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The oblique bucket picker uses the constant zDiff = 10 to load buckets to the GPU that are likely needed when going forward (or backwards) in the third dimension. This constant seems to be in unit space. If the dataset scale is very small (e.g., 1, 1, 1), buckets are preloaded for wrong section.
Steps to reproduce:
set dataset scale to 1,1,1
maximize XY viewport
switch from z=31 to z=32 <-- flicker appears
set webknossos.DEV.flags.bucketDebugging.visualizeBucketsOnGPU = true in the dev console, and check out the 3d viewport to see which buckets are loaded
The text was updated successfully, but these errors were encountered:
The oblique bucket picker uses the constant
zDiff = 10
to load buckets to the GPU that are likely needed when going forward (or backwards) in the third dimension. This constant seems to be in unit space. If the dataset scale is very small (e.g.,1, 1, 1
), buckets are preloaded for wrong section.Steps to reproduce:
webknossos.DEV.flags.bucketDebugging.visualizeBucketsOnGPU = true
in the dev console, and check out the 3d viewport to see which buckets are loadedThe text was updated successfully, but these errors were encountered: