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When using a custom texture with a supplied filename in the shader file, Shaderfilter does not honour the filename provided and defaults the field to blank, requiring the end user of the shader to manually specify each texture every time they use the shader. It would be much more convenient and user friendly to have it pick up and use the filename specified by the shader developer by default.
The text was updated successfully, but these errors were encountered:
When using a custom texture with a supplied filename in the shader file, Shaderfilter does not honour the filename provided and defaults the field to blank, requiring the end user of the shader to manually specify each texture every time they use the shader. It would be much more convenient and user friendly to have it pick up and use the filename specified by the shader developer by default.
The text was updated successfully, but these errors were encountered: