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WebGL is getting hard sometimes w/o the ability to see exact numbers in variables.
I imagine an alternative regl runtime, that calculates positions in JS and feeds them into tiny shader.
The text was updated successfully, but these errors were encountered:
WebGL is getting hard sometimes w/o the ability to see exact numbers in variables.
I imagine an alternative regl runtime, that calculates positions in JS and feeds them into tiny shader.
The text was updated successfully, but these errors were encountered: