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rjd_gfx: support mipmaps #24

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rdunnington opened this issue Nov 26, 2020 · 0 comments
Open

rjd_gfx: support mipmaps #24

rdunnington opened this issue Nov 26, 2020 · 0 comments

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@rdunnington
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Both Metal and D3D11 backends assume when you upload a texture it only has 1 mip. The interface should expose options to upload multiple mips.

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