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Moonlight Performance #18
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Can you tag a build for https://github.com/nnk97/IddSampleDriver/releases
so that I can add it to the list in the readme?
…On Tue, Mar 1, 2022 at 1:06 PM Julia ***@***.***> wrote:
Hi!
I also had that problem and I've changed some stuff in code to make
drawing thread get some more priority and I think it runs better now.
It's still nowhere near native 120 fps experience in csgo which I used to
test, but it seems more playable, and I guess it's still really good
quality for how compressed the data is.
Here's fork with my changes: https://github.com/nnk97/IddSampleDriver
Maybe not all of them are needed, but I'm too lazy to check one by one.
Try it out, maybe it works better for you too.
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Have the same issue, drop from 120 to 60. |
I have the same problem. |
Not sure if I'm having the same problem but when I'm using this virtual monitor with Moonlight, the virtual monitor is set to 120 Hz but Moonlight only streams at 40fps. If I do my main physical display it streams at 120fps no problem. |
I have the same performance issue when using SHIELD provided by nvidia gforce experience, but if I switch to sunshine as the streaming server, it works every fine. I can get 3456x2160@120hz (native resolution on mbp 16) |
This is likely fixed for Windows 11 users since Microsoft had recently updated the drivers for it. |
Hi there, thank you for this driver this will ideally solve one of the problems I am experiencing with gamestreaming at custom resolutions.
A problem I am having is that when streaming to moonlight using the virtual display vs a hardware display there is a noticeable drop in performance (120fps to around 20/30fps). The display also isn't being shown in Nvidia control panel and I am wondering if the two are linked (perhaps the GPU isn't being utilized correctly?). I am aware you may be working with the moonlight devs at the moment, have you found a fix for this?
Many thanks
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