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main.cpp
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/* Main executable for Obvi.
*
* * * * * * * * * * * *
* The MIT License (MIT)
*
* Copyright (c) 2019 Stephen Sorley
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
* * * * * * * * * * * *
*/
#include <QGuiApplication>
#include <QScreen>
#include <QDebug>
#include <algorithm>
#include "main_window.hpp"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
obvi::main_window mainwin;
// Set our required OpenGL type and version.
QSurfaceFormat format;
format.setRenderableType(QSurfaceFormat::OpenGL);
format.setProfile(QSurfaceFormat::CoreProfile); // Leave out old stuff from before OpenGL 3.
format.setVersion(4,3); // OpenGL 4.3
format.setSamples(4); // Enable multisampling.
mainwin.setFormat(format); // MUST be called BEFORE show().
// Set window size (use fraction of screen geometry, so it is independent of screen resolution).
QRect screen_size = mainwin.screen()->availableGeometry();
int dim = int(std::min(screen_size.width(), screen_size.height()) * 0.7 + 0.5);
mainwin.resize(dim, dim);
// Make the window visible (begins OpenGL rendering), and start the app's main event loop.
mainwin.show();
return app.exec();
}