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The current timing precision we have (cf. Engine::currentTime()) is in milliseconds, which is impractical for real-time system. As an example, GStreamer's timing is at the nanosecond level. We should at the very least be at the microsecond level.
The text was updated successfully, but these errors were encountered:
The current timing precision we have (cf. Engine::currentTime()) is in milliseconds, which is impractical for real-time system. As an example, GStreamer's timing is at the nanosecond level. We should at the very least be at the microsecond level.
The text was updated successfully, but these errors were encountered: