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Checking the user's guide, it seems that PhysX only works with rigid bodies :(
The simulation library to simulate clothes is called NvCloth. It's not totally clear to me whether NvCloth is part of PhysX or not, but a first inspection of the docs and github repo makes me think that they are two different things.
Try out PhysX SDK 4.0, an Open-Source Physics Engine
https://news.developer.nvidia.com/announcing-physx-sdk-4-0-an-open-source-physics-engine/
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