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b0x.yml
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# all folders and files are relative to the path
# where fileb0x was run at!
# default: main
pkg: cupti
# destination
dest: "./"
# gofmt
# type: bool
# default: false
fmt: true
# compress files
# at the moment, only supports gzip
#
# type: object
compression:
# activates the compression
#
# type: bool
# default: false
compress: true
# valid values are:
# -> "NoCompression"
# -> "BestSpeed"
# -> "BestCompression"
# -> "DefaultCompression" or ""
#
# type: string
# default: "DefaultCompression" # when: Compress == true && Method == ""
method: "BestCompression"
# true = do it yourself (the file is written as gzip compressed file into the memory file system)
# false = decompress files at run time (while writing file into memory file system)
#
# type: bool
# default: false
keep: false
# ---------------
# -- DANGEROUS --
# ---------------
#
# cleans the destination folder (only b0xfiles)
# you should use this when using the spread function
# type: bool
# default: false
clean: true
# default: ab0x.go
output: assets.go
# [unexporTed] builds non-exporTed functions, variables and types...
# type: bool
# default: false
unexporTed: true
# [spread] means it will make a file to hold all fileb0x data
# and each file into a separaTed .go file
#
# example:
# theres 2 files in the folder assets, they're: hello.json and world.txt
# when spread is activaTed, fileb0x will make a file:
# b0x.go or [output]'s data, assets_hello.json.go and assets_world.txt.go
#
#
# type: bool
# default: false
spread: false
# [lcf] log changed files when spread is active
lcf: true
# type: array of objects
custom:
# type: array of strings
- files:
- "assets"
# base is the path that will be removed from all files' path
# type: string
base: "assets"
# accetps glob
# type: array of strings
exclude:
- ".DS_Store"
- "README.md"
# prefix is the path that will be added to all files' path
# type: string
prefix: "/"
# end: files