-
Notifications
You must be signed in to change notification settings - Fork 71
/
Copy pathchangelog.json
742 lines (742 loc) · 16.2 KB
/
changelog.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
{
"versions": [
{
"version": "0.5.3",
"requiredVersion": "0.5.3",
"phase": "alpha",
"final": false,
"changes": [
{
"type": "GD",
"summary": "Add several new camp events"
},
{
"type": "GD",
"summary": "Add a new movement blockers and hazards (flooding, old explosives)"
},
{
"type": "GD",
"summary": "Add new temporary perks which can be gained while out exploring"
},
{
"type": "Text",
"summary": "Rename 'favour' to 'hope', 'follower' to 'explorer', and adjust a few other terms"
},
{
"type": "Dev",
"summary": "Add better save management"
},
{
"type": "UI",
"summary": "Improve mobile layout a bit and add a warning for mobile devices"
},
{
"type": "UI",
"summary": "Improve page structure for screen readers"
},
{
"type": "UI",
"summary": "Make hotkeys more visible and add settings to turn them on / off"
},
{
"type": "UI",
"summary": "Change the log to only show messages relevant for current location"
},
{
"type": "UI",
"summary": "Add a popup with some game stats"
},
{
"type": "GD",
"summary": "Add a small perk when restarting game"
},
{
"type": "GD",
"summary": "Add dedicated metal scavenging spots (heaps)"
},
{
"type": "GD",
"summary": "Add varying quality to equipment items"
},
{
"type": "GD",
"summary": "Add a few more building upgrade levels (trading post, caravan stable)"
},
{
"type": "GD",
"summary": "Add option to move a few more steps when out of food or water"
},
{
"type": "GD",
"summary": "Add rare prebuilt passages between levels"
},
{
"type": "Dev",
"summary": "Other UI and text improvements"
},
{
"type": "Dev",
"summary": "Bugfixes and balancing"
}
]
},
{
"version": "0.5.2",
"requiredVersion": "0.5.1",
"released": "2023-07-18",
"phase": "alpha",
"final": true,
"changes": [
{
"type": "Dev",
"summary": "Bugfixes and text corrections"
}
]
},
{
"version": "0.5.1",
"released": "2023-07-06",
"phase": "alpha",
"final": true,
"changes": [
{
"type": "UI",
"summary": "Add simple ending"
},
{
"type": "GD",
"summary": "Add milestones and limits to evidence / rumour / favour accumulation based on milestones"
},
{
"type": "GD",
"summary": "Add investigate action and insight stat"
},
{
"type": "GD",
"summary": "Add study at library action"
},
{
"type": "GD",
"summary": "Add breaking and repairing items"
},
{
"type": "GD",
"summary": "Add luxury resources and outposts"
},
{
"type": "GD",
"summary": "Add worker robots"
},
{
"type": "GD",
"summary": "Add more permanent and temporary effects (tired, blessed, varied injuries)"
},
{
"type": "GD",
"summary": "Add more follower types"
},
{
"type": "GD",
"summary": "Add a chance that defenders (soldiers) get killed or buildings damaged during raids"
},
{
"type": "UI",
"summary": "Improve the map (modes, readability fixes and layout improvements)"
},
{
"type": "UI",
"summary": "Remove many repetitive log messages and add some new ones"
},
{
"type": "UI",
"summary": "Many smaller UI improvements"
}
]
},
{
"version": "0.4.3",
"released": "2022-05-12",
"requiredVersion": "0.4.1",
"phase": "alpha",
"final": true,
"changes": [
{
"type": "WG",
"summary": "Fix a few issues related to fight and hazard balancing"
},
{
"type": "GB",
"summary": "Allow building a barracks regardless of camp population"
},
{
"type": "Dev",
"summary": "Fix error when using a First Aid Kit"
},
{
"type": "Dev",
"summary": "Other bugfixes"
}
]
},
{
"version": "0.4.2",
"requiredVersion": "0.4.1",
"released": "2022-05-03",
"phase": "alpha",
"final": true,
"changes": [
{
"type": "WG",
"summary": "Fix several issues with world generation and fight balancing that could cause soft locks"
},
{
"type": "GB",
"summary": "Adjust costs and checks to make the start a little bit easier"
},
{
"type": "Dev",
"summary": "Other bugfixes"
}
]
},
{
"version": "0.4.1",
"released": "2022-04-26",
"phase": "alpha",
"final": true,
"changes": [
{
"type": "GB",
"summary": "Unlock more levels"
},
{
"type": "GD",
"summary": "Add many more enemy types and many new items"
},
{
"type": "GD",
"summary": "Improve followers and add different follower abilities"
},
{
"type": "GB",
"summary": "Add locations with scavengeable crafting ingredients"
},
{
"type": "GD",
"summary": "Make building effects clearer (upgrades unlock building levels, no automatic effects)"
},
{
"type": "GD",
"summary": "Add upgrades to traps and buckets"
},
{
"type": "GD",
"summary": "Add map pieces and graffiti that help navigating new areas"
},
{
"type": "GD",
"summary": "Make some debuffs (hunger, thirst, cold, poison, radiation) more forgiving by adding them slowly instead of immediately"
},
{
"type": "GD",
"summary": "Polish the Rejuv Shot (block using twice; only restores stamina and doesn't affect max stamina)"
},
{
"type": "GB",
"summary": "Adjust balancing for buildings, crafting, upgrades, fights, raids and scavenging results"
},
{
"type": "UI",
"summary": "Improve UI for screen reader users"
}
]
},
{
"version": "0.3.3",
"requiredVersion": "0.3.1",
"released": "2021-03-23",
"phase": "alpha",
"final": true,
"changes": [
{
"type": "GB",
"summary": "Adjust upgrade/evidence balancing"
},
{
"type": "DEV",
"summary": "Small bugfixes"
}
]
},
{
"version": "0.3.2",
"requiredVersion": "0.3.1",
"phase": "alpha",
"final": true,
"released": "2021-02-21",
"changes": [
{
"type": "GB",
"summary": "Adjust upgrade unlocking order (ensure unlocking Knife doesn't block Compass)"
},
{
"type": "DEV",
"summary": "Small bugfixes"
},
{
"type": "DEV",
"summary": "Add tools page with limited cheats to help players affected by bugs"
}
]
},
{
"version": "0.3.1",
"phase": "alpha",
"final": true,
"released": "2021-02-18",
"changes": [
{
"type": "GD",
"summary": "New levels (the ground level and level 14, an extremely radioactive level)"
},
{
"type": "GD",
"summary": "Deity, favour, temples, shrines, greenhouses, and a new resource (rubber)"
},
{
"type": "GD",
"summary": "New equipment for surviving extremely irradiated levels"
},
{
"type": "GD",
"summary": "New consumable item that restores stamina"
},
{
"type": "GD",
"summary": "New building: beacon"
},
{
"type": "GD",
"summary": "More challenges and rewards to campless levels (more encounters, blueprints)"
},
{
"type": "GD",
"summary": "Improved sector descriptions"
},
{
"type": "GB",
"summary": "Make all fights drop crafting ingredients"
},
{
"type": "GB",
"summary": "Introduce scavenged %, giving diminishing rewards for scavenging the same sector"
},
{
"type": "UI",
"summary": "UI improvements (collect 1, simplify rest outside, animations for numbers)"
},
{
"type": "WG",
"summary": "Improved world generation (structure, hard levels, validation)"
}
]
},
{
"version": "0.2.7",
"phase": "alpha",
"final": true,
"released": "2020-02-13",
"requiredVersion": "0.2.5",
"changes": [
{
"type": "GB",
"summary": "Adjust upgrade unlocking order (Block Knife from being unlocked on Level 13)"
},
{
"type": "DEV",
"summary": "Bugfixes"
}
]
},
{
"version": "0.2.6",
"phase": "alpha",
"final": true,
"released": "2020-02-06",
"requiredVersion": "0.2.5",
"changes": [
{
"type": "DEV",
"summary": "Bugfixes"
}
]
},
{
"version": "0.2.5",
"phase": "alpha",
"final": true,
"released": "2020-02-01",
"changes": [
{
"type": "GD",
"summary": "Add possibility to improve (some) buildings for small effect boosts"
},
{
"type": "GD",
"summary": "Add active and passive rumour generation to markets"
},
{
"type": "GD",
"summary": "Add a new movement blocker: debris"
},
{
"type": "GB",
"summary": "Adjust level sizes and structure"
},
{
"type": "GB",
"summary": "Adjust balancing (raids, rumours, upgrades, reputation)"
},
{
"type": "GB",
"summary": "Add more items, equipment and crafting materials"
},
{
"type": "GB",
"summary": "Add more enemies and make enemy difficulty more dynamic"
},
{
"type": "UI",
"summary": "Improve fight UI"
},
{
"type": "DEV",
"summary": "Refactor CSS styles and color themes for easier maintanability"
},
{
"type": "DEV",
"summary": "Bugfixes and testing tools"
}
]
},
{
"version": "0.2.4",
"phase": "alpha",
"final": true,
"released": "2019-04-13",
"changes": [
{
"type": "DEV",
"summary": "Bugfixes"
}
]
},
{
"version": "0.2.3",
"phase": "alpha",
"final": true,
"released": "2019-04-07",
"changes": [
{
"type": "UI",
"summary": "Improved tech tree visualization"
},
{
"type": "UI",
"summary": "Improved maps"
},
{
"type": "GD",
"summary": "New building: caravan stable"
},
{
"type": "DEV",
"summary": "Smaller saves"
},
{
"type": "GB",
"summary": "Bigger difference between camps on different levels (population density)"
},
{
"type": "GB",
"summary": "Balancing improvements (upgrades, storage capacity, building costs)"
},
{
"type": "UI",
"summary": "Visual view of the current camp and its buildings"
},
{
"type": "GB",
"summary": "Improved world generation and better level structure"
}
]
},
{
"version": "0.2.2",
"phase": "alpha",
"final": true,
"released": "2018-08-10",
"changes": [
{
"type": "DEV",
"summary": "Option to export/import save. (Breaks old saves)"
},
{
"type": "GD",
"summary": "Manually choosing equipped items"
},
{
"type": "GD",
"summary": "Remove time-based food/water consumption and time-based stamina recovery while exploring"
},
{
"type": "UI",
"summary": "Polished reputation, raids and trade"
},
{
"type": "GD",
"summary": "Two new buildings that increase reputation: Garden and Square"
},
{
"type": "DEV",
"summary": "Improved performance"
}
]
},
{
"version": "0.2.1",
"phase": "alpha",
"final": true,
"released": "2018-03-19",
"changes": [{
"type": "GD",
"summary": "Simple ending to the game"
},
{
"type": "UI",
"summary": "Improved UI for building projects"
},
{
"type": "DEV",
"summary": "Lots of bugfixes, especially for late-game"
}
]
},
{
"version": "0.1.7",
"phase": "alpha",
"final": true,
"released": "2017-08-19",
"changes": [{
"type": "GD",
"summary": "Currency, trade partners on the map, outgoing trade caravans and incoming traders"
},
{
"type": "GB",
"summary": "More varied resources found when scavenging"
},
{
"type": "GB",
"summary": "More bag levels"
},
{
"type": "DEV",
"summary": "Bugfixes and performance improvements"
}
]
},
{
"version": "0.1.6",
"phase": "alpha",
"final": true,
"released": "2017-04-25",
"changes": [{
"type": "DEV",
"summary": "Lots of small bugfixes"
},
{
"type": "UI",
"summary": "A friendly popup when the game crashes"
},
{
"type": "UI",
"summary": "Visualization of the tech tree"
}
]
},
{
"version": "0.1.5",
"phase": "alpha",
"final": true,
"released": "2017-01-01",
"changes": [{
"type": "GD",
"summary": "Reputation logic changed (camp-dependent and changing over time)"
},
{
"type": "GD",
"summary": "New building: generator (increases reputation)"
},
{
"type": "GB",
"summary": "Rebalanced upgrades and a few new ones. Several buildings can now be upgraded"
},
{
"type": "UI",
"summary": "Lots of small UI fixes and additions"
}
]
},
{
"version": "0.1.4",
"phase": "alpha",
"final": true,
"released": "2016-11-06",
"changes": [{
"type": "GD",
"summary": "Improved followers and inn functionality"
},
{
"type": "GD",
"summary": "Lots of new log messages for results of player actions when exploring"
},
{
"type": "UI",
"summary": "Improved header appearance and show item stats more clearly"
},
{
"type": "GD",
"summary": "Improved sector generation (more intersections and more interesting level shapes)"
}
]
},
{
"version": "0.1.3",
"phase": "alpha",
"final": true,
"released": "2016-10-16",
"changes": [{
"type": "GD",
"summary": "Rework how food and water work while exploring & add springs"
},
{
"type": "GD",
"summary": "Proper inventory management and add weights for items"
},
{
"type": "GD",
"summary": "Stamina regeneration much slower while exploring and option to recover it in camp"
},
{
"type": "GD",
"summary": "New items: first aid kits and glowsticks"
},
{
"type": "GD",
"summary": "Environmental hazards: cold, radiation and poison"
},
{
"type": "GD",
"summary": "More clothing slots & items"
}
]
},
{
"version": "0.1.2",
"phase": "alpha",
"final": true,
"released": "2016-03-20",
"changes": [{
"type": "GD",
"summary": "Some items can be left in the camp (and not lost them when fainting)"
},
{
"type": "GD",
"summary": "Blueprints are made of pieces which must be separately collected"
},
{
"type": "UI",
"summary": "Notifications for new content in tabs like available buildigs or items"
},
{
"type": "UI",
"summary": "Improved exploration UI"
},
{
"type": "GD",
"summary": "Levels are composed of randomly generated paths and have intersections"
},
{
"type": "GD",
"summary": "Fights changed from action to random encounters"
},
{
"type": "GD",
"summary": "Exploration more risky, but also has more rewards"
},
{
"type": "GD",
"summary": "Healing injuries is no longer instant"
},
{
"type": "GD",
"summary": "New improvement: aqueduct"
},
{
"type": "UI",
"summary": "Timer for next worker"
},
{
"type": "GB",
"summary": "Levels where no camp can be built"
}
]
},
{
"version": "0.1.1",
"phase": "alpha",
"final": true,
"released": "2015-09-02",
"changes": [{
"type": "GD",
"summary": "Initial list of upgrades, upgrades balancing & blueprint mechanic"
},
{
"type": "GD",
"summary": "Working crafting system and all basic items. Secondary resources (crafting ingredients)"
},
{
"type": "GD",
"summary": "Exploration now requires food and water"
},
{
"type": "GD",
"summary": "Locales: new scouting opportunities that appear on some sectors"
},
{
"type": "UI",
"summary": "Black skin for dark levels/sectors"
}
]
},
{
"version": "0.1.0",
"phase": "alpha",
"final": true,
"released": "2015-07-08",
"changes": [{
"type": "GB",
"summary": "Initial building list"
},
{
"type": "GD",
"summary": "Basic camp game play"
},
{
"type": "GD",
"summary": "Basic exploration"
}
]
}
]
}