As per the DMGII: "A criminal organization run in an evil region (a slave trader in a nation in which slavery is legal, for example) is instead treated as a service, a shop, or other ordinary business."
Are there things that count as illegal in Greater Arthia?
Or is it basically realm by realm, and so none of our in-realm business counts as criminal?
Okay, here's my initial take on this: Greater Arthia IS a lawful evil empire; so there are a highly codified set of laws. If an accuser has evidence or enjoys the benefits of nepotism they can really make your day painful at the Empire level. However, justice has a way of getting waylaid (or outright ignored) the farther from one of the four metropoli you get.
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Tax Evasion is an especially big no no; anything can be deemed illegal if the crown doesn't get it's cut.
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Impersonating an officer of the crown (especially a tax official) is an automatic death sentence.
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Regicide is an automatic death sentence; there are absolutely no exceptions to this... EVER
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Killing a member of the Arthian Council of Ministers is an automatic death sentence.
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Killing a clergyman of the Arthian Catholic Church results in immediate excommunication and an automatic 1 million gold piece bounty offered by the church for your head.
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Murder of anyone else is illegal without the proper paperwork from the crown (assassin's guild contacts will get you these). Theft is illegal without the proper paperwork from the crown.
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While slavery is frowned upon in view of society, it is not inherently illegal unless you don't have the proper paperwork showing you have the permission of the crown.
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While being higher in status and/or power isolates you to a degree from accusation of all but the first five above; you should remember these two facts of life in Greater Arthia:
a) the crown will get its share from everyone, regardless of who they are and
b) absolutely nobody gets away with harming
the king,
a ranking minister,
or a ranking clergy member.
Anything else is (at least for the nonce) going to be realm by realm.
Some notes about Character Generation and your demonic heritage:
- You all get Abyssal as a 'free' language whether you want it or not; this is due to your demonic heritage.
- You are immune to electricity and poison.
- You have a 25% damage reduction for Acid, Cold, and Fire based attacks.
- You may Summon(sp) one or more demon(s) of no more total HD than your level (10 or less total HD) each day as an ordinary
- action with a 30% chance of success.
- You have Telepathy(Su) with a 50 foot range.
Each of you will get one or two more demonic 'gifts' that may or may not (probably won't) be the same.
See https://www.dandwiki.com/wiki/SRD:Demon for more info.