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I'm got this error when init WebGLRenderer object in threejs library. I'm using version 0.171.0 of threejs
The text was updated successfully, but these errors were encountered:
I have the same problem. It might be caused by a mismatch in the WebGL version. But I don't know the correct version, have you resolved this issue?
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I can confirm this error first occurs on r163 of three.js, presumably because that's the revision that dropped support for WebGL1 and since texImage3D is part of the WebGL2 spec. The paths forward I see are
@dhritzkiv Do you have an estimate as to how much effort is required to support WebGL2 in headless-gl?
Alternatively, the proper solution may be to instead try to render with the WebGPU API nodejs/node#42896 (comment)
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I'm got this error when init WebGLRenderer object in threejs library. I'm using version 0.171.0 of threejs
The text was updated successfully, but these errors were encountered: