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forwards.h
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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SourceTV Manager Extension
* Copyright (C) 2004-2016 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_
#include "extension.h"
#if SOURCE_ENGINE == SE_CSGO
#include "netmessages.pb.h"
template <int Type, class NetMessage, int Group, bool reliable>
class CNetMessagePB : public INetMessage, public NetMessage {
public:
~CNetMessagePB() {}
};
typedef CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> NetMsg_SplitPlayerConnect;
#endif
typedef enum EAuthProtocol
{
k_EAuthProtocolWONCertificate = 1,
k_EAuthProtocolHashedCDKey = 2,
k_EAuthProtocolSteam = 3
} EAuthProtocol;
class CGameInfo;
class CForwardManager
{
public:
void Init();
void Shutdown();
void HookRecorder(IDemoRecorder *recorder);
void UnhookRecorder(IDemoRecorder *recorder);
void HookServer(HLTVServerWrapper *server);
void UnhookServer(HLTVServerWrapper *server);
#ifndef WIN32
void CreateStartRecordingDetour();
void RemoveStartRecordingDetour();
void CreateStopRecordingDetour();
void RemoveStopRecordingDetour();
#endif
void CallOnServerStart(IHLTVServer *server);
void CallOnServerShutdown(IHLTVServer *server);
void CallOnStartRecording(IDemoRecorder *recorder, const char *filename, bool bContinuously);
void CallOnStopRecording(IDemoRecorder *recorder);
bool CallOnSpectatorChatMessage(HLTVServerWrapper *server, char *msg, int msglen, char *chatgroup, int grouplen);
void CallOnSpectatorChatMessage_Post(HLTVServerWrapper *server, const char *msg, const char *chatgroup);
bool BaseClient_OnSpectatorExecuteStringCommand(const char *s);
bool IClient_OnSpectatorExecuteStringCommand(const char *s);
bool OnSpectatorExecuteStringCommand_Post(const char *s);
void CreateBroadcastLocalChatDetour();
void RemoveBroadcastLocalChatDetour();
private:
void HookClient(IClient *client);
void UnhookClient(IClient *client);
private:
void OnStartRecording_Post(const char *filename, bool bContinuously);
#if SOURCE_ENGINE == SE_CSGO
void OnStopRecording(CGameInfo const *info);
IClient *OnSpectatorConnect(const netadr_t & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector<NetMsg_SplitPlayerConnect *> &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown);
#elif SOURCE_ENGINE == SE_LEFT4DEAD || SOURCE_ENGINE == SE_LEFT4DEAD2
void OnStopRecording();
IClient *OnSpectatorConnect(const netadr_t & address, int nProtocol, int iChallenge, int iClientChallenge, const char * pchName, const char * pchPassword, const char * pCookie, int, CUtlVector<CLC_SplitPlayerConnect *> &pSplitPlayerConnectVector, bool bUnknown);
#else
void OnStopRecording();
IClient *OnSpectatorConnect(netadr_t &address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie);
#endif
void BaseClient_OnSpectatorDisconnect(const char *reason);
void IClient_OnSpectatorDisconnect(const char *reason);
void OnSpectatorPutInServer();
int OnGetChallengeType(const netadr_t &address);
private:
void HandleSpectatorDisconnect(IClient *client, const char *reason);
void HandleSpectatorExecuteStringCommand(IClient *client, const char *s);
private:
IForward *m_StartRecordingFwd;
IForward *m_StopRecordingFwd;
IForward *m_SpectatorPreConnectFwd;
IForward *m_SpectatorConnectedFwd;
IForward *m_SpectatorDisconnectFwd;
IForward *m_SpectatorDisconnectedFwd;
IForward *m_SpectatorPutInServerFwd;
IForward *m_SpectatorChatMessageFwd;
IForward *m_SpectatorChatMessagePostFwd;
IForward *m_ServerStartFwd;
IForward *m_ServerShutdownFwd;
bool m_bHasClientConnectOffset = false;
bool m_bHasRejectConnectionOffset = false;
bool m_bHasGetChallengeTypeOffset = false;
bool m_bHasActivatePlayerOffset = false;
bool m_bHasDisconnectOffset = false;
bool m_bBroadcastLocalChatDetoured = false;
CDetour *m_DBroadcastLocalChat = nullptr;
// Only need the detours on linux. Windows always uses its vtables..
#ifndef WIN32
bool m_bStartRecordingDetoured = false;
CDetour *m_DStartRecording = nullptr;
bool m_bStopRecordingDetoured = false;
CDetour *m_DStopRecording = nullptr;
#endif
};
extern CForwardManager g_pSTVForwards;
#endif // _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_