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gamet.py
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from tkinter import *
import numpy as np
import pygame
import sys
import math
window = Tk()
window.title("Connect Four")
window.geometry('700x500+150+100')
img = PhotoImage(file='C:/Users/Sajal/Desktop/bird.png')
img = img.subsample(2)
Label(window, image=img).place(x=0,y=0,relwidth = 1)
Label(window,text = 'Welcome To Connect4',font=('sans sherif bold', 25),bg = 'black' , fg = 'white').place(x = 220 , y = 20)
Label(window, text='Player1',font=('sans sherifbold', 19),bg = 'black' , fg = 'red').place(x=180, y=180)
player1_entry = Entry(window,width=20,font=('Courier New bold italic' , 14),bg = 'black' , fg = 'red', highlightthickness = '1' , highlightcolor = 'red')
player1_entry.focus_set()
player1_entry.place(x=350, y=185)
#player1 = player1_entry.get()
Label(window, text='Player2', font=('sans sherif', 19),bg = 'black' , fg = 'green').place(x=180, y=250)
player2_entry = Entry(window, width=20 ,font=('Courier New bold italic' , 14), highlightthickness = '1' , highlightcolor = 'green',bg = 'black' , fg = 'green')
player1_entry.bind('<Return>', lambda event :player2_entry.focus_set())
player2_entry.place(x=350, y=255)
#player2 = player2_entry.get()
def game():
player1 = player1_entry.get()
player2 = player2_entry.get()
print(player1)
window.destroy()
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
YELLOW = (0, 255, 0)
ROW_COUNT = 6
COLUMN_COUNT = 7
def create_board():
board = np.zeros((6, 7))
return board
def drop_piece(board, row, col, piece):
board[row][col] = piece
def is_valid_location(board, col):
return board[ROW_COUNT - 1][col] == 0
def get_next_open_row(board, col):
for r in range(ROW_COUNT):
if board[r][col] == 0:
return r
def print_board(board):
print(np.flip(board, 0))
def winning_move(board, piece):
# horizontal
for c in range(COLUMN_COUNT - 3):
for r in range(ROW_COUNT):
if board[r][c] == piece and board[r][c + 1] == piece and board[r][c + 2] == piece and board[r][
c + 3] == piece:
return True
# check vertical
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT - 3):
if board[r][c] == piece and board[r + 1][c] == piece and board[r + 2][c] == piece and board[r + 3][c] == piece:
return True
# diagonal positive
for c in range(COLUMN_COUNT - 3):
for r in range(ROW_COUNT - 3):
if board[r][c] == piece and board[r + 1][c + 1] == piece and board[r + 2][c + 2] == piece and \
board[r + 3][c + 3] == piece:
return True
# diagonal negative
for c in range(COLUMN_COUNT - 3):
for r in range(3, ROW_COUNT):
if board[r][c] == piece and board[r - 1][c + 1] == piece and board[r - 2][c + 2] == piece and \
board[r - 3][c + 3] == piece:
return True
def draw_board(board):
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT):
pygame.draw.rect(screen, BLUE, (c * SQUARESIZE, r * SQUARESIZE + SQUARESIZE, SQUARESIZE, SQUARESIZE))
pygame.draw.circle(screen, BLACK, (
int(c * SQUARESIZE + SQUARESIZE / 2), int(r * SQUARESIZE + SQUARESIZE + SQUARESIZE / 2)), RADIUS)
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT):
if board[r][c] == 1:
pygame.draw.circle(screen, RED, (
int(c * SQUARESIZE + SQUARESIZE / 2), height - int(r * SQUARESIZE + SQUARESIZE / 2)), RADIUS)
elif board[r][c] == 2:
pygame.draw.circle(screen, YELLOW, (
int(c * SQUARESIZE + SQUARESIZE / 2), height - int(r * SQUARESIZE + SQUARESIZE / 2)), RADIUS)
pygame.display.update()
board = create_board()
print_board(board)
game_over = False
turn = 0
pygame.init()
SQUARESIZE = 100
width = COLUMN_COUNT * SQUARESIZE
height = (ROW_COUNT + 1) * SQUARESIZE
size = (width, height)
RADIUS = int(SQUARESIZE / 2 - 5)
screen = pygame.display.set_mode(size)
draw_board(board)
pygame.display.update()
myfont = pygame.font.SysFont("monospace", 50)
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEMOTION:
pygame.draw.rect(screen, BLACK, (0, 0, width, SQUARESIZE))
posx = event.pos[0]
if turn == 0:
pygame.draw.circle(screen, RED, (posx, int(SQUARESIZE / 2)), RADIUS)
else:
pygame.draw.circle(screen, YELLOW, (posx, int(SQUARESIZE / 2)), RADIUS)
pygame.display.update()
if event.type == pygame.MOUSEBUTTONDOWN:
pygame.draw.rect(screen, BLACK, (0, 0, width, SQUARESIZE))
# Player 1
if turn == 0:
posx = event.pos[0]
col = int(math.floor(posx / SQUARESIZE))
if is_valid_location(board, col):
row = get_next_open_row(board, col)
drop_piece(board, row, col, 1)
if winning_move(board, 1):
#print(globals()['player1'])
label = myfont.render((player1 + " Wins :) "), 1, RED)
screen.blit(label, (40, 10))
game_over = True
# Player 2
else:
posx = event.pos[0]
col = int(math.floor(posx / SQUARESIZE))
if is_valid_location(board, col):
row = get_next_open_row(board, col)
drop_piece(board, row, col, 2)
if winning_move(board, 2):
label = myfont.render(player2+" Wins :) ", 1, YELLOW)
screen.blit(label, (40, 10))
game_over = True
turn += 1
turn = turn % 2
print_board(board)
draw_board(board)
if game_over:
pygame.time.wait(3000)
Button(window, text='Submit', command= game,font=('sans sherif', 16),bg = 'black' , fg = 'white').place(x=350, y=325)
window.mainloop()