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The current algorithm is comparably slow, can sometimes fail (known issues since fixed in #5), and doesn't handle things like interior polygons. Time to switch to another algorithm, such as Martinez-Rueda-Feito's sweep-line-algorithm, which is also used by TurfJS:
The current algorithm is comparably slow,
can sometimes fail(known issues since fixed in #5), and doesn't handle things like interior polygons. Time to switch to another algorithm, such as Martinez-Rueda-Feito's sweep-line-algorithm, which is also used by TurfJS:Other alternatives and further reading:
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