You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It happens as long as you are not using the flag -DSINGLE_THREADED_PLAYBACK.
I tried running a video with a TV, pausing, adding a VideoOutput (with a ImageToTexture between). Then it doesn't crash but the VideoOutput image is blank (black) although it takes the proper width/size.
When I run in multi-thread and disconnect video, the audio seems to be working. However as soon as I plug the video to an output the screen is blank and the audio stops working.
It must be an issue with OpenGL and threads (I have sound issues in single-threaded mode when I'm manipulating the GUI).
I've reintegrated the old Gear_VideoOutput to test it and it works fine, so there must be some issue with the OpenGL code in the new version of Gear_VideoOutput from Foogy.
It happens as long as you are not using the flag -DSINGLE_THREADED_PLAYBACK.
I tried running a video with a TV, pausing, adding a VideoOutput (with a ImageToTexture between). Then it doesn't crash but the VideoOutput image is blank (black) although it takes the proper width/size.
Sound playback is also flawed.
This is somehow related to issue #24.
The text was updated successfully, but these errors were encountered: