Spirit Shrine</string>
<string key="NPC_DefaultDialogue_02_LeovixSilva_a_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_DefaultDialogue_02_LeovixSilva_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_LeovixSilva_b_new" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_takeItem8s" priority="high" />What did you find there? Is this… Sergeant Cotheran's armband...? <g id="female_shrugnothingicando" />I can't believe it. The fall of Cotheran the Red.<g id="male_hanghead" priority="high"/> Never thought I'd see the day.</string>
<string key="NPC_DefaultDialogue_02_LeovixSilva_b_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_DefaultDialogue_02_LeovixSilva_b_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="8" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />Of course, this day is not like any other. The Iron Keep has fallen to darkness. <g id="female_handsonhipsshakeheadS" priority="high" />Something, or someone, clearly brought a curse on us.</string>
<string key="06A_MSQ_09_DefeatCommander_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"The Sorceress Medea?"</string>
<string key="06A_MSQ_09_DefeatCommander_proposal_a_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_09_DefeatCommander_proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_09_DefeatCommander_proposal_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_notsure" />It could be, but I can't imagine why. <g id="female_shrugnothingicando" />We've delivered her damn tribute for more years than I can count. <g id="male_crossarmsupset /> It makes no sense she'd turn on us.</string>
<string key="06A_MSQ_09_DefeatCommander_proposal_b_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_09_DefeatCommander_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_09_DefeatCommander_proposal_next_a_new" sceneDelaySeconds="7" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />Although... Cotheran was on the rotation to escort the tribute this season… and if she was still at the garrison… <g id="male_guiltyLookside" priority="high" />well, I don't know.</string>
<string key="06A_MSQ_09_DefeatCommander_proposal_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"The tribute wasn't sent?"</string>
<string key="06A_MSQ_09_DefeatCommander_proposal_next_a_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_09_DefeatCommander_proposal_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_09_DefeatCommander_proposal_next_b_new" dialogue-prompt="@06A_MSQ_09_DefeatCommander_proposal_prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_youknow" />There's only one way to know for sure. <g id="male_pointLeft" />The staging area is inside the keep. Either the wagons are there... <g id="female_shrugnothingicando" />or they aren't.</string>
<string key="06A_MSQ_09_DefeatCommander_proposal_next_b_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_09_DefeatCommander_proposal_next_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_09_DefeatCommander_proposal_next2_a_new" sceneDelaySeconds="7" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />Now listen, I want the truth and to prove <g id="male_nodunderstand" />the Iron Rose didn't fail in its duty, <g id="male_righthandNodeal" /> but I can't raise arms against my fallen comrades again. Not yet.</string>
<string key="06A_MSQ_09_DefeatCommander_proposal_prompt2_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"You don't have to. I'll go."</string>
<string key="06A_MSQ_09_DefeatCommander_proposal_next2_a_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_09_DefeatCommander_proposal_next2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_09_DefeatCommander_proposal_next2_b_new" dialogue-prompt="@06A_MSQ_09_DefeatCommander_proposal_prompt2_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_complimentplayer" />You've got mettle, I'll give you that. <g id="female_nodding" />You'd have made fine addition to the Iron Rose… <g id="male_shrugBrief" />if all this hadn't happened.</string>
<string key="06A_MSQ_09_DefeatCommander_proposal_next2_b_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_09_DefeatCommander_proposal_next2_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_09_DefeatCommander_proposal_next3_a_new" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_compliment" />But yes, go look for the tribute. And search Commander Merrill's office, too. <g id="female_gestureLeft" />He managed correspondence with Medea, so you might find something.</string>
<string key="06A_MSQ_09_DefeatCommander_proposal_prompt3_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What will you do?"</string>
<string key="06A_MSQ_09_DefeatCommander_proposal_next3_a_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_09_DefeatCommander_proposal_next3_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_09_DefeatCommander_proposal_prompt3_new" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />I'll head to Corinth and see the Speaker of the Winds. Meet me there after the keep. <g id="male_pointRight" />There's a shrine nearby to speed you on your way. <g id="male_bowShallow" priority="high"/>Good luck, soldier.</string>
<string key="06A_MSQ_09_DefeatCommander_incomplete_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_09_DefeatCommander_incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_complimentplayer" />You're a brave soul to go charging in to fight the members of my order. Even Lost, they will be formidable.</string>
<string key="06_Windsward_Body_18_01_LoreNote" speaker="Medea - Lore Note" name="Medea" VO="npc_06_Windsward_Body_18_01_LoreNote" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I do not need your excuses, Commander. \n\nThe Tribute for the season has not arrived on schedule, and as you well know, this is a breach of my contract with the Iron Rose and with the town of Corinth.\n\nWhoever holds the title of Speaker of the Winds these days, they should be reminded of the consequences that are described in detail in the original covenant.\n\nIf this situation is not remedied quickly, and to my satisfaction, further reparations will be expected.\n\nI will not hesitate to visit Windsward myself and personally see that the cost is paid for these trangressions. \n\nYours in candor and quickly-decreasing patience,\n Medea</string>
<string key="06_Windsward_Body_18_01A_LoreNote" speaker="Marcel Dupont - Lore Note" name="MarcelDupont" VO="lore_06_Windsward_Body_18_01A_LoreNote" VO_Type="lore_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">By order of the Speaker of the Winds, I'm writing to inform the Iron Rose Company that the city guard will be escorting the tribute to Medea. \nThe Iron Rose is relieved of the responsibility for this season. I will be escorting the tribute myself, so you needn't be worried for its security. \n\nGuard Captain Dupont</string>
<string key="06A_MSQ_09_DefeatCommander_response_a_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_09_DefeatCommander_response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_09_DefeatCommander_response_b_new" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_saluteFistToChest" />It's good to see you… heh, <g id="male_chuckle" />almost called you 'comrade'! I'm glad you made it safely. <g id="female_spreadarms" />It seems this disaster has spread all across Windsward.</string>
<string key="06A_MSQ_09_DefeatCommander_response_b_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_09_DefeatCommander_response_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_takeAndGiveItem8s" priority="high" />What did you find in the Iron Keep? A correspondence from Medea…? Let me see. Ah, god's blood, she is not happy!</string>
<string key="06A_MSQ_10_TalkToSpeaker_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Missing Tribute</string>
<string key="06A_MSQ_10_TalkToSpeaker_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Find out what really happened to the tribute to Medea by talking to the Speaker of the Winds and the Captain of the Guard.</string>
<string key="06A_MSQ_10_TalkToSpeaker_talk_Francis" speaker="UI" rel_version="Quest_MSQ2_Revamp">Confront Speaker of the Winds Francis Turner with Medea's letter</string>
<string key="06A_MSQ_10_TalkToSpeaker_talk_Marcel" speaker="UI" rel_version="Quest_MSQ2_Revamp">Speak with Captain Marcel Dupont about Medea's Tribute</string>
<string key="NPC_DefaultDialogue_03_LeovixSilva_a_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_DefaultDialogue_03_LeovixSilva_a_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="7" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_think" />So all this means the tribute never made it to Medea, <g id="female_shrugnothingicando" />but I still don't understand, if the Iron Rose didn't have the tribute, who did?</string>
<string key="06A_MSQ_10_TalkToSpeaker_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"This ledger says Captain Dupont."</string>
<string key="06A_MSQ_10_TalkToSpeaker_proposal_a_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_10_TalkToSpeaker_proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_10_TalkToSpeaker_proposal_b_new" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_clenchfistsAngry" />That beady-eyed little bastard! I'll see <g id="male_righthandAngry" />him tarred and feathered if this is his fault, <g id="male_realize" />but wait… if Dupont took the tribute, <g id="male_pointleft"/>the Speaker would've known.</string>
<string key="06A_MSQ_10_TalkToSpeaker_proposal_b_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_10_TalkToSpeaker_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_10_TalkToSpeaker_proposal_next_a_new" sceneDelaySeconds="7" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_youknow" /> This explains why he wouldn't see me - the rotten scoundrel! <g id="male_pointblame" />They can't dodge this, though! You've got proof, right?</string>
<string key="06A_MSQ_10_TalkToSpeaker_proposal_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Yes, I'll confront the Speaker."</string>
<string key="06A_MSQ_10_TalkToSpeaker_proposal_next_a_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_10_TalkToSpeaker_proposal_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_10_TalkToSpeaker_proposal_prompt_new" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="g_male_headnodyes" />That's good. I'd join you, but <g id="male_shakehead" />I'm not sure I could resist the urge <g id="female_smackfist" />to bash their faces in. You'll <g id="male_nodunderstand" />do better alone.</string>
<string key="06A_MSQ_10_TalkToSpeaker_incomplete" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_10_TalkToSpeaker_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_righthandAngry" />I swear, if the Speaker doesn't own up to his mistake, <g id="male_nodunderstand" />you'll have to extract my sabaton from his arse.</string>
<string key="06A_MSQ_10_TalkToSpeaker_whisper" speaker="Mysterious Voice" name="Isabella" VO="whisp_06A_MSQ_10_TalkToSpeaker_whisper" VO_Type="whisp_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">"And then their betrayal was exposed to the world..." Empires decay. But the righteousness of our cause endures.</string>
<string key="NPC_DefaultDialogue_03_FrancisTurner" speaker="Francis Turner" name="FrancisTurner" VO="NPC_DefaultDialogue_03_FrancisTurner" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO_Primary" rel_version="Quest_MSQ2_Revamp"><g id="g_male_spreadarms001" />Ah! The hero who restored our Windmills returns from the field! <g id="male_complimentplayer" />Gratitude is in short supply in Corinth these days, <g id="female_bowDeep" priority="high"/>but I, for one, salute your courage!</string>
<string key="06_FrancisTurner_Tribute_prompt" speaker="UI - Player Prompt" name="Player" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">"Then tell me about the tribute."</string>
<string key="06_FrancisTurner_Tribute_response_a" speaker="Francis Turner" name="FrancisTurner" VO="npc_06_FrancisTurner_Tribute_response_a" VO_Status="Recorded" dialogue-next="@06_FrancisTurner_Tribute_response_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_wavehandPshaw" />Bah! As I've said countless times now, we've sent the damn tribute! <g id="female_shrugNothingicando" />We can't always guarantee the caravan's safety!</string>
<string key="06_FrancisTurner_Tribute_response_b_prompt_new" speaker="UI - Player Prompt" name="Player">"You sent Dupont to take it."</string>
<string key="06_FrancisTurner_Tribute_response_b_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_06_FrancisTurner_Tribute_response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_FrancisTurner_Tribute_response_c_new" dialogue-prompt="@06_FrancisTurner_Tribute_response_b_prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_quidproquo" priority="high"/> As was my right! That witch Medea -if she's still there - has robbed us for decades, <g id="male_righthandAngry" />giving nothing in return but some legend of magical protections.</string>
<string key="06_FrancisTurner_Tribute_response_c_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_06_FrancisTurner_Tribute_response_c_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_FrancisTurner_Tribute_response2_a" sceneDelaySeconds="8" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_crossarmsSuspicious" />I sent Dupont to learn the truth. How could I know he'd be waylaid on the road? <g id="male_pointBlame" />Even so, if Medea wants a war over it, then dammit, we should give her one!</string>
<string key="06_FrancisTurner_Tribute_prompt2" speaker="UI - Player Prompt" name="Player" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">"Sounds like you wanted this."</string>
<string key="06_FrancisTurner_Tribute_response2_a" speaker="Francis Turner" name="FrancisTurner" VO="npc_06_FrancisTurner_Tribute_response2_a" VO_Status="Recorded" dialogue-next="@06_FrancisTurner_Tribute_response2_b" dialogue-prompt="@06_FrancisTurner_Tribute_prompt2" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_waghand03"priority="high" />Of course not! The town wants to continue appeasing Medea, so I've tried! <g id="female_shrugNothingicando" />Even now, if we can recover the tribute, I'll send it! <g id="male_compliment" />You can help!</string>
<string key="06_FrancisTurner_Tribute_response2_b" speaker="Francis Turner" name="FrancisTurner" VO="npc_06_FrancisTurner_Tribute_response2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodding" />Talk to Captain Dupont. He'll give you the details.</string>
<string key="NPC_DefaultDialogue_04_FrancisTurner" speaker="Francis Turner" name="FrancisTurner" VO="NPC_DefaultDialogue_04_FrancisTurner" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_youknow" />The sorceress has been waiting for an excuse like this. <g id="female_nodyes" />It's a cauldron that's been boiling for too long! We'll see, sure enough.</string>
<string key="NPC_DefaultDialogue_03_MarcelDupont_a" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_DefaultDialogue_03_MarcelDupont_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_03_MarcelDupont_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_wavehandsNo" />Alright, slow down, hero! We're all mad about the stolen tribute, myself included, but<g id="female_shrugNothingicando" /> going out there to reclaim it <g id="male_shakehead" />won't be a walk on the beach.</string>
<string key="NPC_DefaultDialogue_03_MarcelDupont_b" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_DefaultDialogue_03_MarcelDupont_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="8" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_spreadarms" />The pirates that hit us are a tough crew. <g id="female_pointThreaten" />If you want to volunteer to take them on yourself, be my guest, <g id="female_headshakeSmall" />but I ain't going anywhere.</string>
<string key="06_MarcelDupont_Tribute_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Just tell me where they are."</string>
<string key="06_MarcelDupont_Tribute_response_a" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_06_MarcelDupont_Tribute_response_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_MarcelDupont_Tribute_response_b" dialogue-prompt="@06_MarcelDupont_Tribute_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" />There's a few pirate dens scattered in Windsward, <g id="male_pointsoutthere" />but it was the Buccaneer Creek bastards that <g id="female_nodyes" />attacked me on the road and took the tribute.</string>
<string key="06_MarcelDupont_Tribute_response_b" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_06_MarcelDupont_Tribute_response_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_leanpointConvince" />People are saying those pirates are Lost now, <g id="male_nodunderstand" />so that just means they're all the more ruthless, <g id="female_waveoffDisdain" />so go on, hero, let's see <g id="female_shrugnothingicando" />how you fare against that outfit.</string>
<string key="NPC_DefaultDialogue_04_MarcelDupont" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_DefaultDialogue_04_MarcelDupont" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_taunt" />If I was putting coin on it, I'd wager the Buccaneer Creek Pirates are going to cut you to ribbons. <g id="female_shrugnothingicando" />One less mouth to feed, as far as I'm concerned.</string>
<string key="06A_MSQ_10_TalkToSpeaker_response_a" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_10_TalkToSpeaker_response_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_10_TalkToSpeaker_response_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shakeheadNo" />You don't have to tell me, I already heard - <g id="male_righthandAngry" />that weasel Dupont let the tribute <g id="male_converseleft" />get stolen by pirates!</string>
<string key="06A_MSQ_10_TalkToSpeaker_response_b" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_10_TalkToSpeaker_response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsDisapprove" />Never would've happened with the Iron Rose! Now we're all paying the price, aren't we?</string>
<string key="06A_MSQ_11_LootPirateCrates_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Pirate Problem</string>
<string key="06A_MSQ_11_LootPirateCrates_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Travel to the camp site by Buccaneer Creek. Talk to Grace. Then look for Pirate Treasures at Buccaneer Creek.</string>
<string key="06A_MSQ_11_LootPirateCrates_trigger" speaker="UI" rel_version="Quest_MSQ2_Revamp">Scout out the Buccaneer Creek Pirate Camp</string>
<string key="06A_MSQ_11_LootPirateCrates_talk_Grace" speaker="UI" rel_version="Quest_MSQ2_Revamp">Speak with Grace O'Malley</string>
<string key="06A_MSQ_11_LootPirateCrates_goto_pirates" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search {POITags} for Clues to the Stolen Tribute</string>
<string key="06A_MSQ_11_LootPirateCrates_find_tribute" speaker="UI" rel_version="Quest_MSQ2_Revamp">Find the Tribute Cart</string>
<string key="06A_MSQ_11_LootPirateCrates_smash_crates" speaker="UI" rel_version="Quest_MSQ2_Revamp">Smash Crates to collect Consumed Tribute Supplies</string>
<string key="06A_MSQ_11_LootPirateCrates_find_Nessa" speaker="UI" rel_version="Quest_Console_Release">Continue Searching Pirate Camp</string>
<string key="06A_MSQ_11_LootPirateCrates_rescue_Nessa" speaker="UI" rel_version="Quest_MSQ2_Revamp">Open the cage to rescue Nessa</string>
<string key="NPC_DefaultDialogue_04_LeovixSilva_a" speaker="Leovix Silva" name="LeovixSilva" VO="npc_DefaultDialogue_04_LeovixSilva_a" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="8" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />But honestly, Medea may be ruthless with those who cross her, but I don’t think she'd do this, not to the entire region. <g id="female_youknow" />That's cruel, even for her.</string>
<string key="06A_MSQ_11_LootPirateCrates_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Then what do you think?"</string>
<string key="06A_MSQ_11_LootPirateCrates_proposal_a_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_11_LootPirateCrates_proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_11_LootPirateCrates_proposal_b_new" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_nodproud" />I think the Speaker and that fool Dupont are hiding something, and when I find out what it is, <g id="female_smackfist" />they'll answer for it. <g id="male_nodunderstand" />I promise you that.</string>
<string key="06A_MSQ_11_LootPirateCrates_proposal_b_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_11_LootPirateCrates_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_11_LootPirateCrates_proposal_next_a_new" sceneDelaySeconds="10" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" />Still, if the tribute can be reclaimed, it's worth trying. But going up against the Buccaneer Creek Pirates… <g id="male_shakehead" />that will be ugly. Won't find many volunteers.</string>
<string key="06A_MSQ_11_LootPirateCrates_proposal_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I'll go to the Pirate's den."</string>
<string key="06A_MSQ_11_LootPirateCrates_proposal_next_a_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_11_LootPirateCrates_proposal_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_11_LootPirateCrates_proposal_next_b_new" dialogue-prompt="@06A_MSQ_11_LootPirateCrates_proposal_prompt_new" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_chuckle" />I knew you'd say that. Just be careful. <g id="male_handsHipsDisapprove" />Those brigands are crafty as hell. I'd come, but I've got to find <g id="female_nodyes" />someone in this damn town I can trust first…</string>
<string key="06A_MSQ_11_LootPirateCrates_proposal_next_b_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Look for Elder Saatvik."</string>
<string key="06A_MSQ_11_LootPirateCrates_proposal_next_b_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06A_MSQ_11_LootPirateCrates_proposal_next_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_11_LootPirateCrates_proposal_next_b_prompt_new" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_agree1" />Alright, I know Saatvik. I'll go see him right away. <g id="female_salute2finger" /> Godspeed to Buccaneer Creek, my friend. Scout the camp carefully before charging in.</string>
<string key="NPC_DefaultDialogue_07_SaatvikAgrawal_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="NPC_DefaultDialogue_07_SaatvikAgrawal_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_07_SaatvikAgrawal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_spreadarms" />Finally, someone in this town who isn't drinking at the Speaker's poisoned well. <g id="male_complimentplayer" />I heard you confronted him about the tribute.</string>
<string key="NPC_DefaultDialogue_07_SaatvikAgrawal_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="NPC_DefaultDialogue_07_SaatvikAgrawal_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />Of course, now he and Dupont have fallen back on the classic "the pirates' did it" excuse.</string>
<string key="NPC_DefaultDialogue_05_LeovixSilva" speaker="Leovix Silva" name="LeovixSilva" VO="NPC_DefaultDialogue_05_LeovixSilva" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_05_LeovixSilva_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shakehead" />I'm still trying to shake those images out of my mind. Those soldiers… I fought alongside them for decades. <g id="male_hanghead" priority="high" />I never thought the Iron Rose would end up like this.</string>
<string key="NPC_DefaultDialogue_06_LeovixSilva" speaker="Leovix Silva" name="LeovixSilva" VO="NPC_DefaultDialogue_06_LeovixSilva" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_06_LeovixSilva_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I just can't get over it. <g id="female_handsonhipsshakeheads" />All this pain because the Speaker decided he'd let the town guard take the tribute this season. What the hell was he thinking?</string>
<string key="NPC_DefaultDialogue_04_GraceOMalley_a" speaker="Grace O'Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_04_GraceOMalley_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_04_GraceOMalley_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_excited2" />Hah, now this is more like it! Have you seen Buccaneer Creek? <g id="grace_yes" />There's a place we can get some proper plunder!</string>
<string key="NPC_DefaultDialogue_04_GraceOMalley_b" speaker="Grace O'Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_04_GraceOMalley_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_convince"/>If we play our cards right, we might liberate some of their stolen property and be called heroes for it!</string>
<string key="06_GraceOMalley_Pirates_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"They stole Medea's tribute."</string>
<string key="06_GraceOMalley_Pirates_response_a_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06_GraceOMalley_Pirates_response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_GraceOMalley_Pirates_response_b_new" dialogue-prompt="@06_GraceOMalley_Pirates_prompt" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_understand" />Ah, now it makes sense! I scouted the place and they've got heaps of… well, just about everything. <g id="grace_headnodyes" />I bet that's your tribute, alright!</string>
<string key="06_GraceOMalley_Pirates_prompt2" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Then I'm going in to get it."</string>
<string key="06_GraceOMalley_Pirates_response_b_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06_GraceOMalley_Pirates_response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06_GraceOMalley_Pirates_prompt2" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_headshakeno" />I don't doubt it for a second. <g id="grace_convince1" />But hey, if you're going, look for anything else… valuable. I heard rumors of some massive gemstone! <g id="grace_yes" />Get that, and we'll be rich!</string>
<string key="NPC_DefaultDialogue_05_GraceOMalley_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_05_GraceOMalley_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_gesturebothhands" />Just think… if we could find enough loot here to buy a ship, <g id="grace_handheart" />we could be back at sea within a fortnight! Ah, that'd be such a relief.</string>
<string key="06A_MSQ_11_LootPirateCrates_response_a_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_11_LootPirateCrates_response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_11_LootPirateCrates_response_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_youknow" />Well, this was a fortunate coincidence. For me, at least. <g id="male_shakehead" />I wasn't exactly thrilled with the prospect of spending eternity in a cage. <g id="male_willcoverit" />So thank you… again.</string>
<string key="06A_MSQ_11_LootPirateCrates_response_b_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_11_LootPirateCrates_response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_11_LootPirateCrates_response_next_a_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />I had an inkling the Pirates had fallen Lost, like so many others, <g id="female_shrugnothingicando" />but I was a little clumsy in my attempt to verify that fact. <g id="female_nodyes" />Now we know, though, don't we?</string>
<string key="06A_MSQ_11_LootPirateCrates_response_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What does that mean?"</string>
<string key="06A_MSQ_11_LootPirateCrates_response_next_a_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_11_LootPirateCrates_response_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_11_LootPirateCrates_response_prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />I'm not quite sure yet, but I'm curious if the pirates ventured into the nearby ruins, <g id="male_converseleft" />which is where one of Medea's Verdant Gemstones was placed.</string>
<string key="NPC_DefaultDialogue_05A_NessaHarrower" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_05A_NessaHarrower" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />I must continue on to the ruins to investigate. <g id="male_complimentplayer" />You seem able enough to handle the pirates with some ease. I wonder if I might enlist your aid.</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Web of Lies</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Find evidence that Marcel was here with the pirates. Recover the stolen Verdant Gemstone.</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_trigger" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search captain Dauti's Redoubt for the "Verdant Gemstone"</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_interact_jewel" speaker="UI" rel_version="Quest_MSQ2_Revamp">Recover the Verdant Gemstone</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_kill_pirateCaptain" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Pirate Captain Miklos Dauti</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_readLore1" speaker="UI" rel_version="Quest_MSQ2_Revamp">Read "Offer from the Speaker"</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_haveitem_contract" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect "Offer from the Speaker"</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_trigger_nessa" speaker="UI" rel_version="Quest_MSQ2_Revamp">Meet with Nessa near the Ruins</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Of course. What can I do?"</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_proposal_a_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_12_DefeatPirateCaptain_proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_12_DefeatPirateCaptain_proposal_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_leanpointconvince" />Get yourself into the Captain's quarters within the camp. I'd like to know if he has the Verdant Gemstone stashed somewhere.</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_proposal_b_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_12_DefeatPirateCaptain_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_explain" />If my suspicions are true, and they usually are, this could be the cause of Windsward's ills. <g id="female_nodyes" />So check for the Gemstone and then come to the ruins. Good luck.</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_incomplete_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_12_DefeatPirateCaptain_incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" /> How ironic would it be if it was the pirates' greed that caused this mess? I suppose it's always something unexpected, though.</string>
<string key="06_Windsward_Body_18_02_LoreNote" speaker="Francis Turner" name="FrancisTurner" VO="npc_06_Windsward_Body_18_02_LoreNote" VO_Type="lore_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Captain Dauti, I know we haven't always seen eye-to-eye in the past, but I would invite to join me in an endeavor that will be mutually advantageous.\n\nAs I know you're aware, the town of Corinth has been paying tribute to the sorceress Medea for generations - an arrangement that I believe has run its course.\n\nI know you and your crew have sought to "acquire" the Tribute in seasons past, but the Iron Rose has successfully deterred your efforts.\n\nThis season, I would invite you to make the attempt once again, with the assurance that the Iron Rose will not be on hand. \n\nIn fact, you may find Guard Captain Dupont is very quick to surrender when you confront him on the road.\n\nIn exchange for your participation and your discretion, I will share the locations of the legendary Verdant Gemstones, that we might share in their bounty. \n\nYours in good faith, and in confidence,\nFrancis Turner, Speaker of the Winds</string>
<string key="IGC_06A_GraceNessaArgue_Nessa_01" speaker="Nessa Harrower" name="NessaHarrower" VO="IGC_06A_GraceNessaArgue_Nessa_01" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The withering comes from the very earth here. The druids’ charge was to keep it at bay… but we failed.</string>
<string key="IGC_06A_GraceNessaArgue_Grace_02" speaker="Grace O'Malley" name="GraceOMalley" VO="IGC_06A_GraceNessaArgue_Grace_02" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">There ya are! Tell me you got that emerald gemstone… and bought us our escape from this accursed place!</string>
<string key="IGC_06A_GraceNessaArgue_Nessa_03" speaker="Nessa Harrower" name="NessaHarrower" VO="IGC_06A_GraceNessaArgue_Nessa_03" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Excuse me, but I think you have this all wrong. This is not some common jewel you’re talking about…</string>
<string key="IGC_06A_GraceNessaArgue_Nessa_04" speaker="Nessa Harrower" name="NessaHarrower" VO="IGC_06A_GraceNessaArgue_Nessa_04" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">It’s the key to fixing this mess! The Tower there… the gemstone must be returned. It’s the only way to heal the land.</string>
<string key="IGC_06A_GraceNessaArgue_Grace_05" speaker="Grace O'Malley" name="GraceOMalley" VO="IGC_06A_GraceNessaArgue_Grace_05" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Hold on there, plant princess! We found the gemstone, and it’s ours to sell…</string>
<string key="IGC_06A_GraceNessaArgue_Grace_06" speaker="Grace O'Malley" name="GraceOMalley" VO="IGC_06A_GraceNessaArgue_Grace_06" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">We need that coin to buy a ship…</string>
<string key="IGC_06A_GraceNessaArgue_Nessa_07" speaker="Nessa Harrower" name="NessaHarrower" VO="IGC_06A_GraceNessaArgue_Nessa_07" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">This land and the people who live here need that gemstone back where it belongs…</string>
<string key="IGC_06A_GraceNessaArgue_Grace_08" speaker="Grace O'Malley" name="GraceOMalley" VO="IGC_06A_GraceNessaArgue_Grace_08" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">There’s gotta be at least some kinda reward, right…? Right?</string>
<string key="IGC_06A_GraceNessaArgue_Grace_09" speaker="Grace O'Malley" name="GraceOMalley" VO="IGC_06A_GraceNessaArgue_Grace_09" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Bah! So close! I was already feeling the sea spray on my face!</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Nessa_01" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The withering comes from the very earth here.</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Nessa_02" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The druids’ charge was to keep it at bay… but we failed.</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Grace_03" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">There ya are!</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Grace_04" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Tell me you got that emerald gemstone… and bought us our escape from this accursed place!</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Nessa_05" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Excuse me, but I think you have this all wrong.</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Nessa_06" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">This is not some common jewel you’re talking about…</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Nessa_07" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">It’s the key to fixing this mess!</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Nessa_08" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The Tower there… the gemstone must be returned.</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Nessa_09" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">It’s the only way to heal the land.</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Grace_10" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Hold on there, plant princess!</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Grace_11" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">We found the gemstone, and it’s ours to sell.</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Grace_12" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">We need that coin to buy a ship…</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Nessa_13" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">This land and the people who live here need that gemstone back where it belongs…</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Grace_14" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">There’s gotta be at least some kinda reward, right…?</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Grace_15" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Right?</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Grace_16" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Bah! So close!</string>
<string key="IGC_06A_GraceNessaArgue_Sub_Grace_17" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I was already feeling the sea spray on my face!</string>
<string key="NPC_DefaultDialogue_06_NessaHarrower_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_06_NessaHarrower_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Quite a friend you have there… she's not serious, is she? I hope not.</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_response_a_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_12_DefeatPirateCaptain_response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_12_DefeatPirateCaptain_response_b_new" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_apologizesmall" />I'm sorry to dash your friend's dreams of wealth, <g id="female_nodyes" />but she should know, it's quite impossible to leave the island. <g id="female_shrugNothingicando" />The stormwall is… a force of nature.</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_response_b_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_12_DefeatPirateCaptain_response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_12_DefeatPirateCaptain_response_next_a_new" sceneDelaySeconds="8" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="g_female_gesturebothhands" />More importantly however, that Verdant Gemstone must be <g id="male_pointLeft" priority = "high" />returned to the ruins if we're to have any hope of cleaning up this horrid mess.</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_response_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I understand."</string>
<string key="06A_MSQ_12_DefeatPirateCaptain_response_next_a_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_12_DefeatPirateCaptain_response_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_12_DefeatPirateCaptain_response_prompt_new" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_clasphandsGrateful" />I'm glad to hear that. Especially because I'm about to ask you for yet another favor… <g id="male_willcoverit" />I do hope you'll be amenable.</string>
<string key="NPC_DefaultDialogue_07_NessaHarrower_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_07_NessaHarrower_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_explain" />You see the ruins are protected by some rather… overprotective guardians,<g id="female_headshakeSmall" /> far beyond what I can handle. <g id="male_compliment" />You, however, seem to have great prowess.</string>
<string key="NPC_DefaultDialogue_07_LeovixSilva_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_DefaultDialogue_07_LeovixSilva_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_crossarmsJudge" />I talked to Saatvik. His notion of how to handle the Speaker is a bit more… generous than mine. <g id="male_nodunderstand" />We should all discuss this.</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Verdant Restoration</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Climb Mirador Shrine, complete the ancient puzzle, restore the gemstone, then speak with Nessa.</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_goto_ruins" speaker="UI" rel_version="Quest_MSQ2_Revamp">Face the Ancient Guardians at Mirador to restore the Verdant Gemstone</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_trigger_whispers" speaker="UI" rel_version="Quest_MSQ2_Revamp">Climb up Mirador Shrine</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_talk_Grace" speaker="UI" rel_version="Quest_Console_Release">Speak with Grace O'Malley</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_interact_jewel" speaker="UI" rel_version="Quest_MSQ2_Revamp">Replace the Verdant Gemstone</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_interact_puzzle" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rotate the Glyphs to restore power to the Mirador Shrine</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_rotate_stone1" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rotate stone 1</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_rotate_stone2" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rotate stone 2</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_rotate_stone3" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rotate stone 3</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Are you manipulating me?"</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_proposal_a_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_13_ReturnMiradorJewel_proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_13_ReturnMiradorJewel_proposal_b_new" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_waghand01" />Oh no! I promise you! I'm not just saying this so you'll help. <g id="female_leanpointconvince" />I think you'll agree, the situation is a bit desperate here, and you are capable.</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_proposal_b_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_13_ReturnMiradorJewel_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_13_ReturnMiradorJewel_proposal_next_a_new" sceneDelaySeconds="8" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_explains" />The Verdant Gemstone must be restored to the ancient shrine, or Windsward will continue to suffer. <g id="female_shrugnothingicando" />I can ask around town for volunteers, I suppose.</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_proposal_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"No. I'll do it."</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_proposal_next_a_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_13_ReturnMiradorJewel_proposal_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_13_ReturnMiradorJewel_proposal_next_b_new" dialogue-prompt="@06A_MSQ_13_ReturnMiradorJewel_proposal_prompt_new" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_clasphandsGrateful" />Thank you. Replacing the Gemstone may require some manipulation of the ancient mechanisms in the shrine, <g id="male_compliment" />but I'm sure you'll figure it out.</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_proposal_next_b_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_13_ReturnMiradorJewel_proposal_next_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_13_ReturnMiradorJewel_proposal_next2_a_new" sceneDelaySeconds="6" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />I must go and speak with Sage Moira in Corinth. There are two more shrines like this one, <g id="female_nodshrugokay" />and if those Gemstones are missing… well, we're just getting started.</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_proposal_prompt2_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I'll meet you in Corinth, then."</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_proposal_next2_a_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_13_ReturnMiradorJewel_proposal_next2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_13_ReturnMiradorJewel_proposal_prompt2_new" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />Perfect. I suppose <g id="female_shrugnothingicando" />you'll want to speak to your friend, here. But don't take too long. <g id="male_pointLeft" />Replace the Gemstone and then come to Corinth. See you there.</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_incomplete_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_13_ReturnMiradorJewel_incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsDisapprove" />If that Gemstone isn't restored soon, I'm afraid the situation could get even worse.</string>
<string key="NPC_DefaultDialogue_06_GraceOMalley_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_06_GraceOMalley_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_disappointed" priority="high"/>I can't believe it! What happened? You and I had a profitable plan before little-miss-green-thumb came along. <g id="grace_gestureLefthand" />That Gemstone… you risked your neck for it!</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_TalkGrace_prompt" speaker="UI - Player Prompt">"So you'd have Windsward suffer?"</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_TalkGrace" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_13_ReturnMiradorJewel_TalkGrace" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_13_ReturnMiradorJewel_TalkGrace_next" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary"><g id="grace_frustrated" priority="high"/>Well, when you put it that way, no... It's just, well, <g id="grace_shrugDontcare" />I guess this means we've gotta find our fortune somewhere else. <g id="grace_headshakeno" />I'm not giving up.</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_TalkGrace_next" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_13_ReturnMiradorJewel_TalkGrace_next" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_13_ReturnMiradorJewel_TalkGrace_next2" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse"><g id="grace_crossarmsInsulted" />I suppose I'll make my way back to Corinth and see if I can stir up something. What about you? <g id="grace_yes" />You're putting that Gemstone back, aren't you?</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_TalkGrace_next2_prompt" speaker="UI - Player Prompt">"Yes, and then back to Corinth."</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_TalkGrace_next2" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_13_ReturnMiradorJewel_TalkGrace_next2" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_13_ReturnMiradorJewel_TalkGrace_next2_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary"><g id="grace_fistchest" />Then I'm sure I'll bump into you there. I'll probably be in the tavern. <g id="grace_lean" priority="high"/>God knows I deserve a drink after all this. Come by and have one with me, why don't ya?</string>
<string key="NPC_DefaultDialogue_07_GraceOMalley_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_07_GraceOMalley_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_frustrated" priority="high" />We were so close… but this means there might be more treasures in all these ruins. Hm. <g id="grace_think" />Grace O'Malley, Treasure Hunter. Kinda like the sound of that.</string>
<string key="IGC_06A_FellowshipWindsward_Saatvik_01" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_FellowshipWindsward_Saatvik_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">I'm sure we can find a reasonable punishment for the Speaker, one that fits his crimes.</string>
<string key="IGC_06A_FellowshipWindsward_Leovix_02" speaker="Leovix Silva" name="LeovixSilva" VO="IGC_06A_FellowshipWindsward_Leovix_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">You're a sensible man, Saatvik. Maybe too sensible.</string>
<string key="IGC_06A_FellowshipWindsward_Leovix_03" speaker="Leovix Silva" name="LeovixSilva" VO="IGC_06A_FellowshipWindsward_Leovix_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Convince me by the time I finish sharpening this blade, and we'll do it your way.</string>
<string key="IGC_06A_FellowshipWindsward_Leovix_04" speaker="Leovix Silva" name="LeovixSilva" VO="IGC_06A_FellowshipWindsward_Leovix_04" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">If not, I give him a taste of true suffering.</string>
<string key="IGC_06A_FellowshipWindsward_Grace_05" speaker="Grace O'Malley" name="GraceOMalley" VO="IGC_06A_FellowshipWindsward_Grace_05" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">That gets my vote!</string>
<string key="IGC_06A_FellowshipWindsward_Nessa_06" speaker="Nessa Harrower" name="NessaHarrower" VO="IGC_06A_FellowshipWindsward_Nessa_06" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">There will be time for justice, but torturing the Speaker will not remove the curse on Windsward.</string>
<string key="IGC_06A_FellowshipWindsward_Saatvik_07" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_FellowshipWindsward_Saatvik_07" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Are you suggesting we forgive his treachery?</string>
<string key="IGC_06A_FellowshipWindsward_Nessa_08" speaker="Nessa Harrower" name="NessaHarrower" VO="IGC_06A_FellowshipWindsward_Nessa_08" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Oh, no. I support whatever cruel fate you can dream up for him, but first, we need to heal this land.</string>
<string key="IGC_06A_FellowshipWindsward_Nessa_09" speaker="Nessa Harrower" name="NessaHarrower" VO="IGC_06A_FellowshipWindsward_Nessa_09" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">So by all means, keep plotting… but some of us will need to recover the Verdant Gemstones. Any volunteers?</string>
<string key="IGC_06A_FellowshipWindsward_Nessa_10" speaker="Nessa Harrower" name="NessaHarrower" VO="IGC_06A_FellowshipWindsward_Nessa_10" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">That’s what I expected.</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Saatvik_01" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" rel_version="Quest_Console_Release">I'm sure we can find a reasonable punishment for the Speaker…</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Saatvik_02" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" rel_version="Quest_Console_Release">One that fits his crimes.</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Leovix_03" comment="IGC Subtitles" speaker="Leovix Silva" name="LeovixSilva" VO_Type="igc_" rel_version="Quest_Console_Release">You're a sensible man, Saatvik. Maybe too sensible.</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Leovix_04" comment="IGC Subtitles" speaker="Leovix Silva" name="LeovixSilva" VO_Type="igc_" rel_version="Quest_Console_Release">Convince me by the time I finish sharpening this blade, and we'll do it your way.</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Leovix_05" comment="IGC Subtitles" speaker="Leovix Silva" name="LeovixSilva" VO_Type="igc_" rel_version="Quest_Console_Release">If not…</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Leovix_06" comment="IGC Subtitles" speaker="Leovix Silva" name="LeovixSilva" VO_Type="igc_" rel_version="Quest_Console_Release">I give him a taste of true suffering!</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Grace_07" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" rel_version="Quest_Console_Release">That gets my vote!</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Nessa_08" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" rel_version="Quest_Console_Release">There will be time for justice…</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Nessa_09" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" rel_version="Quest_Console_Release">But torturing the Speaker will not remove the curse on Windsward.</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Saatvik_10" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" rel_version="Quest_Console_Release">Are you suggesting we forgive his treachery?</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Nessa_11" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" rel_version="Quest_Console_Release">Oh, no…</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Nessa_12" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" rel_version="Quest_Console_Release">I support whatever cruel fate you can dream up for him.</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Nessa_13" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" rel_version="Quest_Console_Release">But first, we need to heal this land.</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Nessa_14" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" rel_version="Quest_Console_Release">So by all means, keep plotting…</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Nessa_15" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" rel_version="Quest_Console_Release">But some of us will need to recover the Verdant Gemstones.</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Nessa_16" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" rel_version="Quest_Console_Release">Any volunteers?</string>
<string key="IGC_06A_FellowshipWindsward_Sub_Nessa_17" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" rel_version="Quest_Console_Release">That’s what I expected.</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_whisper_text" speaker="Mysterious Voice" name="Isabella" VO="whisp_06A_MSQ_13_ReturnMiradorJewel_whisper_text" VO_Type="whisp_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Friends and allies vanish when facing a great challenge, don't they? You and I never hesitate… we share a great destiny.</string>
<string key="NPC_DefaultDialogue_07A_NessaHarrower_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_07A_NessaHarrower_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_waghand03" />I'm no less infuriated with the Speaker's actions than anyone else, but the thirst for vengeance mustn't distract us. <g id="female_youknow" />The Gemstones are all that matters now.</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_Nessa_prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I agree. Did you talk to Moira?"</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_Nessaresponse_a_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_13_ReturnMiradorJewel_Nessaresponse_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_13_ReturnMiradorJewel_Nessaresponse_b_new" dialogue-prompt="@06A_MSQ_13_ReturnMiradorJewel_Nessa_prompt_new" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />I did, and she understands the urgency of the situation. <g id="female_shrugnothingicando" />The problem is that we don't even know the location of the other shrines.</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_Nessaresponse_b_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_13_ReturnMiradorJewel_Nessaresponse_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_13_ReturnMiradorJewel_Nessaresponse_c_new" sceneDelaySeconds="8" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_explains" />Moira is scouring her scrolls in an attempt to find us some answers.<g id="male_compliment" /> In fact, you should go and meet her, and see if there's been any progress.</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_Nessaresponse_c_prompt_new" speaker="UI - Player Prompt">"What will you do?"</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_Nessaresponse_c_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_13_ReturnMiradorJewel_Nessaresponse_c_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_13_ReturnMiradorJewel_Nessaresponse_c_prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />I will join you shortly. As much sacrifice as it may require, I want to talk to Elder Saatvik about resuming tribute… <g id="male_righthandAngry" />whether the Speaker agrees or not.</string>
<string key="NPC_DefaultDialogue_08_NessaHarrower_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_08_NessaHarrower_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />While it's a proven fact now that Medea is not behind the curse, <g id="female_liftHandsXs" />she is the architect of Windsward's protections. We should get back on her good side.</string>
<string key="06A_MSQ_13_ReturnMiradorJewel_response_a_new" speaker="Moira Chapman" name="MoiraChapman" VO="npc_06A_MSQ_13_ReturnMiradorJewel_response_a_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_complimentplayer" />Well met, newcomer. It's rare to see someone who's just arrived become such a pivotal figure in Corinth, but <g id="litearmor_nodunderstand" />Nessa speaks very highly of you.</string>
<string key="NPC_DefaultDialogue_01_MoiraChapman_new" speaker="Moira Chapman" name="MoiraChapman" VO="npc_DefaultDialogue_01_MoiraChapman_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="7" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />And with the situation in Windsward more dire than it's been in centuries, <g id="litearmor_nodunderstand" />we will gladly accept your help. <g id="litearmor_lifthandsxs" />Are you here to talk about the location of the shrines?</string>
<string key="06A_MSQ_14_SolveMapPuzzle_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Hidden Power</string>
<string key="06A_MSQ_14_SolveMapPuzzle_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Explore the Oracle Therismos to find the Ancient Map leading to the other Verdant Gemstones.</string>
<string key="06A_MSQ_14_SolveMapPuzzle_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Yes. Have you learned anything?"</string>
<string key="06A_MSQ_14_SolveMapPuzzle_proposal_a_new" speaker="Moira Chapman" name="MoiraChapman" VO="npc_06A_MSQ_14_SolveMapPuzzle_proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_14_SolveMapPuzzle_proposal_b_new" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />Mostly just how little we truly know.<g id="litearmor_willcoverit" /> I've dedicated several lifetimes to studying Aeternum's history, but much of it remains a mystery.</string>
<string key="06A_MSQ_14_SolveMapPuzzle_proposal_b_new" speaker="Moira Chapman" name="MoiraChapman" VO="npc_06A_MSQ_14_SolveMapPuzzle_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_14_SolveMapPuzzle_proposal_next_new" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" cinematicVideoId="MSQ_AncientAeternum" delayPlayCinematic="TRUE" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_youknow" />Before we discuss the shrines, I should share what knowledge I have. <g id="litearmor_nodunderstand" />You might even find it interesting…</string>
<string key="06A_MSQ_14_SolveMapPuzzle_proposal_next_new" speaker="Moira Chapman" name="MoiraChapman" VO="npc_06A_MSQ_14_SolveMapPuzzle_proposal_next_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_14_SolveMapPuzzle_proposal_next2_a_new" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_complimentplayer" />I believe you saw the Guardians yourself at Mirador, so you know the danger. <g id="litearmor_converseleft" />To learn the locations of the other shrines, we must venture again into the ruins.</string>
<string key="06A_MSQ_14_SolveMapPuzzle_proposal_next2_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I can do that, if it helps."</string>
<string key="06A_MSQ_14_SolveMapPuzzle_proposal_next2_a_new" speaker="Moira Chapman" name="MoiraChapman" VO="npc_06A_MSQ_14_SolveMapPuzzle_proposal_next2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_14_SolveMapPuzzle_proposal_next2_b_new" dialogue-prompt="@06A_MSQ_14_SolveMapPuzzle_proposal_next2_prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_nodunderstand" />Yes, it does. There's <g id="litearmor_pleadhandsopen" />a monument to one of the Ancients on the coast. <g id="litearmor_handshipsconsider" />Within it, a map is engraved with the shrine's locations. I need a rubbing of that map.</string>
<string key="06A_MSQ_14_SolveMapPuzzle_proposal_next2_b_new" speaker="Moira Chapman" name="MoiraChapman" VO="npc_06A_MSQ_14_SolveMapPuzzle_proposal_next2_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_lifthandsxs" />While you acquire the map, Nessa and I <g id="litearmor_nodunderstand" />will continue to learn what we can from these scrolls, <g id="female_shrugnothingicando" />however little that might be.</string>
<string key="06A_MSQ_14_SolveMapPuzzle_Incomplete_new" speaker="Moira Chapman" name="MoiraChapman" VO="npc_06A_MSQ_14_SolveMapPuzzle_Incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_complimentplayer" />We're very fortunate you came to Aeternum when you did. <g id="litearmor_headtilthmm" />I have a feeling historians of the future will be studying records of your feats.</string>
<string key="06A_MSQ_14_SolveMapPuzzle_returnCorinth" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rejoin your allies in Corinth</string>
<string key="06A_MSQ_14_SolveMapPuzzle_talk1_Nessa" speaker="UI" rel_version="Quest_MSQ2_Revamp">Speak with Nessa in the Corinth Tavern</string>
<string key="06A_MSQ_14_SolveMapPuzzle_map_climb_trigger" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ascend the Ruins to find the Shrine Map</string>
<string key="06A_MSQ_14_SolveMapPuzzle_goto_Breakwater" speaker="UI" rel_version="Quest_MSQ2_Revamp">Explore {POITags} to find an Ancient Map</string>
<string key="06A_MSQ_14_SolveMapPuzzle_interact_puzzle" speaker="UI" rel_version="Quest_MSQ2_Revamp">Obtain a rubbing of the map</string>
<string key="06A_MSQ_14_SolveMapPuzzle_goto_Tavern" speaker="UI" rel_version="Quest_MSQ2_Revamp">Report to Nessa at {POITags}</string>
<string key="06A_MSQ_14_SolveMapPuzzle_goto_Settlement" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to Corinth</string>
<string key="06A_MSQ_14_SolveMapPuzzle_talk_Nessa" speaker="UI" rel_version="Quest_MSQ2_Revamp">Speak with Nessa in Corinth</string>
<string key="06A_MSQ_14_SolveMapPuzzle_talk_Saatvik" speaker="UI" rel_version="Quest_MSQ2_Revamp">Speak with Saatvik in Corinth</string>
<string key="NPC_DefaultDialogue_09_NessaHarrower_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_09_NessaHarrower_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_crossarms" />Tensions are rising fast around here. I'm beginning to think bloodshed is unavoidable.</string>
<string key="NPC_DefaultDialogue_08_GraceOMalley_a" speaker="Grace O'Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_08_GraceOMalley_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_08_GraceOMalley_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_secret" priority="high"/>This town's tied up in more secrets and lies than the Pope.</string>
<string key="NPC_DefaultDialogue_08_GraceOMalley_b" speaker="Grace O'Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_08_GraceOMalley_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_shrugDontcare" />Normally, that would be exactly my kind of place, but I’m feeling uneasy. <g id="grace_no" />Too much like being back home. There's some dark history there.</string>
<string key="npc_DefaultDialogue_08_SaatvikAgrawal_new" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_DefaultDialogue_08_SaatvikAgrawal_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_handshipsconsider" />Though Leovix might be a little on the aggressive side, I am glad we have him.</string>
<string key="NPC_DefaultDialogue_7A_LeovixSilva" speaker="Leovix Silva" name="LeovixSilva" VO="npc_DefaultDialogue_7A_LeovixSilva" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_08_LeovixSilva_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Alright. I finished sharpening my blade. <g id="male_clenchFistRight" />It's high time we pay the Speaker a visit.</string>
<string key="NPC_DefaultDialogue_02_MoiraChapman_new" speaker="Moira Chapman" name="MoiraChapman" VO="npc_DefaultDialogue_02_MoiraChapman_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_shakehead" />Though I am not endorsing this calamity, it's always nice <g id="litearmor_youknow" />when historical insights are needed to solve present-day challenges.</string>
<string key="06A_MSQ_14_SolveMapPuzzle_response_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_14_SolveMapPuzzle_response_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_clasphandsGrateful" />Excellent! I'm afraid we've not had much luck with these scrolls, <g id="female_takeItem8s" priority="high"/>but let's see what you brought back… ooh, yes this is clearly some sort of map.</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_title" speaker="UI" rel_version="Quest_MSQ2_Revamp">The Speaker's Crimes</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Join Saatvik and Leovix in the Town Hall to confront the Speaker of the Winds with proof of his crimes.</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_trigger_IGC" speaker="UI" rel_version="Quest_MSQ2_Revamp">Join Saatvik and Leovix to confront the Speaker of the Winds</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_talk_Leovix" speaker="UI" rel_version="Quest_MSQ2_Revamp">Speak with Leovix Silva</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_talk_Marcel" speaker="UI" rel_version="Quest_MSQ2_Revamp">Speak with Marcel Dupont</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_talk_Francis" speaker="UI" rel_version="Quest_MSQ2_Revamp">Speak with Francis Turner</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_interact_chest" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect the Verdant Gemstone from the Speaker's Chest</string>
<string key="NPC_DefaultDialogue_10_NessaHarrower_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_10_NessaHarrower_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="9" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />Moira and I will get to work on deciphering this straightaway. <g id="male_pointBlame" />Though it's an unfortunate distraction, I think you might need to visit the Town Hall.</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What happened?"</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_proposal_a_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_15_RecoverSpeakerJewel_proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_15_RecoverSpeakerJewel_proposal_b_new" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsDisapprove" />After you left, frustrations boiled over. Elder Saatvik insisted they wait for your return, <g id="female_nodyes" />but Leovix was quite past the point of reason.</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_proposal_b_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_15_RecoverSpeakerJewel_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_pointLeft" />They marched off to the Town Hall just a short time ago. <g id="female_leanpointconvince" />If you go quickly, you might be able to avert a violent episode.</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_incomplete_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_15_RecoverSpeakerJewel_incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />I do hope you can resolve the situation with the Speaker peacefully and quickly. We have much work to do.</string>
<string key="IGC_06A_ConfrontingSpeaker_Speaker_01" speaker="Francis Turner" name="FrancisTurner" VO="IGC_06A_ConfrontingSpeaker_Speaker_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Now, now, let’s not trade accusations about betrayal and blame! We’ve all made mistakes…</string>
<string key="IGC_06A_ConfrontingSpeaker_Saatvik_02" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_ConfrontingSpeaker_Saatvik_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">You’ve done nothing but stir the pot this entire time!</string>
<string key="IGC_06A_ConfrontingSpeaker_Saatvik_03" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_ConfrontingSpeaker_Saatvik_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Mistakes? You’ve undermined us at every turn! And for what… to stir the collective pot into a frenzy?</string>
<string key="IGC_06A_ConfrontingSpeaker_Grace_04" speaker="Grace O'Malley" name="GraceOMalley" VO="IGC_06A_ConfrontingSpeaker_Grace_04" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">And what a stew you've been cooking up! Hiring pirates to steal Tribute, paying ‘em with the druids’ gemstones… a nasty gruel, it is.</string>
<string key="IGC_06A_ConfrontingSpeaker_Speaker_05" speaker="Francis Turner" name="FrancisTurner" VO="IGC_06A_ConfrontingSpeaker_Speaker_05" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Bah! Druids, Pirates, and Gemstones… this theory of yours is preposterous!</string>
<string key="IGC_06A_ConfrontingSpeaker_Dupont_06" speaker="Marcel Dupont" name="MarcelDupont" VO="IGC_06A_ConfrontingSpeaker_Dupont_06" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">If pirates stole the Tribute… it’s the Iron Rose to blame…</string>
<string key="IGC_06A_ConfrontingSpeaker_Leovix_07" speaker="Leovix Silva" name="LeovixSilva" VO="IGC_06A_ConfrontingSpeaker_Leovix_07" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">That’s it! I’m gutting this traitor!</string>
<string key="IGC_06A_ConfrontingSpeaker_Dupont_08" speaker="Marcel Dupont" name="MarcelDupont" VO="IGC_06A_ConfrontingSpeaker_Dupont_08" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">No… don’t!</string>
<string key="IGC_06A_ConfrontingSpeaker_Leovix_09" speaker="Leovix Silva" name="LeovixSilva" VO="IGC_06A_ConfrontingSpeaker_Leovix_09" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Coward! Draw your blade, Dupont!</string>
<string key="IGC_06A_ConfrontingSpeaker_Saatvik_10" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_ConfrontingSpeaker_Saatvik_10" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Please, everyone!</string>
<string key="IGC_06A_ConfrontingSpeaker_Grace_11" speaker="Grace O'Malley" name="GraceOMalley" VO="IGC_06A_ConfrontingSpeaker_Grace_11" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Enough! No point in killing each other if you’re just gonna come back!</string>
<string key="IGC_06A_ConfrontingSpeaker_Leovix_12" speaker="Leovix Silva" name="LeovixSilva" VO="IGC_06A_ConfrontingSpeaker_Leovix_12" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">You’re right… let’s hang them by their toes in the town square…</string>
<string key="IGC_06A_ConfrontingSpeaker_Dupont_13" speaker="Marcel Dupont" name="MarcelDupont" VO="IGC_06A_ConfrontingSpeaker_Dupont_13" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Please… no! This was all the Speaker’s idea – I’ll tell you everything.</string>
<string key="IGC_06A_ConfrontingSpeaker_Speaker_14" speaker="Francis Turner" name="FrancisTurner" VO="IGC_06A_ConfrontingSpeaker_Speaker_14" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">You wouldn’t dare…!</string>
<string key="IGC_06A_ConfrontingSpeaker_Leovix_15" speaker="Leovix Silva" name="LeovixSilva" VO="IGC_06A_ConfrontingSpeaker_Leovix_15" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Alright, little birdie, time to chirp…</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Speaker_01" comment="IGC Subtitles" speaker="Francis Turner" name="FrancisTurner" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Now, now, let’s not trade accusations about betrayal and blame!</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Speaker_02" comment="IGC Subtitles" speaker="Francis Turner" name="FrancisTurner" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">We’ve all made mistakes…</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Saatvik_03" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Mistakes?</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Saatvik_04" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">You’ve undermined us at every turn!</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Saatvik_05" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">And for what… to stir the collective pot into a frenzy?</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Grace_06" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">And what a stew you've been cooking up!</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Grace_07" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Hiring pirates to steal Tribute, paying ‘em with the druids’ gemstones…</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Grace_08" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">a nasty gruel, it is.</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Speaker_09" comment="IGC Subtitles" speaker="Francis Turner" name="FrancisTurner" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">This theory of yours is preposterous!</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Dupont_10" comment="IGC Subtitles" speaker="Marcel Dupont" name="MarcelDupont" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">If pirates stole the Tribute… it’s the Iron Rose to blame…</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Leovix_11" comment="IGC Subtitles" speaker="Leovix Silva" name="LeovixSilva" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">That’s it! I’m gutting this traitor!</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Dupont_12A" comment="IGC Subtitles" speaker="Marcel Dupont" name="MarcelDupont" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">No… don’t!</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Leovix_12B" comment="IGC Subtitles" speaker="Leovix Silva" name="LeovixSilva" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Coward! Draw your blade, Dupont!</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Saatvik_12C" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Please, everyone!</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Grace_13" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">[Gunshot] Enough!</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Grace_14" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">No point in killing each other if you’re just gonna come back!</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Leovix_15" comment="IGC Subtitles" speaker="Leovix Silva" name="LeovixSilva" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">You’re right…</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Leovix_16" comment="IGC Subtitles" speaker="Leovix Silva" name="LeovixSilva" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Let’s hang them by their toes in the town square…</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Dupont_17" comment="IGC Subtitles" speaker="Marcel Dupont" name="MarcelDupont" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Please… no!</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Dupont_18" comment="IGC Subtitles" speaker="Marcel Dupont" name="MarcelDupont" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">This was all the Speaker’s idea – I’ll tell you everything.</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Speaker_19" comment="IGC Subtitles" speaker="Francis Turner" name="FrancisTurner" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">You wouldn’t dare…!</string>
<string key="IGC_06A_ConfrontingSpeaker_Sub_Leovix_20" comment="IGC Subtitles" speaker="Leovix Silva" name="LeovixSilva" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Alright, little birdie, time to chirp…</string>
<string key="NPC_DefaultDialogue_08_LeovixSilva_a" speaker="Leovix Silva" name="LeovixSilva" VO="NPC_DefaultDialogue_08_LeovixSilva_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_08_LeovixSilva_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_waghand03" priority="high"/>Before you counsel patience, I'd ask you to remember the atrocities <g id="female_liftHandsXs" />the Speaker and his conniving lackey have committed.</string>
<string key="NPC_DefaultDialogue_08_LeovixSilva_b" speaker="Leovix Silva" name="LeovixSilva" VO="NPC_DefaultDialogue_08_LeovixSilva_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_righthandAngry" />They betrayed Medea,<g id="female_nodyes" /> the druids, the Iron Rose, and the entire town. <g id="female_smackfist" />They need to pay in blood!</string>
<string key="06_LeovixSilva_Betrayal_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">“We need information first."</string>
<string key="06_LeovixSilva_Betrayal_response_a_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06_LeovixSilva_Betrayal_response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_LeovixSilva_Betrayal_response_next_a_new" sceneDelaySeconds="8" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />I'm not arguing with that, but with my blade freshly sharpened, <g id="female_leanpointconvince" />I could do a little surgery to help guarantee we get the truth this time.</string>
<string key="06_LeovixSilva_Betrayal_prompt_next_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Let's give them one last chance."</string>
<string key="06_LeovixSilva_Betrayal_response_next_a_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06_LeovixSilva_Betrayal_response_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06_LeovixSilva_Betrayal_prompt_next_new" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />That chance passed a while back in my book, but I trust your judgment. <g id="female_nodyes" />If you get even a hint that they're holding out, though, it's my turn.</string>
<string key="NPC_DefaultDialogue_05_MarcelDupont_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_DefaultDialogue_05_MarcelDupont_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_crossarmsUpset" priority="high" />See now, that Iron Rose thug wants to carve me up, but <g id="male_nodunderstand" />I'm just a soldier in this affair. <g id="female_shrugnothingicando" />Everything I did, I was just following orders.</string>
<string key="06_MarcelDupont_Jewel_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What were the orders?"</string>
<string key="06_MarcelDupont_Jewel_response_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_06_MarcelDupont_Jewel_response_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_MarcelDupont_Jewel_response_next_new" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_explains" />Well, see here, ole Francis told me this tribute business with Medea was just a lie, <g id="male_leanforwardInspect" />made up so someone could steal from the good people of Corinth, <g id="female_liftHandsXs" />so that's why he cooked up this plan.</string>
<string key="06_MarcelDupont_Jewel_response_next_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_06_MarcelDupont_Jewel_response_next_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_MarcelDupont_Jewel_response_next2_a_new" sceneDelaySeconds="8" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />My part was just to escort the damn tribute and surrender when the pirates attacked us.<g id="male_quidproquo" /> For doing that, I'd get half the take from one of them Gemstones.</string>
<string key="06_MarcelDupont_Jewel_response_prompt_next2_new" speaker="UI - Player Prompt">"Who stole the Gemstones?"</string>
<string key="06_MarcelDupont_Jewel_response_next2_a_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_06_MarcelDupont_Jewel_response_next2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_MarcelDupont_Jewel_response_next2_b_new" dialogue-prompt="@06_MarcelDupont_Jewel_response_prompt_next2_new" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />The pirates. They wouldn't do this job for just a wagon-full of food and armaments. <g id="female_leanpointconvince" />The deal was they get two Gemstones and we get the third.</string>
<string key="06_MarcelDupont_Jewel_response_next2_b_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_06_MarcelDupont_Jewel_response_next2_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_MarcelDupont_Jewel_response_next3_new" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadhands" />Look, if you'll keep your Iron Rose dog from biting me, <g id="female_shrugnothingicando" />I'll even tell ya where you can find <g id="male_nodunderstand" />the Gemstone Francis and I was gonna split.</string>
<string key="06_MarcelDupont_Jewel_prompt_next3_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"It's a deal. Where?"</string>
<string key="06_MarcelDupont_Jewel_response_next3_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_06_MarcelDupont_Jewel_response_next3_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06_MarcelDupont_Jewel_prompt_next3_new" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_gestureup" priority="high"/>Right upstairs in the Speaker's stash. Now that I've told you that, you need to protect me from Francis, too. <g id="female_pointThreaten" />Don't forget our deal. Okay… okay?</string>
<string key="NPC_DefaultDialogue_06_MarcelDupont_new" speaker="Marcel Dupont" name="MarcelDupont" VO="npc_DefaultDialogue_06_MarcelDupont_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_leanforwardInspect" />That Iron Rose bastard has violence in his eyes. Promise me you won't forget our deal… right? Right?</string>
<string key="NPC_DefaultDialogue_05pre_FrancisTurner_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_DefaultDialogue_05pre_FrancisTurner_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_disagreeCrossarms" />Whatever that rat Dupont tells you, it isn't true. If anything, this is HIS fault. <g id="female_youknow" />Let's not forget he's the one who let the tribute get stolen.</string>
<string key="NPC_DefaultDialogue_05_FrancisTurner_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_DefaultDialogue_05_FrancisTurner_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" dummyPresetPos="n 06_FrancisTurner02 .4 1.5 0" dummyPresetRot="n 06_FrancisTurner02 0 0 210" dummyLookAtInfo="n 06_SaatvikAgrawal01 0 0 1.5" npcLookAtInfo="06_FrancisTurner02:p 0 0 1.5 / 06_LeovixSilva03:n 06_FrancisTurner02 0 0 1.5" forceInstantLookAts="false" multiNpcIds="06_FrancisTurner02,06_LeovixSilva03" speakingNpcId="06_FrancisTurner02" rel_version="Quest_MSQ2_Revamp"><g id="female_whattheheck" priority="high"/>I don't know why you're so determined to bring me down… <g id="female_headshakeSmall" />snooping around my personal affairs? <g id="female_shrugnothingicando" />I'm Speaker of the Winds! <g id="female_pointThreaten" />I could have you arrested!</string>
<string key="06_FrancisTurner_Jewel_prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I found the Gemstone."</string>
<string key="06_FrancisTurner_Jewel_response_a_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_06_FrancisTurner_Jewel_response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_FrancisTurner_Jewel_response_b_new" sceneDelaySeconds="9" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" dummyPresetPos="n 06_FrancisTurner02 .4 1.5 0" dummyPresetRot="n 06_FrancisTurner02 0 0 210" dummyLookAtInfo="n 06_SaatvikAgrawal01 0 0 1.5" npcLookAtInfo="06_FrancisTurner02:p 0 0 1.5 / 06_LeovixSilva03:n 06_FrancisTurner02 0 0 1.5" forceInstantLookAts="false" multiNpcIds="06_FrancisTurner02,06_LeovixSilva03" speakingNpcId="06_FrancisTurner02" rel_version="Quest_MSQ2_Revamp"><g id="female_disagreeCrossarms" />I've never seen that in all my days. Someone planted it there! <g id="male_dismissRegal" priority="high" />It's shameful, this conspiracy against me. <g id="male_willcoverit" />I'm the best Speaker this town's ever had.</string>
<string key="06_FrancisTurner_Jewel_response_prompt_b_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"No, you're a liar and a traitor."</string>
<string key="06_FrancisTurner_Jewel_response_b_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_06_FrancisTurner_Jewel_response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_FrancisTurner_Jewel_response_next_a_new" dialogue-prompt="@06_FrancisTurner_Jewel_response_prompt_b_new" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" dummyPresetPos="n 06_FrancisTurner02 .4 1.5 0" dummyPresetRot="n 06_FrancisTurner02 0 0 210" dummyLookAtInfo="n 06_SaatvikAgrawal01 0 0 1.5" npcLookAtInfo="06_FrancisTurner02:p 0 0 1.5 / 06_LeovixSilva03:n 06_FrancisTurner02 0 0 1.5" forceInstantLookAts="false" multiNpcIds="06_FrancisTurner02,06_LeovixSilva03" speakingNpcId="06_FrancisTurner02" rel_version="Quest_MSQ2_Revamp"><g id="female_throwarmsFrustrated" priority="high" />Oh, and now you convict me without a trial! Before you plan the execution, <g id="female_youknow" />you'd do well to remember I have information you need. The other Gemstone, eh?</string>
<string key="06_FrancisTurner_Jewel_prompt_next_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Where is it?"</string>
<string key="06_FrancisTurner_Jewel_response_next_a_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_06_FrancisTurner_Jewel_response_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_FrancisTurner_Jewel_response_next_b_new_alt" dialogue-prompt="@06_FrancisTurner_Jewel_prompt_next_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" dummyPresetPos="n 06_FrancisTurner02 .4 1.5 0" dummyPresetRot="n 06_FrancisTurner02 0 0 210" dummyLookAtInfo="n 06_SaatvikAgrawal01 0 0 1.5" npcLookAtInfo="06_FrancisTurner02:p 0 0 1.5 / 06_LeovixSilva03:n 06_FrancisTurner02 0 0 1.5" forceInstantLookAts="false" multiNpcIds="06_FrancisTurner02,06_LeovixSilva03" speakingNpcId="06_FrancisTurner02" rel_version="Quest_MSQ2_Revamp"><g id="female_leanpointconvince" />It was the pirates all along, you know. Captain Dauti and Captain Korrapati. <g id="male_pointsoutthere" />They planned this, and when you find their Gemstones, that proves my innocence!</string>
<string key="06_FrancisTurner_Jewel_response_next_b_new_alt" speaker="Francis Turner" name="FrancisTurner" VO="npc_06_FrancisTurner_Jewel_response_next_b_new_alt" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_FrancisTurner_Jewel_Leovix_response_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" dummyPresetPos="n 06_FrancisTurner02 .4 1.5 0" dummyPresetRot="n 06_FrancisTurner02 0 0 210" dummyLookAtInfo="n 06_SaatvikAgrawal01 0 0 1.5" npcLookAtInfo="06_FrancisTurner02:p 0 0 1.5 / 06_LeovixSilva03:n 06_FrancisTurner02 0 0 1.5" forceInstantLookAts="false" multiNpcIds="06_FrancisTurner02,06_LeovixSilva03" speakingNpcId="06_FrancisTurner02" rel_version="Quest_MSQ2_Revamp"><g id="female_liftHandsXs" />Go on and recover whatever Gemstones remain and we'll clean up all this business together, won't we? Hello? Are you listening to me?!</string>
<string key="06_FrancisTurner_Jewel_Leovix_response_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06_FrancisTurner_Jewel_Leovix_response_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_FrancisTurner_Jewel_Leovix_response2_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary_reverse" cameraState="NPC_FOV40_CamState" cameraStateOrigin="p 1.4 -1.8 1.8" cameraStateLookAt="n 06_FrancisTurner02 2.3 0 .9" dummyPresetPos="n 06_FrancisTurner02 .4 1.5 0" dummyPresetRot="n 06_FrancisTurner02 0 0 210" dummyLookAtInfo="n 06_LeovixSilva03 0 0 1.5" npcLookAtInfo="06_LeovixSilva03: p 0 0 1.5 / 06_FrancisTurner02: n 06_LeovixSilva03 0 0 1.8" forceInstantLookAts="false" multiNpcIds="06_FrancisTurner02,06_LeovixSilva03" speakingNpcId="06_LeovixSilva03" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />You know, I'm sorry to intrude, but I could've sworn <g id="female_leanforwardListenNod" />I heard someone who wasn't necessarily telling the whole truth…</string>
<string key="06_FrancisTurner_Jewel_Leovix_response2_prompt_new" speaker="UI - Player Prompt">"He's all yours."</string>
<string key="06_FrancisTurner_Jewel_Leovix_response2_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06_FrancisTurner_Jewel_Leovix_response2_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_FrancisTurner_Jewel_response_next2_new" dialogue-prompt="@06_FrancisTurner_Jewel_Leovix_response2_prompt_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary_reverse" cameraState="NPC_FOV40_CamState" cameraStateOrigin="p 1.4 -1.8 1.8" cameraStateLookAt="n 06_FrancisTurner02 2.3 0 .9" dummyPresetPos="n 06_FrancisTurner02 .4 1.5 0" dummyPresetRot="n 06_FrancisTurner02 0 0 210" dummyLookAtInfo="n 06_LeovixSilva03 0 0 1.5" npcLookAtInfo="06_LeovixSilva03: p 0 0 1.5 / 06_FrancisTurner02: n 06_LeovixSilva03 0 0 1.8" forceInstantLookAts="false" multiNpcIds="06_FrancisTurner02,06_LeovixSilva03" speakingNpcId="06_LeovixSilva03" rel_version="Quest_MSQ2_Revamp"><g id="male_clasphandsGrateful" />Ah, the words I've so longed to hear. I'll… clean up here. <g id="male_compliment" />You have another Gemstone, you should go and deal with that. Godspeed, friend.</string>
<string key="06_FrancisTurner_Jewel_response_next2_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_06_FrancisTurner_Jewel_response_next2_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV40_CamState" cameraStateOrigin="p 1.4 -1.8 1.8" cameraStateLookAt="n 06_FrancisTurner02 2.3 0 .9" dummyPresetPos="n 06_FrancisTurner02 .4 1.5 0" dummyPresetRot="n 06_FrancisTurner02 0 0 210" dummyLookAtInfo="n 06_FrancisTurner02 0 0 1.5" npcLookAtInfo="06_LeovixSilva03: n 06_FrancisTurner02 0 0 1.5 / 06_FrancisTurner02: p 0 0 1.5" forceInstantLookAts="false" multiNpcIds="06_FrancisTurner02,06_LeovixSilva03" speakingNpcId="06_FrancisTurner02" rel_version="Quest_MSQ2_Revamp">Um… <g id="male_handsHipsDisapprove" />you're not handing me over to HIM, are you...? This is not right! <g id="male_righthandAngry" />The people of Corinth will revolt if you take away their Speaker! You'll see!</string>
<string key="NPC_DefaultDialogue_06_FrancisTurner_new" speaker="Francis Turner" name="FrancisTurner" VO="npc_DefaultDialogue_06_FrancisTurner_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_waghand01" />You can't do this! The people of Corinth will revolt if you take away their Speaker! You'll see!</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_response_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_15_RecoverSpeakerJewel_response_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_15_RecoverSpeakerJewel_response_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_crossarmsJudge" />So the Speaker himself had the second gemstone. How did I not see that coming?</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_response_b" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_15_RecoverSpeakerJewel_response_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_15_RecoverSpeakerJewel_response_next_a" sceneDelaySeconds="8" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_nodshrugokay" />Saves us some trouble, I suppose. We can just take it directly to one of the shrines. <g id="female_spreadarms" />Oh... What about the third gemstone?</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_response_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Captain Korrapati has it."</string>
<string key="06A_MSQ_15_RecoverSpeakerJewel_response_next_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_15_RecoverSpeakerJewel_response_next_a" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_15_RecoverSpeakerJewel_response_prompt" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_whattheheck" priority="high"/>Another pirate, then? Seems those are Francis Turner's <g id="g_male_headnodyes" />closest friends and confidants.</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Verdant Connections</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Return the Verdant Gemstone to Eldergate by climbing to the top of the ruins.</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_goto_ruins" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to {POITags} with the Verdant Gemstone</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_interact_jewel" speaker="UI" rel_version="Quest_MSQ2_Revamp">Restore the Verdant Gemstone</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_goto_Corinth" speaker="UI" rel_version="Quest_Console_Release">Return to Corinth</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_talk_Saatvik" speaker="UI" rel_version="Quest_MSQ2_Revamp">Speak with Saatvik in Corinth</string>
<string key="NPC_DefaultDialogue_11_NessaHarrower_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_11_NessaHarrower_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="8" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Well, <g id="male_willcoverit" />you'll be glad to know we've made progress studying this map. <g id="female_youknow" />I think we've identified the location of at least one of the other shrines.</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I can take this Gemstone."</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_proposal_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_16_ReturnEldergateJewel_proposal_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_16_ReturnEldergateJewel_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodding" />That does seem to be the next logical step, so you have my support. <g id="female_spreadarms" />We'll continue with the map. The shrine is to the <g id="female_pointRight" />southwest of the city.</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_proposal_b" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_16_ReturnEldergateJewel_proposal_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handheart" />Do be careful if you run into any Ancient Guardians there. <g id="male_complimentplayer" />You've become quite indispensable at this point.</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_incomplete_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_16_ReturnEldergateJewel_incomplete_a" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_leanforwardListen" />Is that something new I hear on the wind? I believe it's the sound of… <g id="male_nodunderstand" />yes, it's the sound of procrastination!</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_climbing" speaker="UI">Ascend the Ruins to replace the Verdant Gemstone</string>
<string key="NPC_DefaultDialogue_01_Medea_a" speaker="Medea" name="Medea" VO="NPC_DefaultDialogue_01" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_crossarmssuspicious" />Well now, it seems someone has finally begun restoring my shrines. Why are people so quick to forget their history? <g id="male_headShakeNo" /></string>
<string key="06_Medea_Eldergate_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"So did you unleash this curse?"</string>
<string key="06_Medea_Eldergate_response_a" speaker="Medea" name="Medea" VO="npc_06_Medea_Eldergate_response_a" VO_Status="Recorded" dialogue-next="@06_Medea_Eldergate_response_b" dialogue-prompt="@06_Medea_NewSpeaker_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />I could have, had I wanted to. But no, <g id="female_shakeheadNo" />some fool's meddling with the shrines accomplished that. <g id="male_righthandAngry" />I am vexed, however, quite vexed.</string>
<string key="06_Medea_Eldergate_response_b" speaker="Medea" name="Medea" VO="npc_06_Medea_Eldergate_response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_crossarmssuspicious" />I've been forced to come here and deal with this. Arousing my ire is not wise.</string>
<string key="NPC_DefaultDialogue_02_Medea" speaker="Medea" name="Medea" VO="NPC_DefaultDialogue_02_Medea" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_waveoffDisdain" />What's done is done. I shall no longer stand idly by while my work is scorned, broken, disrupted. <g id="male_clenchFistRight" />They shall soon see the terrible glory of my craft!</string>
<string key="npc_DefaultDialogue_09_SaatvikAgrawal_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_DefaultDialogue_09_SaatvikAgrawal_a" VO_Status="Recorded" dialogue-next="@npc_DefaultDialogue_09_SaatvikAgrawal_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_chuckle" />Always returning victorious and looking like <g id="litearmor_complimentplayer" />it was a simple matter! I'm glad you're back.</string>
<string key="npc_DefaultDialogue_09_SaatvikAgrawal_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_DefaultDialogue_09_SaatvikAgrawal_b" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_agree1" />I understand you've restored another one of these "Verdant Gemstones" to its proper place.</string>
<string key="06_SaatvikAgrawal_NewSpeaker_prompt" speaker="UI - Player Prompt" name="Player" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">"Yes. How are things here?"</string>
<string key="06_SaatvikAgrawal_NewSpeaker_response_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06_SaatvikAgrawal_NewSpeaker_response_a" VO_Status="Recorded" dialogue-next="@06_SaatvikAgrawal_NewSpeaker_response_b" dialogue-prompt="@06_SaatvikAgrawal_NewSpeaker_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />Well enough. <g id="litearmor_nodunderstand" />Grace managed to keep Leovix distracted in the tavern long enough to get <g id="litearmor_gestureright" />Francis and Captain Dupont out of town.</string>
<string key="06_SaatvikAgrawal_NewSpeaker_response_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06_SaatvikAgrawal_NewSpeaker_response_b" VO_Status="Recorded" dialogue-next="@06_SaatvikAgrawal_NewSpeaker_response_next_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Oh, <g id="female_shrugnothingicando" />and then everyone had to go and <g id="litearmor_handheart" />elect me as the new Speaker of the Winds.</string>
<string key="06_SaatvikAgrawal_NewSpeaker_prompt_next" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"That's a wise choice"</string>
<string key="06_SaatvikAgrawal_NewSpeaker_response_next_a" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06_SaatvikAgrawal_NewSpeaker_response_next_a" VO_Status="Recorded" dialogue-next="@06_SaatvikAgrawal_NewSpeaker_response_next_b" dialogue-prompt="@06_SaatvikAgrawal_NewSpeaker_prompt_next" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_nodunderstand" />Thank you! I only hope <g id="litearmor_lifthandsxs" />we can move fast enough to ensure there's still a town worth speaking for.</string>
<string key="06_SaatvikAgrawal_NewSpeaker_response_next_b" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_06_SaatvikAgrawal_NewSpeaker_response_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />As I mentioned, Grace has been a huge help, but she’s restless and leaving soon. <g id="litearmor_nodunderstand" />She wanted to speak with you. <g id="litearmor_gestureleft" />Go on.</string>
<string key="npc_DefaultDialogue_09A_SaatvikAgrawal" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Status="Needs Recording" dialogue-next="@npc_DefaultDialogue_09_SaatvikAgrawal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_think" />My first order of business will be reassuring the town, and then asking everyone to sacrifice so we might pull together another tribute. <g id="litearmor_shakehead" />Won't be easy.</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_response_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_16_ReturnEldergateJewel_response_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_16_ReturnEldergateJewel_response_b" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_welcome" />Well, look at you, breathing life back into this wee, sad town. <g id="grace_headnodyes" />You almost make me want to pitch in.</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_response_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_16_ReturnEldergateJewel_response_b" VO_Status="Recorded" dialogue-next="@06A_MSQ_16_ReturnEldergateJewel_response_next" sceneDelaySeconds="6" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_shrugDontcare" />But I've been anchored here too long. <g id="grace_sorry" />It's time to catch some wind and find more favorable surroundings.</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_response_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Where are you going?"</string>
<string key="06A_MSQ_16_ReturnEldergateJewel_response_next" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_16_ReturnEldergateJewel_response_next" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_16_ReturnEldergateJewel_response_prompt" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_gestureBehind" />I'll be heading up north. I hear there's a bigger town up there, more modern, much wealthier. <g id="grace_secret" priority="high"/>Sounds like a place a girl can make some real coin.</string>
<string key="06A_MSQ_17_RecoverStolenJewel_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Jewel of the Sea</string>
<string key="06A_MSQ_17_RecoverStolenJewel_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Talk to Nessa near the Pirate Den known as Hecker's Haven. Then enter the Den and challenge Captain Korrapati to recover the third Verdant Gemstone.</string>
<string key="06A_MSQ_17_RecoverStolenJewel_goto_pirates" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to {POITags} to find Captain Korrapati</string>
<string key="06A_MSQ_17_RecoverStolenJewel_talk_Nessa" speaker="UI" rel_version="Quest_MSQ2_Revamp">Speak with Nessa Harrower outside the Pirate Base</string>
<string key="06A_MSQ_17_RecoverStolenJewel_kill_susanna" speaker="UI" rel_version="Quest_MSQ2_Revamp">Eliminate the alligator Susanna</string>
<string key="06A_MSQ_17_RecoverStolenJewel_kill_Korrapati" speaker="UI" rel_version="Quest_Console_Release">Eliminate the Captain Korrapati</string>
<string key="06A_MSQ_17_RecoverStolenJewel_haveItem_jewel" speaker="UI" rel_version="Quest_MSQ2_Revamp">Obtain the Verdant Gemstone from Captain Korrapati's Chest</string>
<string key="NPC_DefaultDialogue_09_GraceOMalley" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_09_GraceOMalley" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_think" />I was thinking to try and convince you to come with me, but I'm pretty sure that's a lost cause, isn't it?</string>
<string key="06A_MSQ_17_RecoverStolenJewel_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"This town still needs us."</string>
<string key="06A_MSQ_17_RecoverStolenJewel_proposal_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_17_RecoverStolenJewel_proposal_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_17_RecoverStolenJewel_proposal_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_convince1" />You've got it covered. And I’m starting to grow moss on my backside.</string>
<string key="06A_MSQ_17_RecoverStolenJewel_proposal_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_17_RecoverStolenJewel_proposal_b" VO_Status="Recorded" dialogue-next="@06A_MSQ_17_RecoverStolenJewel_proposal_next_a" sceneDelaySeconds="7" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary_Reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_gestureL" />You'll need to be going after that third gemstone! <g id="grace_headnodyes" />That pretty little Druid wants you to meet her to the east. She's scouting out that pirate den.</string>
<string key="06A_MSQ_17_RecoverStolenJewel_proposal_next_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Then I guess we're parting ways."</string>
<string key="06A_MSQ_17_RecoverStolenJewel_proposal_next_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_17_RecoverStolenJewel_proposal_next_a" VO_Status="Recorded" dialogue-next="@06A_MSQ_17_RecoverStolenJewel_proposal_next_b" dialogue-prompt="@06A_MSQ_17_RecoverStolenJewel_proposal_next_prompt" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_laughcocky" priority="high"/>Oh, we'll cross paths again, as surely as day follows night. <g id="grace_convince1" />You're a restless spirit, same as I.</string>
<string key="06A_MSQ_17_RecoverStolenJewel_proposal_next_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_17_RecoverStolenJewel_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_goaway" />Go help the Druid girl, then catch up with me in the north. <g id="grace_salutefingers" />Until then, keep your eyes on the horizon!</string>
<string key="06A_MSQ_17_RecoverStolenJewel_incomplete" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_06A_MSQ_17_RecoverStolenJewel_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_goaway" />Go on, then! You better not be getting sentimental on me.</string>
<string key="NPC_DefaultDialogue_12_NessaHarrower_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_12_NessaHarrower_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_12_NessaHarrower_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_clasphandsGrateful" />I'm glad you're here, but I'm afraid I have bad news. <g id="male_pointLeft" />These pirates have been cursed into Lost just like <g id="female_headshakeSmall" />so many others in Windsward.</string>
<string key="NPC_DefaultDialogue_12_NessaHarrower_b" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_12_NessaHarrower_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_explains" />That means there won't be any chance of negotiating with them.</string>
<string key="06_NessaHarrower_Korrapati_prompt" speaker="UI - Player Prompt" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">"Then we do it the hard way."</string>
<string key="06_NessaHarrower_Korrapati_response_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06_NessaHarrower_Korrapati_response_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_NessaHarrower_Korrapati_response_b" dialogue-prompt="@06_NessaHarrower_Korrapati_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodshrugokay" />Well, just know this… Captain Korrapati was particularly nasty before. <g id="female_leanpointconvince" />She's likely worse now. She also has a pet alligator.</string>
<string key="06_NessaHarrower_Korrapati_response_a_alt" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06_NessaHarrower_Korrapati_response_a_alt" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_NessaHarrower_Korrapati_response_b" dialogue-prompt="@06_NessaHarrower_Korrapati_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodshrugokay" />Well, just know this Captain Korrapati was particularly nasty before. <g id="male_nodunderstand" />She's likely worse now, and surrounded by a crew of soulless scallywags.</string>
<string key="06_NessaHarrower_Korrapati_response_b" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06_NessaHarrower_Korrapati_response_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_NessaHarrower_Korrapati_next_a" sceneDelaySeconds="7" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_compliment" />I hope you ate a fortifying meal before leaving town. <g id="male_nodunderstand" />I think you're going to need it.</string>
<string key="06_NessaHarrower_Korrapati_next_prompt" speaker="UI - Player Prompt" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">"I've got this."</string>
<string key="06_NessaHarrower_Korrapati_next_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06_NessaHarrower_Korrapati_next_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_NessaHarrower_Korrapati_next_b" dialogue-prompt="@06_NessaHarrower_Korrapati_next_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_realize" />Patience will win the day. <g id="female_shrugnothingicando" />I’d recommend taking out the alligator first.</string>
<string key="06_NessaHarrower_Korrapati_next_a_alt" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06_NessaHarrower_Korrapati_next_a_alt" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_NessaHarrower_Korrapati_next_b" dialogue-prompt="@06_NessaHarrower_Korrapati_next_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_lookConcern" />I do hope you're not being overconfident. I'm not sure how many times you've died so far, <g id="female_headshakeSmall" />but it is not a pleasant experience.</string>
<string key="06_NessaHarrower_Korrapati_next_b" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06_NessaHarrower_Korrapati_next_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_youknow" />Oh… a strategic thought - I'm no warrior, but <g id="male_pointBlame" />if you use the catwalks it could help you to keep the pirates from surrounding you. <g id="male_shrugBrief" />Your choice, though!</string>
<string key="06A_MSQ_17_RecoverStolenJewel_response_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_17_RecoverStolenJewel_response_a" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_spreadarms" />Splendid! You clearly weren't eaten by the alligator. <g id="female_shrugnothingicando" />And you don't even have any rips on your clothes.</string>
<string key="06A_MSQ_17_RecoverStolenJewel_response_a_alt" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_17_RecoverStolenJewel_response_a_alt" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_spreadarms" />Splendid work! In and out in a flash and I suspect Korrapati and her crew never knew what hit them.</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Spirit Returns</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Return the third Verdant Gemstone to Sirius and solve the ancient puzzle.</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_goto_ruins" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to the {POITags} with the Verdant Gemstone</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_interact_puzzle" speaker="UI" rel_version="Quest_MSQ2_Revamp">Complete puzzle to restore power at Sirius</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_interact_stone1" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rotate stone 1</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_interact_stone2" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rotate stone 2</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_interact_jewel" speaker="UI" rel_version="Quest_MSQ2_Revamp">Place the Verdant Gemstone</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_returnCorinth">Return to Corinth</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_endCinematicTrigger">Speak with Nessa</string>
<string key="NPC_DefaultDialogue_13_NessaHarrower_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_13_NessaHarrower_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_13_NessaHarrower_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp">More importantly, <g id="male_fistpumpRight" />you've recovered the third Verdant Gemstone! This is the last one. <g id="female_spreadarms" />We’re finally close to restoring the land’s protections.</string>
<string key="NPC_DefaultDialogue_13_NessaHarrower_b" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_13_NessaHarrower_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_pointRight" />You'll need to take the Gemstone to the shrine at the ruins known as Sirius. <g id="male_compliment" />For you, I'm starting to think this will be easy.</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Just glad this is the last one."</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_proposal_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_18_ReturnSiriusJewel_proposal_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_18_ReturnSiriusJewel_proposal_b_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_nodunderstand" />Agreed! While you head to Sirius, <g id="male_willcoverit" />I'll visit town and make sure preparations are under way to resume the tribute.</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_proposal_b_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_18_ReturnSiriusJewel_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" /> Just think, we'll soon be able to tell all the people of Corinth the good news. <g id="male_clasphandsGrateful" />The protections are back in place and the land can heal.</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_incomplete" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_18_ReturnSiriusJewel_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="g_male_headnodyes" />It's very exciting, isn't it? <g id="female_spreadarms" />Once we've restored the jewel at Sirius, things will get better. You'll see.</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_whisper_text" speaker="Mysterious Voice" name="Isabella" VO="whisp_06A_MSQ_18_ReturnSiriusJewel_whisper_text" VO_Type="whisp_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Be careful you're not celebrating a false victory. If you join me, you'll never have to worry about such a thing.</string>
<string key="IGC_06A_MideaThreatens_Saatvik_01" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_MideaThreatens_Saatvik_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">The Speaker’s betrayal is a disappointment to us all… but we’ve found the source of the famine…</string>
<string key="IGC_06A_MideaThreatens_Saatvik_02" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_MideaThreatens_Saatvik_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">The protections on Windward have been restored… things will get better.</string>
<string key="IGC_06A_MideaThreatens_Nessa_03" speaker="Nessa Harrower" name="NessaHarrower" VO="IGC_06A_MideaThreatens_Nessa_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">That is no natural storm.</string>
<string key="IGC_06A_MideaThreatens_Saatvik_04" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="IGC_06A_MideaThreatens_Saatvik_04" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Everyone stay calm!</string>
<string key="IGC_06A_MideaThreatens_Midea_05" speaker="Medea" name="Medea" VO="IGC_06A_MideaThreatens_Midea_05" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">PEOPLE OF CORINTH… HEAR ME.</string>
<string key="IGC_06A_MideaThreatens_Midea_06" speaker="Medea" name="Medea" VO="IGC_06A_MideaThreatens_Midea_06" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">NOT ONLY HAVE YOU FAILED TO PAY TRIBUTE, BUT NOW I FIND THE DRUIDS FALLEN, AS WELL.</string>
<string key="IGC_06A_MideaThreatens_Midea_07" speaker="Medea" name="Medea" VO="IGC_06A_MideaThreatens_Midea_07" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">THE SUFFERING YOU’VE INFLICTED ON THE LAND DEMANDS YOU SUFFER IN RETURN.</string>
<string key="IGC_06A_MideaThreatens_Midea_08" speaker="Medea" name="Medea" VO="IGC_06A_MideaThreatens_Midea_08" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">YOUR TRIBUTE NOW WILL BE IN BLOOD. DO NOT MAKE ME WAIT.</string>
<string key="IGC_06A_MideaThreatens_Sub_Saatvik_01" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The Speaker’s betrayal is a disappointment to us all…</string>
<string key="IGC_06A_MideaThreatens_Sub_Saatvik_02" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">But we’ve found the source of the famine…</string>
<string key="IGC_06A_MideaThreatens_Sub_Saatvik_03" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The protections on Windward have been restored…</string>
<string key="IGC_06A_MideaThreatens_Sub_Saatvik_04" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Things will get better.</string>
<string key="IGC_06A_MideaThreatens_Sub_Nessa_05" comment="IGC Subtitles" speaker="Nessa Harrower" name="NessaHarrower" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">[Thunder] That is no natural storm…</string>
<string key="IGC_06A_MideaThreatens_Sub_Saatvik_06" comment="IGC Subtitles" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Everyone stay calm!</string>
<string key="IGC_06A_MideaThreatens_Sub_Midea_07" comment="IGC Subtitles" speaker="Medea" name="Medea" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">PEOPLE OF CORINTH… HEAR ME.</string>
<string key="IGC_06A_MideaThreatens_Sub_Midea_08" comment="IGC Subtitles" speaker="Medea" name="Medea" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">NOT ONLY HAVE YOU FAILED TO PAY TRIBUTE, BUT NOW I FIND THE DRUIDS FALLEN, AS WELL.</string>
<string key="IGC_06A_MideaThreatens_Sub_Midea_09" comment="IGC Subtitles" speaker="Medea" name="Medea" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">THE SUFFERING YOU’VE INFLICTED ON THE LAND DEMANDS YOU SUFFER IN RETURN.</string>
<string key="IGC_06A_MideaThreatens_Sub_Midea_10" comment="IGC Subtitles" speaker="Medea" name="Medea" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">YOUR TRIBUTE NOW WILL BE IN BLOOD. DO NOT MAKE ME WAIT.</string>
<string key="06A_MSQ_18_ReturnSiriusJewel_response_a_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_18_ReturnSiriusJewel_response_a_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />Well, so much for my theory that Medea would be understanding, <g id="male_explain" />but of course… keep in mind, she doesn't have all the facts.</string>
<string key="NPC_DefaultDialogue_14_NessaHarrower_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_14_NessaHarrower_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />I'd say perhaps if we explained the situation, but... <g id="female_shrugnothingicando" />she doesn't seem like she's open to diplomacy at this point, does she?</string>
<string key="NPC_DefaultDialogue_03_MoiraChapman_new" speaker="Moira Chapman" name="MoiraChapman" VO="npc_DefaultDialogue_03_MoiraChapman_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_agree1" />This has been an interesting series of events so far… <g id="litearmor_think" />and I daresay the story is not yet finished.</string>
<string key="NPC_DefaultDialogue_09_LeovixSilva_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_DefaultDialogue_09_LeovixSilva_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_whattheheck" />I can't believe this! No sooner does Saatvik allow those bastards to leave than we actually have a use for them. <g id="female_shrugNothingicando" />Exile! Pshah! They deserve much worse.</string>
<string key="npc_DefaultDialogue_10_SaatvikAgrawal_new" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="npc_DefaultDialogue_10_SaatvikAgrawal_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_concerns" priority="high" />It would seem Medea will no longer be satisfied with us sending a new tribute. <g id="litearmor_youknow" />I promise you this, however... we will not be sending tribute in blood.</string>
<string key="06A_MSQ_21_DefeatBoss_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Path of Thorns</string>
<string key="06A_MSQ_21_DefeatBoss_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Infiltrate Thornhall, the most holy site of Windsward's druids, and find Medea. Convince her to give the region a second chance.</string>
<string key="06A_MSQ_21_DefeatBoss_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"No, I don't think so."</string>
<string key="06A_MSQ_21_DefeatBoss_proposal_a_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_21_DefeatBoss_proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_21_DefeatBoss_proposal_next_a_new" sceneDelaySeconds="7" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />Well, we have to at least try, don't we? <g id="male_handheart" />Or perhaps as the last druid, I should be volunteering as tribute. <g id="male_shakehead" />Can't say I'm too excited about that.</string>
<string key="06A_MSQ_21_DefeatBoss_proposal_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I'll go to face her."</string>
<string key="06A_MSQ_21_DefeatBoss_proposal_next_a_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_21_DefeatBoss_proposal_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_21_DefeatBoss_proposal_next_b_new" dialogue-prompt="@06A_MSQ_21_DefeatBoss_proposal_prompt_new" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_waghand01" />You're not thinking to do battle with her, are you? <g id="female_explains" />Medea's been on Aeternum for millennia. <g id="female_headshakeSmall" />She's insanely powerful.</string>
<string key="06A_MSQ_21_DefeatBoss_proposal_next_b_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_21_DefeatBoss_proposal_next_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_21_DefeatBoss_proposal_next_c_new" sceneDelaySeconds="7" cutsceneCameraPresetId="NSL_MNP_CUP_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsConsider" priority="high" />If you could just get her to hear us out, however, I feel certain <g id="male_nodunderstand" />she'd be open to some effort at amends on our part. Don't you think?</string>
<string key="06A_MSQ_21_DefeatBoss_proposal_next_c_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I'll try, at least."</string>
<string key="06A_MSQ_21_DefeatBoss_proposal_next_c_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_21_DefeatBoss_proposal_next_c_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06A_MSQ_21_DefeatBoss_proposal_next_c_prompt_new" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />Very well. She mentioned seeing the fallen druids, so she must have occupied Thornhall, <g id="female_pointRight" />our warren to the west. Go there, <g id="male_handheart" />and I will soon follow.</string>
<string key="06A_MSQ_21_DefeatBoss_incomplete_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_21_DefeatBoss_incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_worry" />Though I'm extremely nervous about encountering Medea, I have to confess, I'm also a bit excited to finally meet her.</string>
<string key="06A_MSQ_21_DefeatBoss_goto_Thornhall" speaker="UI" rel_version="Quest_MSQ2_Revamp">Confront Medea in the Fallen Druid Grove at Thornhall</string>
<string key="06A_MSQ_21_DefeatBoss_enterSoulTrial">Enter Thornhall to confront Medea</string>
<string key="06A_MSQ_21_DefeatBoss_waveEvent" speaker="UI" rel_version="Quest_Console_Release">Confront Medea</string>
<string key="06A_MSQ_21_DefeatBoss_OutroCinematicTrigger">Leave the Grove and head back to Nessa</string>
<string key="06A_MSQ_21_DefeatBoss_talk_Nessa" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk with Nessa</string>
<string key="06A_MSQ_21_DefeatBoss_talk_Leovix" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk with Leovix</string>
<string key="06A_MSQ_21_DefeatBoss_interact_jewel" speaker="UI" rel_version="Quest_MSQ2_Revamp">Replace the Verdant Gemstone</string>
<string key="IGC_06A_MideaIntro_Medea_01" speaker="Medea" name="Medea" VO="IGC_06A_MideaIntro_Medea_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Ah, if it isn’t the town savior… and they send YOU as Tribute?</string>
<string key="IGC_06A_MideaIntro_Medea_02" speaker="Medea" name="Medea" VO="IGC_06A_MideaIntro_Medea_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">An insult to us both… but the price must be paid.</string>
<string key="IGC_06A_MideaIntro_Medea_03" speaker="Medea" name="Medea" VO="IGC_06A_MideaIntro_Medea_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">If it must be you… so be it!</string>
<string key="IGC_06A_MideaIntro_Sub_Medea_01" comment="IGC Subtitles" speaker="Medea" name="Medea" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Ah, if it isn’t the town savior…</string>
<string key="IGC_06A_MideaIntro_Sub_Medea_02" comment="IGC Subtitles" speaker="Medea" name="Medea" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">And they send YOU as Tribute?</string>
<string key="IGC_06A_MideaIntro_Sub_Medea_03" comment="IGC Subtitles" speaker="Medea" name="Medea" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">An insult to us both…</string>
<string key="IGC_06A_MideaIntro_Sub_Medea_04" comment="IGC Subtitles" speaker="Medea" name="Medea" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">But the price must be paid.</string>
<string key="IGC_06A_MideaIntro_Sub_Medea_05" comment="IGC Subtitles" speaker="Medea" name="Medea" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">If it must be you… so be it!</string>
<string key="Medea_combat_line1" speaker="Medea" name="Medea" VO="npc_Medea_combat_line1" VO_Type="bark_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Foolish child, the blood of Helios courses through my veins!</string>
<string key="Medea_combat_line2" speaker="Medea" name="Medea" VO="npc_Medea_combat_line2" VO_Type="bark_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I built Windsward with my own hands! I can destroy it with a snap of my fingers!</string>
<string key="Medea_combat_line3" speaker="Medea" name="Medea" VO="npc_Medea_combat_line3" VO_Type="bark_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">I'll have your blood for tribute!</string>
<string key="Medea_combat_line4" speaker="Medea" name="Medea" VO="npc_Medea_combat_line4" VO_Type="bark_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Enough! Your skill is… surprising. I am intrigued.</string>
<string key="IGC_06A_MideaOutro_Medea_01" speaker="Medea" name="Medea" VO="IGC_06A_MideaOutro_Medea_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Before me... without me, this land was forsaken, forgotten by all… I asked Tribute only as just payment for my protections.</string>
<string key="IGC_06A_MideaOutro_Medea_02" speaker="Medea" name="Medea" VO="IGC_06A_MideaOutro_Medea_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">But in the days to come… they will need a new Guardian.</string>
<string key="IGC_06A_MideaOutro_Medea_03" speaker="Medea" name="Medea" VO="IGC_06A_MideaOutro_Medea_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">The honor… and the burden are no longer mine.</string>
<string key="IGC_06A_MideaOutro_Sub_Medea_01" comment="IGC Subtitles" speaker="Medea" name="Medea" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Before me...</string>
<string key="IGC_06A_MideaOutro_Sub_Medea_02" comment="IGC Subtitles" speaker="Medea" name="Medea" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Without me, this land was forsaken, forgotten by all…</string>
<string key="IGC_06A_MideaOutro_Sub_Medea_03" comment="IGC Subtitles" speaker="Medea" name="Medea" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I asked Tribute only as just payment for my protections.</string>
<string key="IGC_06A_MideaOutro_Sub_Medea_04" comment="IGC Subtitles" speaker="Medea" name="Medea" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">But in the days to come… they will need a new Guardian.</string>
<string key="IGC_06A_MideaOutro_Sub_Medea_05" comment="IGC Subtitles" speaker="Medea" name="Medea" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The honor… and the burden are no longer mine.</string>
<string key="NPC_DefaultDialogue_15_NessaHarrower_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_15_NessaHarrower_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shocked" /> You… actually did it. Medea walked out of Thornhall, looking… rather chastened. <g id="male_shrugBrief" />But Leovix is mad he missed out on the action. <g id="male_nodunderstand" />You should speak with him.</string>
<string key="NPC_DefaultDialogue_10_LeovixSilva_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_DefaultDialogue_10_LeovixSilva_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="g_male_spreadarms001" />I can't believe you came out here without me! I had no idea! <g id="male_willcoverit" />If I had known, I would not have allowed you to face such a fight alone.</string>
<string key="06_LeovixSilva_Closure_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I know, but it turned out fine."</string>
<string key="06_LeovixSilva_Closure_response_a_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06_LeovixSilva_Closure_response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_LeovixSilva_Closure_response_b_new" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_complimentplayer" />You have saved our town thrice-over now. <g id="female_shrugnothingicando" />I've fought alongside many great soldiers, but I've <g id="female_shakeheadNo" />never seen one such as you.</string>
<string key="06_LeovixSilva_Closure_response_b_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06_LeovixSilva_Closure_response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06_LeovixSilva_Closure_response_c_new" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">My order is in tatters, <g id="female_loveyou" />the Iron Rose is no more, but I believe I have found a kindred spirit in you... comrade.</string>
<string key="06_LeovixSilva_Closure_response_c_prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"It's been an honor."</string>
<string key="06_LeovixSilva_Closure_response_c_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_06_LeovixSilva_Closure_response_c_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@06_LeovixSilva_Closure_response_c_prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_saluteFistToChest" />Indeed, it has. I have agreed <g id="female_shrugNothingicando" />to rebuild the Town Guard for the new Speaker of the Winds. I hope you return to Corinth and <g id="male_clenchFistRight" />we can celebrate victory.</string>
<string key="NPC_DefaultDialogue_11_LeovixSilva_new" speaker="Leovix Silva" name="LeovixSilva" VO="npc_DefaultDialogue_11_LeovixSilva_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_saluteFistToChest" />The victory we won together, comrade. I will never forget it.</string>
<string key="06A_MSQ_21_DefeatBoss_response_a_new" speaker="Medea" name="Medea" VO="npc_06A_MSQ_21_DefeatBoss_response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_21_DefeatBoss_response_b_new" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -2 -3 1.9" cameraStateLookAt="n 06_Medea03 -3 -1.5 .9" dummyPresetPos="n 06_Medea03 .4 1.5 0" dummyPresetRot="n 06_Medea03 0 0 170" dummyLookAtInfo="n 06_Medea03 0 0 1.5" npcLookAtInfo="06_Medea03: p 0 0 1.7 / 06_NessaHarrower08: n 06_Medea03 0 0 1.8" forceInstantLookAts="false" multiNpcIds="06_NessaHarrower08,06_Medea03" speakingNpcId="06_Medea03" rel_version="Quest_MSQ2_Revamp"><g id="grace_spreadarms" />Behold, the gifted warrior who bested me approaches. <g id="grace_convince" />I am sorely tempted to test you once again, <g id="grace_shrugDontknow" />but your friend Nessa has now shared the whole story.</string>
<string key="06A_MSQ_21_DefeatBoss_response_b_new" speaker="Medea" name="Medea" VO="npc_06A_MSQ_21_DefeatBoss_response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_21_DefeatBoss_response_next_a_new" sceneDelaySeconds="3" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -2 -3 1.9" cameraStateLookAt="n 06_Medea03 -3 -1.5 .9" dummyPresetPos="n 06_Medea03 .4 1.5 0" dummyPresetRot="n 06_Medea03 0 0 170" dummyLookAtInfo="n 06_Medea03 0 0 1.5" npcLookAtInfo="06_Medea03: p 0 0 1.7 / 06_NessaHarrower08: n 06_Medea03 0 0 1.8" forceInstantLookAts="false" multiNpcIds="06_NessaHarrower08,06_Medea03" speakingNpcId="06_Medea03" rel_version="Quest_MSQ2_Revamp"><g id="grace_defiant" />My time as protector of Windsward has come to an end, it seems. <g id="grace_shrugDontcare" />And to be honest, I never needed the tribute anyway.</string>
<string key="06A_MSQ_21_DefeatBoss_response_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Who will protect it, then?"</string>
<string key="06A_MSQ_21_DefeatBoss_response_next_a_new" speaker="Medea" name="Medea" VO="npc_06A_MSQ_21_DefeatBoss_response_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_21_DefeatBoss_response_next_b_new" dialogue-prompt="@06A_MSQ_21_DefeatBoss_response_prompt_new" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -2 -3 1.9" cameraStateLookAt="n 06_Medea03 -3 -1.5 .9" dummyPresetPos="n 06_Medea03 .4 1.5 0" dummyPresetRot="n 06_Medea03 0 0 170" dummyLookAtInfo="n 06_NessaHarrower08 0 0 1.5" npcLookAtInfo="06_Medea03: p 0 0 1.7 / 06_NessaHarrower08: n 06_Medea03 0 0 1.8" forceInstantLookAts="false" multiNpcIds="06_NessaHarrower08,06_Medea03" speakingNpcId="06_Medea03" rel_version="Quest_MSQ2_Revamp"><g id="grace_think" />Let's see… well, I don't know. Should it be you...? <g id="grace_pointL" />Or perhaps your precocious friend here… the last druid standing.</string>
<string key="06A_MSQ_21_DefeatBoss_response_next_b_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_21_DefeatBoss_response_next_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_21_DefeatBoss_response_next_c_new" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="p -2.2 .2 1.7" cameraStateLookAt="n 06_Medea03 -2.7 .5 .9" dummyPresetPos="n 06_Medea03 .4 1.5 0" dummyPresetRot="n 06_Medea03 0 0 170" dummyLookAtInfo="n 06_NessaHarrower08 0 0 1.5" npcLookAtInfo="06_Medea03: n06_NessaHarrower08 0 0 1.5 /06_NessaHarrower08: n 06_Medea03 0 0 1.8" forceInstantLookAts="false" multiNpcIds="06_NessaHarrower08,06_Medea03" speakingNpcId="06_NessaHarrower08" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />About that… with all respect, Sorceress, <g id="female_spreadarms" />I cannot help but notice that druidic magic was insufficient to protect these lands.</string>
<string key="06A_MSQ_21_DefeatBoss_response_next_c_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_21_DefeatBoss_response_next_c_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_21_DefeatBoss_response_next_d_new" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="p -2.2 .2 1.7" cameraStateLookAt="n 06_Medea03 -2.7 .5 .9" dummyPresetPos="n 06_Medea03 .4 1.5 0" dummyPresetRot="n 06_Medea03 0 0 170" dummyLookAtInfo="n 06_NessaHarrower08 0 0 1.5" npcLookAtInfo="06_Medea03: n06_NessaHarrower08 0 0 1.5 / 06_NessaHarrower08: n 06_Medea03 0 0 1.8" forceInstantLookAts="false" multiNpcIds="06_NessaHarrower08,06_Medea03" speakingNpcId="06_NessaHarrower08" rel_version="Quest_MSQ2_Revamp"><g id="female_clasphandsRequest" />I would ask you to instruct me in sorcery, take me as your apprentice. <g id="male_nodunderstand" />Then I could proudly serve as protector alongside my friend.</string>
<string key="06A_MSQ_21_DefeatBoss_response_next_d_new" speaker="Medea" name="Medea" VO="npc_06A_MSQ_21_DefeatBoss_response_next_d_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -2 -3 1.9" cameraStateLookAt="n 06_Medea03 -3 -1.5 .9" dummyPresetPos="n 06_Medea03 .4 1.5 0" dummyPresetRot="n 06_Medea03 0 0 170" dummyLookAtInfo="n 06_Medea03 0 0 1.5" npcLookAtInfo="06_Medea03: n06_NessaHarrower08 0 0 1.5 / 06_NessaHarrower08: n 06_Medea03 0 0 1.8" forceInstantLookAts="false" multiNpcIds="06_NessaHarrower08,06_Medea03" speakingNpcId="06_Medea03" rel_version="Quest_MSQ2_Revamp"><g id="grace_think" />Hm. You are as bold and presumptuous as they come, aren't you? Ambitious too… and possibly bright. <g id="grace_yes" />Very well, I will at least consider the possibility.</string>
<string key="NPC_DefaultDialogue_16_NessaHarrower_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_16_NessaHarrower_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_spreadarms" />Did you hear that? Can I believe my ears? Am <g id="male_willcoverit" />I actually going to train under the Sorceress Medea? I find that scary… and incredibly exciting.</string>
<string key="NPC_DefaultDialogue_05_Medea_new" speaker="Medea" name="Medea" VO="npc_DefaultDialogue_05_Medea_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -2 -3 1.9" cameraStateLookAt="n 06_Medea03 -3 -1.5 .9" dummyPresetPos="n 06_Medea03 .4 1.5 0" dummyPresetRot="n 06_Medea03 0 0 170" dummyLookAtInfo="n 06_Medea03 0 0 1.5" npcLookAtInfo="06_Medea03: p 0 0 1.8 / 06_NessaHarrower08: n 06_Medea03 0 0 1.8" forceInstantLookAts="false" multiNpcIds="06_NessaHarrower08,06_Medea03" speakingNpcId="06_Medea03" rel_version="Quest_MSQ2_Revamp"><g id="grace_crossarmsInsulted" />If I am to train you, Nessa, the first insight I will share is that <g id="grace_headshakeno" />I don't believe your friend will be able to remain in Corinth and help protect it.</string>
<string key="06A_MSQ_22_TalkToSoulwarden_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Old Man by the River</string>
<string key="06A_MSQ_22_TalkToSoulwarden_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Travel north to Fisherman's Bend to find the Old Man that Medea believes can help expel the Corruption from your mind.</string>
<string key="06A_MSQ_22_TalkToSoulwarden_talk_Yonas" speaker="UI" rel_version="Quest_MSQ2_Revamp">Seek out the Old Hermit\nfishing on the East River</string>
<string key="06A_MSQ_22_TalkToSoulwarden_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Why do you say that?"</string>
<string key="06A_MSQ_22_TalkToSoulwarden_proposal_a_new" speaker="Medea" name="Medea" VO="npc_06A_MSQ_22_TalkToSoulwarden_proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_22_TalkToSoulwarden_proposal_b_new" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -2 -3 1.9" cameraStateLookAt="n 06_Medea03 -3 -1.5 .9" dummyPresetPos="n 06_Medea03 .4 1.5 0" dummyPresetRot="n 06_Medea03 0 0 170" dummyLookAtInfo="n 06_Medea03 0 0 1.5" npcLookAtInfo="06_Medea03: p 0 0 1.8 / 06_NessaHarrower08: n 06_Medea03 0 0 1.8" forceInstantLookAts="false" multiNpcIds="06_NessaHarrower08,06_Medea03" speakingNpcId="06_Medea03" rel_version="Quest_MSQ2_Revamp"><g id="grace_sorry" />There is a much greater battle brewing, one I can take no part in. But you… <g id="grace_convince1" />you are destined to play a role in it, for good or for evil.</string>
<string key="06A_MSQ_22_TalkToSoulwarden_proposal_b_new" speaker="Medea" name="Medea" VO="npc_06A_MSQ_22_TalkToSoulwarden_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_22_TalkToSoulwarden_proposal_next_a_new" sceneDelaySeconds="2" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -2 -3 1.9" cameraStateLookAt="n 06_Medea03 -3 -1.5 .9" dummyPresetPos="n 06_Medea03 .4 1.5 0" dummyPresetRot="n 06_Medea03 0 0 170" dummyLookAtInfo="n 06_Medea03 0 0 1.5" npcLookAtInfo="06_Medea03: p 0 0 1.8 / 06_NessaHarrower08: p 0 0 1.8" forceInstantLookAts="false" multiNpcIds="06_NessaHarrower08,06_Medea03" speakingNpcId="06_Medea03" rel_version="Quest_MSQ2_Revamp"><g id="grace_liftbothhands" />I sense within you a presence I am all too familiar with. Corruption has its<g id="grace_headshakeno" /> hooks in you and seeks to claim your soul.</string>
<string key="06A_MSQ_22_TalkToSoulwarden_proposal_prompt_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I hear its voice."</string>
<string key="06A_MSQ_22_TalkToSoulwarden_proposal_next_a_new" speaker="Medea" name="Medea" VO="npc_06A_MSQ_22_TalkToSoulwarden_proposal_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_22_TalkToSoulwarden_proposal_next_b_new" dialogue-prompt="@06A_MSQ_22_TalkToSoulwarden_proposal_prompt_new" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -2 -3 1.9" cameraStateLookAt="n 06_Medea03 -3 -1.5 .9" dummyPresetPos="n 06_Medea03 .4 1.5 0" dummyPresetRot="n 06_Medea03 0 0 170" dummyLookAtInfo="n 06_Medea03 0 0 1.5" npcLookAtInfo="06_Medea03: p 0 0 1.8 / 06_NessaHarrower08: p 0 0 1.5" forceInstantLookAts="false" multiNpcIds="06_NessaHarrower08,06_Medea03" speakingNpcId="06_Medea03" rel_version="Quest_MSQ2_Revamp"><g id="grace_yes" />Ah, the herald of Corruption herself. <g id="grace_handheart" />I will not speak her name, but know this, she will not relent until she has tormented you into madness.</string>
<string key="06A_MSQ_22_TalkToSoulwarden_proposal_next_b_new" speaker="Medea" name="Medea" VO="npc_06A_MSQ_22_TalkToSoulwarden_proposal_next_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_22_TalkToSoulwarden_proposal_next2_a_new" sceneDelaySeconds="4" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -2 -3 1.9" cameraStateLookAt="n 06_Medea03 -3 -1.5 .9" dummyPresetPos="n 06_Medea03 .4 1.5 0" dummyPresetRot="n 06_Medea03 0 0 170" dummyLookAtInfo="n 06_Medea03 0 0 1.5" npcLookAtInfo="06_Medea03: p 0 0 1.8 / 06_NessaHarrower08: n 06_Medea03 0 0 1.8" forceInstantLookAts="false" multiNpcIds="06_NessaHarrower08,06_Medea03" speakingNpcId="06_Medea03" rel_version="Quest_MSQ2_Revamp"><g id="grace_yes" />You must find some way to cleanse yourself of her influence, <g id="grace_shrugDontcare" />or you will become Corrupted.</string>
<string key="06A_MSQ_22_TalkToSoulwarden_proposal_prompt_next_new" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What can I do?"</string>
<string key="06A_MSQ_22_TalkToSoulwarden_proposal_next2_a_new" speaker="Medea" name="Medea" VO="npc_06A_MSQ_22_TalkToSoulwarden_proposal_next2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_22_TalkToSoulwarden_proposal_next2_b_new" dialogue-prompt="@06A_MSQ_22_TalkToSoulwarden_proposal_prompt_next_new" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -2 -3 1.9" cameraStateLookAt="n 06_Medea03 -3 -1.5 .9" dummyPresetPos="n 06_Medea03 .4 1.5 0" dummyPresetRot="n 06_Medea03 0 0 170" dummyLookAtInfo="n 06_Medea03 0 0 1.5" npcLookAtInfo="06_Medea03: p 0 0 1.8 / 06_NessaHarrower08: n 06_Medea03 0 0 1.8" forceInstantLookAts="false" multiNpcIds="06_NessaHarrower08,06_Medea03" speakingNpcId="06_Medea03" rel_version="Quest_MSQ2_Revamp"><g id="grace_secret" priority="high" />There's an old man fishing the river not far from here. His simpleminded demeanor belies<g id="grace_yes" /> great wisdom, particularly <g id="grace_convince1" />when it comes to Corruption.</string>
<string key="06A_MSQ_22_TalkToSoulwarden_proposal_next2_b_new" speaker="Medea" name="Medea" VO="npc_06A_MSQ_22_TalkToSoulwarden_proposal_next2_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@06A_MSQ_22_TalkToSoulwarden_proposal_next2_c_new" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -2 -3 1.9" cameraStateLookAt="n 06_Medea03 -3 -1.5 .9" dummyPresetPos="n 06_Medea03 .4 1.5 0" dummyPresetRot="n 06_Medea03 0 0 170" dummyLookAtInfo="n 06_Medea03 0 0 1.5" npcLookAtInfo="06_Medea03: p 0 0 1.8 / 006_NessaHarrower08: p 0 0 1.5" forceInstantLookAts="false" multiNpcIds="06_NessaHarrower08,06_Medea03" speakingNpcId="06_Medea03" rel_version="Quest_MSQ2_Revamp"><g id="grace_handheart" />As for me, I will bid you farewell… for now.</string>
<string key="06A_MSQ_22_TalkToSoulwarden_proposal_next2_c_new" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_06A_MSQ_22_TalkToSoulwarden_proposal_next2_c_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="p -2.2 .2 1.7" cameraStateLookAt="n 06_Medea03 -2.7 .5 .9" dummyPresetPos="n 06_Medea03 .4 1.5 0" dummyPresetRot="n 06_Medea03 0 0 170" dummyLookAtInfo="n 06_NessaHarrower08 0 0 1.5" npcLookAtInfo="06_Medea03: n06_NessaHarrower08 0 0 1.5 / 06_NessaHarrower08: p 0 0 1.5" forceInstantLookAts="false" multiNpcIds="06_NessaHarrower08,06_Medea03" speakingNpcId="06_NessaHarrower08" rel_version="Quest_MSQ2_Revamp"><g id="female_sympathyHandsheart" />I am so sorry to hear of your torment. You must do as Medea says and find this old man, <g id="female_nodyes" />and save yourself. Then, come and visit us in Corinth.</string>
<string key="06A_MSQ_22_TalkToSoulwarden_incomplete" speaker="Medea" name="Medea" VO="npc_06A_MSQ_22_TalkToSoulwarden_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_shrugDontcare" />There is nothing more for either of us here. Our destinies lie elsewhere, but we may cross paths again.</string>
<string key="NPC_DefaultDialogue_06_Medea" speaker="Medea" name="Medea" VO="npc_DefaultDialogue_06_Medea" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_handheart" />If I could help with your condition, I would, <g id="grace_headshakeno" />but it is beyond even my ability. It is a battle you must fight yourself.</string>
<string key="NPC_DefaultDialogue_17_NessaHarrower_a" speaker="Nessa Harrower" name="NessaHarrower" VO="npc_DefaultDialogue_17_NessaHarrower_a" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_leanforwardInspect" />Just being near Medea, I can sense great and terrible magic. I must confess, I find it rather… enticing.</string>
<string key="NPC_DefaultDialogue_12_LeovixSilva_a" speaker="Leovix Silva" name="LeovixSilva" VO="NPC_DefaultDialogue_12_LeovixSilva_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_12_LeovixSilva_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_saluteFistchest" />After everything we've been through, I'm proud and honored to stand here today.</string>
<string key="NPC_DefaultDialogue_12_LeovixSilva_b" speaker="Leovix Silva" name="LeovixSilva" VO="NPC_DefaultDialogue_12_LeovixSilva_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_complimentplayer" />If the town of Corinth pulls through this, it's thanks to you, comrade!</string>
<string key="NPC_DefaultDialogue_11_SaatvikAgrawal" speaker="Saatvik Agrawal" name="SaatvikAgrawal" VO="NPC_DefaultDialogue_11_SaatvikAgrawal" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" /> The town of Corinth is finally at peace, though I'm nervous to say that out loud. <g id="male_complimentplayer" />There's a long road ahead, but we will be forever in your debt.</string>
<string key="06A_TS_01_GatherAndRefine_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Supply Run</string>
<string key="06A_TS_01_GatherAndRefine_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Craft tools, then gather and refine the materials requested by Talesa Serrano.</string>
<string key="06A_TS_01_GatherAndRefine_make_axe" speaker="UI" rel_version="Quest_MSQ2_Revamp">Craft a {itemName} to help chop down trees</string>
<string key="06A_TS_01_GatherAndRefine_equip_axe" speaker="UI" rel_version="Quest_MSQ2_Revamp">Equip a logging axe</string>
<string key="06A_TS_01_GatherAndRefine_make_pickax" speaker="UI" rel_version="Quest_MSQ2_Revamp">Craft a {itemName} to help mine stone from boulders</string>
<string key="06A_TS_01_GatherAndRefine_equip_pickax" speaker="UI" rel_version="Quest_MSQ2_Revamp">Equip a mining pick</string>
<string key="06A_TS_01_GatherAndRefine_haveItems_stoneT1" speaker="UI" rel_version="Quest_MSQ2_Revamp">Gather {itemName} by Mining Boulders</string>
<string key="06A_TS_01_GatherAndRefine_haveItems_rawhideT1" speaker="UI" rel_version="Quest_MSQ2_Revamp">Gather {itemName} by Skinning Boars and Wolves</string>
<string key="06A_TS_01_GatherAndRefine_haveItems_woodT1" speaker="UI" rel_version="Quest_MSQ2_Revamp">Gather {itemName} by Chopping Down Trees</string>
<string key="06A_TS_01_GatherAndRefine_useCarpentry" speaker="UI" rel_version="Quest_MSQ2_Revamp">Use the Woodshop</string>
<string key="06A_TS_01_GatherAndRefine_haveItems_timberT2" speaker="UI" rel_version="Quest_MSQ2_Revamp">Craft {itemName} at Woodshop</string>
<string key="06A_TS_01_GatherAndRefine_useMasonry" speaker="UI" rel_version="Quest_MSQ2_Revamp">Use the Stonecutting Table</string>
<string key="06A_TS_01_GatherAndRefine_haveItems_blockT2" speaker="UI" rel_version="Quest_MSQ2_Revamp">Craft {itemName} at Stonecutting Table</string>
<string key="06A_TS_01_GatherAndRefine_useTanning" speaker="UI" rel_version="Quest_MSQ2_Revamp">Use the Tannery</string>
<string key="06A_TS_01_GatherAndRefine_haveItems_leatherT2" speaker="UI" rel_version="Quest_MSQ2_Revamp">Craft {itemName} at Tannery</string>
<string key="NPC_DefaultDialogue_01_TalesaSerrano_a" speaker="Talesa Serrano" name="TalesaSerrano" VO="NPC_DefaultDialogue_01_TalesaSerrano_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_TalesaSerrano_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp">Everyone needs goods, don't they? <g id="sit_headshakeno" />Sadly, we have none to spare.</string>
<string key="NPC_DefaultDialogue_01_TalesaSerrano_b" speaker="Talesa Serrano" name="TalesaSerrano" VO="NPC_DefaultDialogue_01_TalesaSerrano_b" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="sit_shrugbrief" />And it's not just food. Everyone eats, of course. But folks need timber, stone, and leather as well.</string>
<string key="06A_TS_01_GatherAndRefine_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"This famine is bad, isn't it?"</string>
<string key="06A_TS_01_GatherAndRefine_proposal_a" speaker="Talesa Serrano" name="TalesaSerrano" VO="npc_06A_TS_01_GatherAndRefine_proposal_a" VO_Status="Recorded" dialogue-next="@06A_TS_01_GatherAndRefine_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_shrugbrief" />Tell that to the annual tribute. <g id="sit_gestureleftM" />That last collection was a kick in the nethers.</string>
<string key="06A_TS_01_GatherAndRefine_proposal_b" speaker="Talesa Serrano" name="TalesaSerrano" VO="npc_06A_TS_01_GatherAndRefine_proposal_b" VO_Status="Recorded" dialogue-next="@06A_TS_01_GatherAndRefine_proposal_next_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="sit_headshakeno" />Our stores have shriveled up like apples in winter. <g id="sit_shrugbrief" />And it's not exactly safe to go collect more, is it?</string>
<string key="06A_TS_01_GatherAndRefine_proposal_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What do you need the most?"</string>
<string key="06A_TS_01_GatherAndRefine_proposal_next_a" speaker="Talesa Serrano" name="TalesaSerrano" VO="npc_06A_TS_01_GatherAndRefine_proposal_next_a" VO_Status="Recorded" dialogue-next="@06A_TS_01_GatherAndRefine_proposal_next_b" dialogue-prompt="@06A_TS_01_GatherAndRefine_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_gestureleftM" />Timber, cut stone, and leather. After all, folks need homes, clothes, and shoes. <g id="sit_nod" />We have a little food left but could always use more.</string>
<string key="06A_TS_01_GatherAndRefine_proposal_next_b" speaker="Talesa Serrano" name="TalesaSerrano" VO="npc_06A_TS_01_GatherAndRefine_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_shrugbrief" />Honestly, anything you could bring back would help. <g id="sit_dismissLeft" />Except dung. We got dung aplenty.</string>
<string key="06A_TS_01_GatherAndRefine_incomplete_a" speaker="Talesa Serrano" name="TalesaSerrano" VO="npc_06A_TS_01_GatherAndRefine_incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_headshakeno" />Our stores are as barren as a gravedigger's prospects.</string>
<string key="06A_TS_01_GatherAndRefine_response_a" speaker="Talesa Serrano" name="TalesaSerrano" VO="npc_06A_TS_01_GatherAndRefine_response_a" VO_Status="Recorded" dialogue-next="@06A_TS_01_GatherAndRefine_response_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp">Hey, look at this! <g id="sit_nod" />Something approaching an actual stockpile, I haven't seen that in months!</string>
<string key="06A_TS_01_GatherAndRefine_response_b" speaker="Talesa Serrano" name="TalesaSerrano" VO="npc_06A_TS_01_GatherAndRefine_response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_headtilthmm" />Keep up the good work. We have other empty spots where goods should go.</string>
<string key="NPC_DefaultDialogue_02_TalesaSerrano_a" speaker="Talesa Serrano" name="TalesaSerrano" VO="NPC_DefaultDialogue_02_TalesaSerrano_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_TalesaSerrano_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_nod" />Thanks again, friend! We'll find a good use for everything you brought.</string>
<string key="NPC_DefaultDialogue_02_TalesaSerrano_b" speaker="Talesa Serrano" name="TalesaSerrano" VO="NPC_DefaultDialogue_02_TalesaSerrano_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_nod" />We can strengthen our walls against the Lost. Folks will have new shoes to run away from horrors. <g id="sit_shrugbrief" />And the Speaker can finally get his escritoire!</string>
<string key="06A_TS_03_LearnTownBoard_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A Town in Need</string>
<string key="06A_TS_03_LearnTownBoard_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Check the Corinth Town Board to discover more ways to help Corinth prosper</string>
<string key="06A_TS_03_LearnTownBoard_openBoard" speaker="UI" rel_version="Quest_MSQ2_Revamp">Open up the Town Board to find more ways to help Corinth!</string>
<string key="06A_TS_02_ForgeSword_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Fire Up the Forge</string>
<string key="06A_TS_02_ForgeSword_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Craft an Iron Longsword at the Forge and bring it to Mason Zhang Haoyu in Corinth when you have completed your task.</string>
<string key="06A_TS_02_ForgeSword_gather_ore" speaker="UI" rel_version="Quest_MSQ2_Revamp">Open Heavy Satchel from inventory to gain Iron Ore</string>
<string key="06A_TS_02_ForgeSword_haveItems_ore" speaker="UI" rel_version="Quest_MSQ2_Revamp">Craft {itemName}s at the Smelter</string>
<string key="06A_TS_02_ForgeSword_haveItems_9IngotT2" speaker="UI" rel_version="Quest_MSQ2_Revamp">Craft {itemName}s at the Smelter</string>
<string key="06A_TS_02_ForgeSword_useSmelter" speaker="UI" rel_version="Quest_MSQ2_Revamp">Use the Smelter</string>
<string key="06A_TS_02_ForgeSword_useForge" speaker="UI" rel_version="Quest_MSQ2_Revamp">Use the Forge</string>
<string key="06A_TS_02_ForgeSword_craftRecipe" speaker="UI" rel_version="Quest_MSQ2_Revamp">Craft an Iron Longsword at the Forge</string>
<string key="NPC_DefaultDialogue_01_ZhangHaoyu_a" speaker="Zhang Haoyu" name="ZhangHaoyu" VO="NPC_DefaultDialogue_01_ZhangHaoyu_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_ZhangHaoyu_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">A new face? I haven't seen you around Corinth before.</string>
<string key="NPC_DefaultDialogue_01_ZhangHaoyu_b" speaker="Zhang Haoyu" name="ZhangHaoyu" VO="NPC_DefaultDialogue_01_ZhangHaoyu_b" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">I suppose it falls to me to tell you about our current troubles. Wouldn't want you to go around uninformed.</string>
<string key="06A_TS_02_ForgeSword_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"About the tribute?"</string>
<string key="06A_TS_02_ForgeSword_proposal_a" speaker="Zhang Haoyu" name="ZhangHaoyu" VO="npc_06A_TS_02_ForgeSword_proposal_a" VO_Status="Recorded" dialogue-next="@06A_TS_02_ForgeSword_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">There's trouble with the tribute? I hadn't heard that. I was talking about the Lost overrunning the farms.</string>
<string key="06A_TS_02_ForgeSword_proposal_b" speaker="Zhang Haoyu" name="ZhangHaoyu" VO="npc_06A_TS_02_ForgeSword_proposal_b" VO_Status="Recorded" dialogue-next="@06A_TS_02_ForgeSword_proposal_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Something happened out there. It's not safe to leave unless you know how to defend yourself.</string>
<string key="06A_TS_02_ForgeSword_proposal_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I know how to fight."</string>
<string key="06A_TS_02_ForgeSword_proposal_next_a" speaker="Zhang Haoyu" name="ZhangHaoyu" VO="npc_06A_TS_02_ForgeSword_proposal_next_a" VO_Status="Recorded" dialogue-next="@06A_TS_02_ForgeSword_proposal_next_b" dialogue-prompt="@06A_TS_02_ForgeSword_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">A solid start. But you should also learn how to make weapons. No blade lasts forever.</string>
<string key="06A_TS_02_ForgeSword_proposal_next_b" speaker="Zhang Haoyu" name="ZhangHaoyu" VO="npc_06A_TS_02_ForgeSword_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Here's some ore to get you started. Then, you should try to make an iron sword.</string>
<string key="06A_TS_02_ForgeSword_incomplete_a" speaker="Zhang Haoyu" name="ZhangHaoyu" VO="npc_06A_TS_02_ForgeSword_incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Open the satchel of ore I gave you, smelt it, then hammer out an iron sword.</string>
<string key="06A_TS_02_ForgeSword_response_a" speaker="Zhang Haoyu" name="ZhangHaoyu" VO="npc_06A_TS_02_ForgeSword_response_a" VO_Status="Recorded" dialogue-next="@06A_TS_02_ForgeSword_response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Now, let's see your handiwork… impressive. Quite impressive. Either you've done this before, or you've got a knack for it.</string>
<string key="06A_TS_02_ForgeSword_response_b" speaker="Zhang Haoyu" name="ZhangHaoyu" VO="npc_06A_TS_02_ForgeSword_response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">We could use someone like you in Corinth, should you decide to stay.</string>
<string key="NPC_DefaultDialogue_02_ZhangHaoyu_a" speaker="Zhang Haoyu" name="ZhangHaoyu" VO="NPC_DefaultDialogue_02_ZhangHaoyu_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_ZhangHaoyu_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">With the Lost prowling, it's not safe to head outside the settlement's walls without protection.</string>
<string key="NPC_DefaultDialogue_02_ZhangHaoyu_b" speaker="Zhang Haoyu" name="ZhangHaoyu" VO="NPC_DefaultDialogue_02_ZhangHaoyu_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Some youngsters have been demanding more weapons and armor to defend themselves, but… only a fool would arm anybody that green.</string>
<string key="06A_F_01_CollectJam_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Just Dessert</string>
<string key="06A_F_01_CollectJam_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Travel to Sweet Acre Farm to recover Kathrijn's Blueberry Compote and harvest Strawberries, Blueberries, Squash or Corn.</string>
<string key="06A_F_01_CollectJam_goto_farm" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to {POITags} to collect sweet treats</string>
<string key="06A_F_01_CollectJam_haveItem_blueberryCompote" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search chests for {itemName} at {POITags}</string>
<string key="06A_F_01_CollectJam_gather_fruit" speaker="UI" rel_version="Quest_MSQ2_Revamp">Gather Strawberries, Blueberries, Squash, or Corn</string>
<string key="NPC_DefaultDialogue_01_KathrijnJanssen_a" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="NPC_DefaultDialogue_01_KathrijnJanssen_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_KathrijnJanssen_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Things are pretty dire, aren't they? We've got Swarmancers, we've got Lost, and people are starting to lose hope.</string>
<string key="NPC_DefaultDialogue_01_KathrijnJanssen_b" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="NPC_DefaultDialogue_01_KathrijnJanssen_b" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">But I've got a plan to get everyone's spirits back up! You know what everyone loves?</string>
<string key="06A_F_01_CollectJam_prompt" speaker="UI" name="Player" rel_version="Quest_MSQ2_Revamp">"Security? Friends?"</string>
<string key="06A_F_01_CollectJam_proposal_a" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_01_CollectJam_proposal_a" VO_Status="Recorded" dialogue-next="@06A_F_01_CollectJam_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">No, dessert! Who could turn down some tasty treats?</string>
<string key="06A_F_01_CollectJam_proposal_b" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_01_CollectJam_proposal_b" VO_Status="Recorded" dialogue-next="@06A_F_01_CollectJam_proposal_next_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">No one, that's who! I have some ready and waiting back at the farm. I just can't get to them, it's too dangerous!</string>
<string key="06A_F_01_CollectJam_proposal_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I can go, if you like."</string>
<string key="06A_F_01_CollectJam_proposal_next_a" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_01_CollectJam_proposal_next_a" VO_Status="Recorded" dialogue-next="@06A_F_01_CollectJam_proposal_next_b" dialogue-prompt="@06A_F_01_CollectJam_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Of course you--wait, you really would? A nasty abomination is roaming the fields, and there are so many Withered!</string>
<string key="06A_F_01_CollectJam_proposal_next_b" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_01_CollectJam_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I tried to go back once before, but I…just can't. I hate seeing my friends and family like that.</string>
<string key="06A_F_01_CollectJam_incomplete" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_01_CollectJam_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Those strawberries are going to go bad if you don't get to them soon! And who could resist some homemade blueberry compote!</string>
<string key="06A_F_01_CollectJam_response" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_01_CollectJam_response" VO_Status="Recorded" dialogue-next="@06A_F_01_CollectJam_response_next" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SIT_Primary" rel_version="Quest_MSQ2_Revamp">You did it! You got the desserts! Oh, there will be a feast in Corinth tonight, I tell you! But first, how about we try a little here?</string>
<string key="06A_F_01_CollectJam_response_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What about dinner?"</string>
<string key="06A_F_01_CollectJam_response_next" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_01_CollectJam_response_next" VO_Status="Recorded" dialogue-prompt="@06A_F_01_CollectJam_response_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SIT_Primary" rel_version="Quest_MSQ2_Revamp">What about it? Who needs dinner when you have dessert? A little sweetness goes a long way in times like these.</string>
<string key="06A_F_02_RecoverSpices_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Pirates of Spice</string>
<string key="06A_F_02_RecoverSpices_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Travel to the area around Buccaneer Creek and Mother's Tears to locate the missing spices.</string>
<string key="06A_F_02_RecoverSpices_travel_partialcontainer" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to Buccaneer Creek and Mother's Tears</string>
<string key="06A_F_02_RecoverSpices_gather_yellowSaffron" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect {itemName}</string>
<string key="06A_F_02_RecoverSpices_gather_redPepper" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect {itemName}</string>
<string key="06A_F_02_RecoverSpices_gather_greenCardamom" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect {itemName}</string>
<string key="06A_F_02_RecoverSpices_kill_pirates" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat {targetName} Pirates</string>
<string key="NPC_DefaultDialogue_02_KathrijnJanssen_a" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="NPC_DefaultDialogue_02_KathrijnJanssen_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_KathrijnJanssen_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SIT_Primary" cameraStateLookAt="0.35 0.1 1.2" dummyLookAtInfo="s 0 0 1.3" rel_version="Quest_MSQ2_Revamp">It's not just dessert that will make the settlement feel better.</string>
<string key="NPC_DefaultDialogue_02_KathrijnJanssen_b" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="NPC_DefaultDialogue_02_KathrijnJanssen_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SIT_Primary" cameraStateLookAt="0.35 0.1 1.2" dummyLookAtInfo="s 0 0 1.3" rel_version="Quest_MSQ2_Revamp">After weeks of tough, dried meat that tastes like leather, everyone is sure to enjoy a meal full of robust flavor.</string>
<string key="06A_F_02_RecoverSpices_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"And you have one…?"</string>
<string key="06A_F_02_RecoverSpices_proposal_a" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_02_RecoverSpices_proposal_a" VO_Status="Recorded" dialogue-next="@06A_F_02_RecoverSpices_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SIT_Primary" cameraStateOrigin="s -0.85 -0.71 1.4" cameraStateLookAt="p -0.3 0.1 1.3" dummyLookAtInfo="s 0 0 1.3" rel_version="Quest_MSQ2_Revamp">I'm going to help make it! But first, I need something those pirates stole from me.</string>
<string key="06A_F_02_RecoverSpices_proposal_b" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_02_RecoverSpices_proposal_b" VO_Status="Recorded" dialogue-next="@06A_F_02_RecoverSpices_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SIT_Primary" cameraStateOrigin="s -0.85 -0.71 1.4" cameraStateLookAt="p -0.3 0.1 1.3" dummyLookAtInfo="s 0 0 1.3" rel_version="Quest_MSQ2_Revamp">They've taken bags of my best spices! Honestly, I can't blame them, my spices do smell delicious. At least those soulless brutes have good taste.</string>
<string key="06A_F_02_RecoverSpices_proposal_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Apparently so."</string>
<string key="06A_F_02_RecoverSpices_proposal_next_a" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_02_RecoverSpices_proposal_next_a" VO_Status="Recorded" dialogue-next="@06A_F_02_RecoverSpices_proposal_next_b" dialogue-prompt="@06A_F_02_RecoverSpices_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SIT_Primary" cameraStateLookAt="0.35 0.1 1.2" dummyLookAtInfo="s 0 0 1.3" rel_version="Quest_MSQ2_Revamp">Ha ha! I have my moments. Last I saw, they were heading to Buccaneer Creek and Mother’s Tears.</string>
<string key="06A_F_02_RecoverSpices_proposal_next_b" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_02_RecoverSpices_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SIT_Primary" cameraStateLookAt="0.35 0.1 1.2" dummyLookAtInfo="s 0 0 1.3" rel_version="Quest_MSQ2_Revamp">You can't miss the spices. Even if you miss the vibrant colors, you just have to follow your nose!</string>
<string key="06A_F_02_RecoverSpices_incomplete_a" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_02_RecoverSpices_incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SIT_Primary" cameraStateOrigin="s -0.85 -0.71 1.4" cameraStateLookAt="p -0.3 0.1 1.3" dummyLookAtInfo="s 0 0 1.3" rel_version="Quest_MSQ2_Revamp">I need my saffron, pepper, and cardamom from the pirates at Mother’s Tears.</string>
<string key="06A_F_02_RecoverSpices_response_a" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_02_RecoverSpices_response_a" VO_Status="Recorded" dialogue-next="@06A_F_02_RecoverSpices_response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" cameraStateLookAt="0.35 0.1 1.2" dummyLookAtInfo="s 0 0 1.3" rel_version="Quest_MSQ2_Revamp">Sweet success! I can smell those spices from here! The fiery peppers, the rich scent of saffron, the warming aroma of cardamom.</string>
<string key="06A_F_02_RecoverSpices_response_b" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_02_RecoverSpices_response_b" VO_Status="Recorded" dialogue-next="@06A_F_02_RecoverSpices_response_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" cameraStateLookAt="0.35 0.1 1.2" dummyLookAtInfo="s 0 0 1.3" rel_version="Quest_MSQ2_Revamp">I'll have to save some for another batch of desserts.</string>
<string key="06A_F_02_RecoverSpices_response_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What will you make?"</string>
<string key="06A_F_02_RecoverSpices_response_next_a" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_02_RecoverSpices_response_next_a" VO_Status="Recorded" dialogue-next="@06A_F_02_RecoverSpices_response_next_b" dialogue-prompt="@06A_F_02_RecoverSpices_response_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" cameraStateLookAt="0.35 0.1 1.2" dummyLookAtInfo="s 0 0 1.3" rel_version="Quest_MSQ2_Revamp">I'd love a good, hearty stew. But for starters, I'll make sure our dried meat is well seasoned!</string>
<string key="06A_F_02_RecoverSpices_response_next_b" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="npc_06A_F_02_RecoverSpices_response_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" cameraStateLookAt="0.35 0.1 1.2" dummyLookAtInfo="s 0 0 1.3" rel_version="Quest_MSQ2_Revamp">These spices will put an end to any complaints about more salted wolf, for sure!</string>
<string key="NPC_DefaultDialogue_03_KathrijnJanssen_a" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="NPC_DefaultDialogue_03_KathrijnJanssen_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_03_KathrijnJanssen_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" cameraStateLookAt="0.35 0.1 1.2" dummyLookAtInfo="s 0 0 1.3" rel_version="Quest_MSQ2_Revamp">This island has all kinds of local plants just waiting to be used in cooking! Some of them are even edible. Hah.</string>
<string key="NPC_DefaultDialogue_03_KathrijnJanssen_b" speaker="Kathrijn Janssen" name="KathrijnJanssen" VO="NPC_DefaultDialogue_03_KathrijnJanssen_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" cameraStateLookAt="0.35 0.1 1.2" dummyLookAtInfo="s 0 0 1.3" rel_version="Quest_MSQ2_Revamp">Ha! Edible doesn't necessarily mean delicious, though. I'll have to try them out for new recipes.</string>
<string key="06A_T_01_DefeatPumas_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Predator and Prey</string>
<string key="06A_T_01_DefeatPumas_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Complete Tsui Fen's task to collect meat and fur from the Puma population in Eldergate then return to Tsui Fen's camp.</string>
<string key="06A_T_01_DefeatPumas_goto_eldergate" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to the Eldergate region to begin your hunt</string>
<string key="06A_T_01_DefeatPumas_haveItems_meat" speaker="UI" rel_version="Quest_MSQ2_Revamp">Hunt {targetName} for {itemName}</string>
<string key="06A_T_01_DefeatPumas_gather_fur" speaker="UI" rel_version="Quest_MSQ2_Revamp">Skin {targetName} for {itemName}</string>
<string key="06A_T_02_DefeatBear_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Bear of Scratchrock</string>
<string key="06A_T_02_DefeatBear_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Hunt Pumas in the area and bring down the bear of Scratchrock Burrow. Report back to Tsui Fen when the task is complete.</string>
<string key="06A_T_02_DefeatBear_goto_eldergate" speaker="UI" rel_version="Quest_MSQ2_Revamp">Hunt Pumas and look for signs of the Bear's Victim</string>
<string key="06A_T_02_DefeatBear_interact_clothTrailA" speaker="UI" rel_version="Quest_MSQ2_Revamp">Follow trail of Bloodied Cloth to the Bear's Den</string>
<string key="06A_T_02_DefeatBear_interact_clothTrailB" speaker="UI" rel_version="Quest_MSQ2_Revamp">Follow trail of Bloodied Cloth to the Bear's Den</string>
<string key="06A_T_02_DefeatBear_interact_clothTrailC" speaker="UI" rel_version="Quest_MSQ2_Revamp">Follow trail of Bloodied Cloth to the Bear's Den</string>
<string key="06A_T_02_DefeatBear_interact_clothTrailD" speaker="UI" rel_version="Quest_MSQ2_Revamp">Follow trail of Bloodied Cloth to the Bear's Den</string>
<string key="06A_T_02_DefeatBear_interact_clothTrailE" speaker="UI" rel_version="Quest_MSQ2_Revamp">Follow trail of Bloodied Cloth to the Bear's Den</string>
<string key="06A_T_02_DefeatBear_kill_bear" speaker="UI" rel_version="Quest_MSQ2_Revamp">Enter the Burrow and Defeat {targetName}</string>
<string key="NPC_DefaultDialogue_00_TsuiFen_a" speaker="Tsui Fen" name="TsuiFen" VO="NPC_DefaultDialogue_00_TsuiFen_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_TsuiFen_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_bowShallow" />There is a serene little pond up here, a nice place to sit and meditate... <g id="male_shrugBrief" />as long as the pumas aren't prowling about.</string>
<string key="NPC_DefaultDialogue_00_TsuiFen_b" speaker="Tsui Fen" name="TsuiFen" VO="NPC_DefaultDialogue_00_TsuiFen_b" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_handshipsdisapprove" />Beware if you go further - there's a very angry Bear. Many have been mauled by trespassing in its lair.</string>
<string key="06A_T_02_DefeatBear_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Sounds dangerous."</string>
<string key="NPC_DefaultDialogue_01_TsuiFen_b" speaker="Tsui Fen" name="TsuiFen" VO="NPC_DefaultDialogue_01_TsuiFen_b" VO_Status="Recorded" dialogue-next="@06A_T_01_DefeatPumas_proposal_a" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_liftHandsXs" />You look tough enough to help hunt pumas. They provide good food for the settlement, and hides for the tanner's guild.</string>
<string key="06A_T_01_DefeatPumas_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"How many do you need?"</string>
<string key="06A_T_01_DefeatPumas_proposal_a" speaker="Tsui Fen" name="TsuiFen" VO="npc_06A_B_01_DefeatPumas_proposal_a" VO_Status="Recorded" dialogue-next="@06A_T_01_DefeatPumas_proposal_b" dialogue-prompt="@06A_T_01_DefeatPumas_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />You'd be surprised at how much meat I can get out of one puma!</string>
<string key="06A_T_01_DefeatPumas_proposal_b" speaker="Tsui Fen" name="TsuiFen" VO="npc_06A_B_01_DefeatPumas_proposal_b" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_TsuiFen_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_headshakeSmall" />Don't slaughter indiscriminately, we need the local population to be healthy. Just a few will do.</string>
<string key="06A_T_01_DefeatPumas_prompt_next" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What about the bear?"</string>
<string key="NPC_DefaultDialogue_02_TsuiFen_a" speaker="Tsui Fen" name="TsuiFen" VO="NPC_DefaultDialogue_02_TsuiFen_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_TsuiFen_b" dialogue-prompt="@06A_T_01_DefeatPumas_prompt_next" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shakehead" />Oh dear, oh dear. There was another death - the kind that people rarely return from.</string>
<string key="NPC_DefaultDialogue_02_TsuiFen_b" speaker="Tsui Fen" name="TsuiFen" VO="NPC_DefaultDialogue_02_TsuiFen_b" VO_Status="Recorded" dialogue-next="@06A_T_02_DefeatBear_proposal_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_disagreeCrossarms" />Getting mauled by a bear is enough to make even the hardiest souls become Lost.</string>
<string key="06A_T_02_DefeatBear_proposal_a_prompt" speaker="UI - Player Prompt">"Who died?"</string>
<string key="06A_T_02_DefeatBear_proposal_a" speaker="Tsui Fen" name="TsuiFen" VO="npc_06A_B_01_DefeatBear_proposal_a" VO_Status="Recorded" dialogue-next="@06A_T_02_DefeatBear_proposal_b" dialogue-prompt="@06A_T_02_DefeatBear_proposal_a_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shrugBrief" />Another hunter, Albrekt. He was doing the same thing you were, trying to get more food for everyone.</string>
<string key="06A_T_02_DefeatBear_proposal_b" speaker="Tsui Fen" name="TsuiFen" VO="npc_06A_B_01_DefeatBear_proposal_b" VO_Status="Recorded" dialogue-next="@06A_T_02_DefeatBear_proposal_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_converseleft" />I imagine he got a bit too close to the bear den, but that's just speculation.</string>
<string key="06A_T_02_DefeatBear_proposal_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I could hunt down the bear."</string>
<string key="06A_T_02_DefeatBear_proposal_next_a" speaker="Tsui Fen" name="TsuiFen" VO="npc_06A_B_01_DefeatBear_proposal_next_a" VO_Status="Recorded" dialogue-next="@06A_T_02_DefeatBear_proposal_next_b" dialogue-prompt="@06A_T_02_DefeatBear_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_leanforwardInspect" />You might want to bring a few friends.</string>
<string key="06A_T_02_DefeatBear_proposal_next_b" speaker="Tsui Fen" name="TsuiFen" VO="npc_06A_B_01_DefeatBear_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shakehead" />I don't know where the lair is, so you'll have to track the bear down. I guess that means looking for… for whatever remains of poor Albrekt. Try looking near the lake.</string>
<string key="06A_T_02_DefeatBear_incomplete_a" speaker="Tsui Fen" name="TsuiFen" VO="npc_06A_B_01_DefeatBear_incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shakehead" />This bear is unnaturally savage. It has plenty of natural prey, so it shouldn't keep mauling passersby.</string>
<string key="06A_T_01_DefeatPumas_response" speaker="Tsui Fen" name="TsuiFen" VO="npc_06A_B_01_DefeatPumas_response" VO_Status="Recorded" dialogue-next="@06A_T_02_DefeatBear_response_a" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_takeItem8s" />Wonderful! This will make a pleasant change from all the wolf meat we've been eating. A little variety is good for morale.</string>
<string key="06A_T_02_DefeatBear_response_a_prompt" speaker="UI - Player Prompt">"I defeated the Bear as well."</string>
<string key="06A_T_02_DefeatBear_response_a" speaker="Tsui Fen" name="TsuiFen" VO="npc_06A_B_01_DefeatBear_response_a" VO_Status="Recorded" dialogue-next="@06A_T_02_DefeatBear_response_b" dialogue-prompt="@06A_T_02_DefeatBear_response_a_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_clasphandsGrateful" />Taking down that bear was no small feat. It's such a relief to hunt in the area, knowing it will be a while before the bear comes back.</string>
<string key="06A_T_02_DefeatBear_response_b" speaker="Tsui Fen" name="TsuiFen" VO="npc_06A_B_01_DefeatBear_response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shrugBrief" />Though I'm still going to avoid its den, and so should you. No sense tempting fate.</string>
<string key="NPC_DefaultDialogue_03_TsuiFen_a" speaker="Tsui Fen" name="TsuiFen" VO="NPC_DefaultDialogue_03_TsuiFen_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_03_TsuiFen_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_clasphandsGrateful" />Thanks again for helping out. We've got more reliable food now, thanks to you, and camping near the lake has been safer.</string>
<string key="NPC_DefaultDialogue_03_TsuiFen_b" speaker="Tsui Fen" name="TsuiFen" VO="NPC_DefaultDialogue_03_TsuiFen_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I just wish it hadn't been too late for Albrekt. I still haven't seen him return.</string>
<string key="06A_B_01_ReturnBrushes_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Brushed by Fate</string>
<string key="06A_B_01_ReturnBrushes_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Return Fude Hinode's set of brushes to her from where she left them at Eldergate.</string>
<string key="06A_B_01_ReturnBrushes_goto_settlement" speaker="UI" rel_version="Quest_MSQ2_Revamp">Take the Fine Brush Set to Corinth</string>
<string key="06A_B_01_ReturnBrushes_findHinode" speaker="UI" rel_version="Quest_MSQ2_Revamp">Find Fude Hinode at the Tavern</string>
<string key="NPC_DefaultDialogue_01_FancyBrushSet" speaker="Fancy Brush Set" name="FancyBrushSet" VO="NPC_DefaultDialogue_01_FancyBrushSet" VO_Status="Do Not Record" cutsceneCameraPresetId="NSL_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">[A set of well maintained brushes rests here. Somone must have left them behind. There seems to be some vellum with them.]</string>
<string key="06A_B_01_ReturnBrushes_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Looks like there's a label on them."</string>
<string key="06A_B_01_ReturnBrushes_proposal" speaker="Fancy Brush Set" name="FancyBrushSet" VO="npc_06A_B_01_ReturnBrushes_proposal" VO_Status="Do Not Record" cutsceneCameraPresetId="NSL_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">[If found, please return to the tavern in Corinth - signed F. Hinode.]</string>
<string key="06A_B_01_ReturnBrushes_incomplete" speaker="Fancy Brush Set" name="FancyBrushSet" VO="npc_06A_B_01_ReturnBrushes_incomplete" VO_Status="Do Not Record" cutsceneCameraPresetId="NSL_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">[The brushes are unlikely to make it back to the settlement without your help.]</string>
<string key="06A_B_01_ReturnBrushes_response_a" speaker="Fude Hinode" name="FudeHinode" VO="npc_06A_B_01_ReturnBrushes_response_a" VO_Status="Recorded" dialogue-next="@06A_B_01_ReturnBrushes_response_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">My brushes! Thank you, thank you! I’ve painted so many places I forgot where I left them.</string>
<string key="06A_B_01_ReturnBrushes_response_b" speaker="Fude Hinode" name="FudeHinode" VO="npc_06A_B_01_ReturnBrushes_response_b" VO_Status="Recorded" dialogue-next="@06A_B_01_ReturnBrushes_response_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">I tried searching, but as soon as I got anywhere, inspiration would strike and I’d be painting with my second-best set of brushes.</string>
<string key="06A_B_01_ReturnBrushes_response_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Are those your easels out there?"</string>
<string key="06A_B_01_ReturnBrushes_response_next_a" speaker="Fude Hinode" name="FudeHinode" VO="npc_06A_B_01_ReturnBrushes_response_next_a" VO_Status="Recorded" dialogue-next="@06A_B_01_ReturnBrushes_response_next_b" dialogue-prompt="@06A_B_01_ReturnBrushes_response_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Not just mine. I'm part of a whole group of landscape painters on Aeternum.</string>
<string key="06A_B_01_ReturnBrushes_response_next_b" speaker="Fude Hinode" name="FudeHinode" VO="npc_06A_B_01_ReturnBrushes_response_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">You haven't lived until you've captured the clouds over the bay at sunset, or seen the sun peeking over the mountains at dawn.</string>
