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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Spinning Cube with Three.js</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Create the scene
const scene = new THREE.Scene();
// Create a camera, which determines what we'll see when we render the scene
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
// Create a renderer and attach it to our document
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create a cube
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshStandardMaterial({ color: 0x0077ff });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// Add lighting to the scene
const ambientLight = new THREE.AmbientLight(0x404040); // Soft white light
scene.add(ambientLight);
const pointLight = new THREE.PointLight(0xffffff, 1, 100);
pointLight.position.set(10, 10, 10);
scene.add(pointLight);
// Create a function to animate the cube
function animate() {
requestAnimationFrame(animate);
// Rotate the cube for some basic animation
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
// Render the scene from the perspective of the camera
renderer.render(scene, camera);
}
// Resize the renderer when the window is resized
window.addEventListener('resize', () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
});
// Start the animation loop
animate();
</script>
</body>
</html>