<string key="NPC_DefaultDialogue_01_FudeHinode_a" speaker="Fude Hinode" name="FudeHinode" VO="NPC_DefaultDialogue_01_FudeHinode_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_FudeHinode_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">This is wonderful! With my favorite set of brushes back in hand, I can paint better landscapes!</string>
<string key="NPC_DefaultDialogue_01_FudeHinode_b" speaker="Fude Hinode" name="FudeHinode" VO="NPC_DefaultDialogue_01_FudeHinode_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Where should I go next? North to Everfall for all that glorious foliage, or south to First Light and those impressive ruins?</string>
<string key="06A_G_01_DefeatPirates_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Shot Across the Bow</string>
<string key="06A_G_01_DefeatPirates_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Sabotage cannons and light striped powderkegs on fire at the pirate stronghold. Defeat Shamgar then return to Michael Lewis.</string>
<string key="06A_G_01_DefeatPirates_goto_prideOfPucket" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to {POITags} to thwart the pirates</string>
<string key="06A_G_01_DefeatPirates_interact_sabotageCannon" speaker="UI" rel_version="Quest_MSQ2_Revamp">Sabotage cannons throughout {POITags}</string>
<string key="06A_G_01_DefeatPirates_interact_stripedPowderkeg" speaker="UI" rel_version="Quest_MSQ2_Revamp">Set fire to the Striped Powderkegs throughout {POITags}</string>
<string key="06A_G_01_DefeatPirates_goto_heckerHaven" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to {POITags} to thwart the pirates</string>
<string key="06A_G_01_DefeatPirates_kill_Shamgar" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat {targetName}</string>
<string key="NPC_DefaultDialogue_03_MichaelLewis_a" speaker="Michael Lewis" name="MichaelLewis" VO="NPC_DefaultDialogue_03_MichaelLewis_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_03_MichaelLewis_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_disagreeCrossarms" />I won't just watch Windsward go to hell. The Swarmancers, the Withered, the pirates… it's a damned mess, and we have to start somewhere.</string>
<string key="NPC_DefaultDialogue_03_MichaelLewis_b" speaker="Michael Lewis" name="MichaelLewis" VO="NPC_DefaultDialogue_03_MichaelLewis_b" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_shrugBrief" />Heard Francis was working with the pirates? Well, I know how to stop that.</string>
<string key="06A_G_01_DefeatPirates_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Then do tell."</string>
<string key="06A_G_01_DefeatPirates_proposal_a" speaker="Michael Lewis" name="MichaelLewis" VO="npc_06A_G_01_DefeatPirates_proposal_a" VO_Status="Recorded" dialogue-next="@06A_G_01_DefeatPirates_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_youknow" />You know how the Swarmancers destroyed the farm? Ruined the windmills? Made it hard to get anything done?</string>
<string key="06A_G_01_DefeatPirates_proposal_b" speaker="Michael Lewis" name="MichaelLewis" VO="npc_06A_G_01_DefeatPirates_proposal_b" VO_Status="Recorded" dialogue-next="@06A_G_01_DefeatPirates_proposal_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_nodunderstand" />Well, I plan on returning the favor to the pirates.</string>
<string key="06A_G_01_DefeatPirates_proposal_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Count me in."</string>
<string key="06A_G_01_DefeatPirates_proposal_next_a" speaker="Michael Lewis" name="MichaelLewis" VO="npc_06A_G_01_DefeatPirates_proposal_next_a" VO_Status="Recorded" dialogue-next="@06A_G_01_DefeatPirates_proposal_next_b" dialogue-prompt="@06A_G_01_DefeatPirates_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="g_male_headnodyes" />Already thought of that. We start by destroying the cannons. Those stockpiled powderkegs are just asking for a stray spark.</string>
<string key="06A_G_01_DefeatPirates_proposal_next_b" speaker="Michael Lewis" name="MichaelLewis" VO="npc_06A_G_01_DefeatPirates_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">And there's a big, mean bruiser who leads their raids. <g id="male_clenchFistRight" />Bloody his nose, and they'll have a hard time retaliating.</string>
<string key="06A_G_01_DefeatPirates_incomplete_a" speaker="Michael Lewis" name="MichaelLewis" VO="npc_06A_G_01_DefeatPirates_incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Damn pirates, think they can go around raiding decent folk with impunity. Let's see how they like having their homes raided.</string>
<string key="06A_G_01_DefeatPirates_response" speaker="Michael Lewis" name="MichaelLewis" VO="npc_06A_G_01_DefeatPirates_response" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_cheerFistpump" />That'll teach them! I could see those explosions from here! With any luck, that will bring us a spell of peace from the pirates.</string>
<string key="NPC_DefaultDialogue_04_MichaelLewis" speaker="Michael Lewis" name="MichaelLewis" VO="NPC_DefaultDialogue_04_MichaelLewis" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />My farm's lost, but it wasn't all for naught. I'm going to keep those pirates nice and bottled up in their little hideaway.</string>
<string key="06A_W_01_GetPatterns_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Warp and Weft</string>
<string key="06A_W_01_GetPatterns_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Collect Loom Patterns and Fabric Samples from Sirius and Stoneview Seabreak.</string>
<string key="06A_W_01_GetPatterns_goto_Sirius" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to {POITags} to collect Loom Patterns</string>
<string key="06A_W_01_GetPatterns_haveItems_patterns" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect {itemName} from {targetName} enemies</string>
<string key="06A_W_01_GetPatterns_goto_Stoneview" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to {POITags} to collect Fabric Samples</string>
<string key="06A_W_01_GetPatterns_haveItems_fabric" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect {itemName} from {targetName} enemies</string>
<string key="NPC_DefaultDialogue_01_LionelDeLaRue_a" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="NPC_DefaultDialogue_01_LionelDeLaRue_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_LionelDeLaRue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I know you're aware of our supply shortages here in Windsward. I've even heard you helped restock our food and wood stores, and for that you have my profound thanks.</string>
<string key="NPC_DefaultDialogue_01_LionelDeLaRue_b" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="NPC_DefaultDialogue_01_LionelDeLaRue_b" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">But we are running dangerously low on clothing.</string>
<string key="06A_W_01_GetPatterns_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What about crafting more?"</string>
<string key="06A_W_01_GetPatterns_proposal_a" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="npc_06A_W_01_GetPatterns_proposal_a" VO_Status="Recorded" dialogue-next="@06A_W_01_GetPatterns_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oh let me tell you. Crafting takes time, and my method would be a bit faster.</string>
<string key="06A_W_01_GetPatterns_proposal_b" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="npc_06A_W_01_GetPatterns_proposal_b" VO_Status="Recorded" dialogue-next="@06A_W_01_GetPatterns_proposal_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Ha ha ha! I propose we go in and steal the pants off of those ancient guardians. Well, perhaps not exactly pants, as they don't seem to wear pants, but you get the idea.</string>
<string key="06A_W_01_GetPatterns_proposal_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Anything else you need?"</string>
<string key="06A_W_01_GetPatterns_proposal_next_a" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="npc_06A_W_01_GetPatterns_proposal_next_a" VO_Status="Recorded" dialogue-next="@06A_W_01_GetPatterns_proposal_next_b" dialogue-prompt="@06A_W_01_GetPatterns_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Hmm… Since you asked, any loom patterns you find will help immensely!</string>
<string key="06A_W_01_GetPatterns_proposal_next_b" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="npc_06A_W_01_GetPatterns_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I'll be able to get our production up and running with the new patterns without having to come up with the designs myself. That will save so much time!</string>
<string key="06A_W_01_GetPatterns_incomplete_a" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="npc_06A_W_01_GetPatterns_incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Every second you stay here is another thread frayed, another shirt torn, another cloth dirtied.</string>
<string key="06A_W_01_GetPatterns_response_a" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="npc_06A_W_01_GetPatterns_response_a" VO_Status="Recorded" dialogue-next="@06A_W_01_GetPatterns_response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oh. My thanks! How utterly divine! Look at this cloth! It has withstood the centuries and yet looks freshly made.</string>
<string key="06A_W_01_GetPatterns_response_b" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="npc_06A_W_01_GetPatterns_response_b" VO_Status="Recorded" dialogue-next="@06A_W_01_GetPatterns_response_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Oh. If only I knew the secrets of those ancient dyes… Such vibrant colors, they’re even more impressive up close!</string>
<string key="06A_W_01_GetPatterns_response_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Do you need dyes?"</string>
<string key="06A_W_01_GetPatterns_response_next_a" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="npc_06A_W_01_GetPatterns_response_next_a" VO_Status="Recorded" dialogue-next="@06A_W_01_GetPatterns_response_next_b" dialogue-prompt="@06A_W_01_GetPatterns_response_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oh you are a dear, but not yet. First I need to get these to the people of Corinth.</string>
<string key="06A_W_01_GetPatterns_response_next_b" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="npc_06A_W_01_GetPatterns_response_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Once the settlement is reclothed, then perhaps then I'll have time to pursue my studies into ancient dyes.</string>
<string key="NPC_DefaultDialogue_02_LionelDeLaRue_a" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="NPC_DefaultDialogue_02_LionelDeLaRue_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_LionelDeLaRue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The Ancients had such wonderful garments, such fantastic cloth, such marvelous dyes.</string>
<string key="NPC_DefaultDialogue_02_LionelDeLaRue_b" speaker="Lionel De La Rue" name="LionelDeLaRue" VO="NPC_DefaultDialogue_02_LionelDeLaRue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">My dream is to recreate those stunning fashions and make them into modern sensations.</string>
<string key="06A_P_01_RecoverTools_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Towering Tools</string>
<string key="06A_P_01_RecoverTools_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Collect any remaining tools of the Ancients from Fallswatch Overlook and Mirador, then return to Antiquarian Pajitnova in Windsward.</string>
<string key="06A_P_01_RecoverTools_goto_fallswatch" speaker="UI" rel_version="Quest_MSQ2_Revamp">Investigate {POITags} for any remaining tools of the Ancients</string>
<string key="06A_P_01_RecoverTools_gather_energizedSphere" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect {itemName}</string>
<string key="06A_P_01_RecoverTools_goto_mirador" speaker="UI" rel_version="Quest_MSQ2_Revamp">Investigate {POITags} for any remaining tools of the Ancients</string>
<string key="06A_P_01_RecoverTools_gather_ancientOrb" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect {itemName}</string>
<string key="NPC_DefaultDialogue_01_YelenaPajitnova_a" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_0611_01_Stranger_Default_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_YelenaPajitnova_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oh dear, you spooked me! Needless to say, I'm a little nervous wandering around out here on my own.</string>
<string key="NPC_DefaultDialogue_01_YelenaPajitnova_b" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_0611_01_Stranger_Default_b" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">I must complete my collection, however, whatever risk it requires.</string>
<string key="06A_P_01_RecoverTools_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What collection?"</string>
<string key="06A_P_01_RecoverTools_proposal_a" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0611_0101_ancientobservations_ProposalResponse_a" VO_Status="Recorded" dialogue-next="@06A_P_01_RecoverTools_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oh, well, I am an Antiquarian. Yelena Pajitnova. Nice to... meet you.</string>
<string key="06A_P_01_RecoverTools_proposal_b" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0611_0101_ancientobservations_ProposalResponse_b" VO_Status="Recorded" dialogue-next="@06A_P_01_RecoverTools_proposal_next_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">I collect tools used by the Ancients - construction tools - whatever they used to build these magnificent towers. Only, I've met some resistance.</string>
<string key="06A_P_01_RecoverTools_proposal_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"I can help if you like."</string>
<string key="06A_P_01_RecoverTools_proposal_next_a" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_06A_P_01_RecoverTools_proposal_next_a" VO_Status="Recorded" dialogue-next="@06A_P_01_RecoverTools_proposal_next_b" dialogue-prompt="@06A_P_01_RecoverTools_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oh, would you? Those Guardians are... well... pesky. So I'd reward you handsomely.</string>
<string key="06A_P_01_RecoverTools_proposal_next_b" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_06A_P_01_RecoverTools_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Any tools you can recover, I'm most interested in those two sites. Oh, and thank you in advance!</string>
<string key="06A_P_01_RecoverTools_incomplete" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0611_0101_ancientobservations_InProgResponse" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">This view is magnificent, isn't it? How they built such wonders is beyond me. If you'll recover any tools you can find, I might have a better idea.</string>
<string key="06A_P_01_RecoverTools_response_a" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0611_0101_ancientobservations_AvailResponse_a" VO_Status="Recorded" dialogue-next="@06A_P_01_RecoverTools_response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">You have a gleam in your eye... you've found something? Let me see!</string>
<string key="06A_P_01_RecoverTools_response_b" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0611_0101_ancientobservations_AvailResponse_b" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_YelenaPajitnova_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Yes, these are precisely the types of things I'm looking for. The Ancients did not share our methods of construction at all.</string>
<string key="06A_P_01_RecoverTools_response_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Any idea what methods they used?"</string>
<string key="NPC_DefaultDialogue_02_YelenaPajitnova_a" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_0611_03_Stranger_Default_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_YelenaPajitnova_b" dialogue-prompt="@06A_P_01_RecoverTools_response_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The items you helped add to my collection suggest multiple possibilities for the Ancients' construction methods.</string>
<string key="NPC_DefaultDialogue_02_YelenaPajitnova_b" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_0611_03_Stranger_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Do return some time and we shall explore these matters further.</string>
<string key="06A_P_02_DefeatKisare_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Taken to Task</string>
<string key="06A_P_02_DefeatKisare_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Defeat Kisare the Taskmaster to acquire the Taskmaster's Heart. Then report back to Antiquarian Pajitnova in Windsward.</string>
<string key="06A_P_02_DefeatKisare_goto_temple" speaker="UI" rel_version="Quest_MSQ2_Revamp">Travel to {POITags} to locate the Taskmaster's Heart</string>
<string key="06A_P_02_DefeatKisare_kill_ancients" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat {targetName} Guardians</string>
<string key="06A_P_02_DefeatKisare_haveItem_heart" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat {targetName} and collect {itemName}</string>
<string key="NPC_DefaultDialogue_03_YelenaPajitnova_a" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_0611_02_Stranger_Default_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_03_YelenaPajitnova_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">It's clear they were capable of harnessing some type of energy to aid in their construction.</string>
<string key="NPC_DefaultDialogue_03_YelenaPajitnova_b" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_0611_02_Stranger_Default_b" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">But I believe there was some labor involved as well.</string>
<string key="06A_P_02_DefeatKisare_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"What kind of labor?"</string>
<string key="06A_P_02_DefeatKisare_proposal_a" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0602_0501_takentotask_ProposalResponse_a" VO_Status="Recorded" dialogue-next="@06A_P_02_DefeatKisare_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The kind you do with your hands. The funny thing is that we still don't even know what the Ancients look like.</string>
<string key="06A_P_02_DefeatKisare_proposal_b" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0602_0501_takentotask_ProposalResponse_b" VO_Status="Recorded" dialogue-next="@06A_P_02_DefeatKisare_proposal_next_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Two hands? Four hands? No hands? But I believe it was not the Ancients themselves who did the work.</string>
<string key="06A_P_02_DefeatKisare_proposal_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Who did the work?"</string>
<string key="06A_P_02_DefeatKisare_proposal_next_a" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0602_0501_takentotask_CompleteNext_a" VO_Status="Recorded" dialogue-next="@06A_P_02_DefeatKisare_proposal_next_b" dialogue-prompt="@06A_P_02_DefeatKisare_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">It's not clear, but probably some type of thralls who served the Ancients.</string>
<string key="06A_P_02_DefeatKisare_proposal_next_b" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0602_0501_takentotask_CompleteNext_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">In Amrine Temple, I've heard speak of an "Ancient Taskmaster." If you can defeat it and bring me a piece of it, that would be an interesting find.</string>
<string key="06A_P_02_DefeatKisare_incomplete" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0602_0501_takentotask_InProgResponse" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Whatever elements you can recover from the corpse of the Taskmaster would be of greatest interest to me.</string>
<string key="06A_P_02_DefeatKisare_response_a" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0602_0501_takentotask_AvailResponse_a" VO_Status="Recorded" dialogue-next="@06A_P_02_DefeatKisare_response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Did you defeat the Taskmaster? Amazing! Let me see what you found…</string>
<string key="06A_P_02_DefeatKisare_response_b" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0602_0501_takentotask_AvailResponse_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Yes, the very heart of this being, clearly not biological, but was he once human? This is the perfect addition to my collection! Thank you!</string>
<string key="06A_P_03_RecoverEyepiece_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Seeing Clearly (Expedition)</string>
<string key="06A_P_03_RecoverEyepiece_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Collect the Antiquarian's Eyepiece from Simon Grey in Amrine Excavation for Antiquarian Pajitnova in Windsward.</string>
<string key="06A_P_03_RecoverEyepiece_enterDungeon" speaker="UI" rel_version="Quest_MSQ2_Revamp">Venture Into {POITags}</string>
<string key="06A_P_03_RecoverEyepiece_kill_Simon" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat {targetName}</string>
<string key="06A_P_03_RecoverEyepiece_haveItem_Eyepiece" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect {itemName}</string>
<string key="NPC_DefaultDialogue_04_YelenaPajitnova_a" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_0611_04_Stranger_Default_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_04_YelenaPajitnova_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Well now, I'm almost starting to think of you as an old friend.</string>
<string key="NPC_DefaultDialogue_04_YelenaPajitnova_b" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_0611_04_Stranger_Default_b" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Don't go disappearing on me, now. I'm still mourning the loss of my best friend and former colleague.</string>
<string key="06A_P_03_RecoverEyepiece_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Who are you talking about?"</string>
<string key="06A_P_03_RecoverEyepiece_proposal_a" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0611_0102_SeeingClearly_ProposalResponse_a" VO_Status="Recorded" dialogue-next="@06A_P_03_RecoverEyepiece_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Simon. Simon Grey, one of the most brilliant researchers on Aeternum.</string>
<string key="06A_P_03_RecoverEyepiece_proposal_b" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0611_0102_SeeingClearly_ProposalResponse_b" VO_Status="Recorded" dialogue-next="@06A_P_03_RecoverEyepiece_proposal_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">He disappeared some time ago in the Amrine Excavation. It's sad for many reasons. Especially for the loss of his equipment.</string>
<string key="06A_P_03_RecoverEyepiece_proposal_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"His equipment?"</string>
<string key="06A_P_03_RecoverEyepiece_proposal_next_a" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0611_0102_SeeingClearly_CompleteNext_a" VO_Status="Recorded" dialogue-next="@06A_P_03_RecoverEyepiece_proposal_next_b" dialogue-prompt="@06A_P_03_RecoverEyepiece_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Yes. Simon carried the legendary "Antiquarian's Eyepiece", allowing the wearer to inspect the smallest of details.</string>
<string key="06A_P_03_RecoverEyepiece_proposal_next_b" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0611_0102_SeeingClearly_CompleteNext_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">In fact, if you were to find such a thing in the Excavation, I'd reward you handsomely for it.</string>
<string key="06A_P_03_RecoverEyepiece_incomplete_a" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0611_0102_SeeingClearly_InProgResponse_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">You must think me callous, wanting Simon's Eyepiece, but I have already mourned Simon's loss.</string>
<string key="06A_P_03_RecoverEyepiece_response_a" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0611_0102_SeeingClearly_AvailResponse_a" VO_Status="Recorded" dialogue-next="@06A_P_03_RecoverEyepiece_response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">So it's true then? Simon Grey became Lost, his soul never able to be repaired. Very sad.</string>
<string key="06A_P_03_RecoverEyepiece_response_b" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_Stranger_0611_0102_SeeingClearly_AvailResponse_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">His research was groundbreaking, and I will use the Antiquarian's Eyepiece to honor his legacy. Thank you.</string>
<string key="NPC_DefaultDialogue_05_YelenaPajitnova" speaker="Yelena Pajitnova" name="AntiquarianPajitnova" VO="npc_0611_05_Stranger_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The Eyepiece is even more useful than I remembered. Thank you for retrieving it.</string>
<string key="06A_IR_01_FindCreed_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Seeds of Steel</string>
<string key="06A_IR_01_FindCreed_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Find and read the creed of the Iron Rose.</string>
<string key="NPC_DefaultDialogue_01_RoyaHakimi_a" speaker="Roya Hakimi" name="RoyaHakimi" VO="NPC_DefaultDialogue_01_RoyaHakimi_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_RoyaHakimi_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Commander Merrill dives under the minotaur's blade, dodges left, weaves right, and plunges his sword into the heart of the beast!</string>
<string key="NPC_DefaultDialogue_01_RoyaHakimi_b" speaker="Roya Hakimi" name="RoyaHakimi" VO="NPC_DefaultDialogue_01_RoyaHakimi_b" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Oh, sorry. I didn't notice someone was near. I was… training.</string>
<string key="06A_IR_01_FindCreed_prompt" speaker="UI - Player Prompt" name="Player" rel_version="Quest_MSQ2_Revamp">"Training for what?"</string>