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To fix mobile support where max texture size is lower than the eye image size, we just realized the eye image.
Instead, we could split it in multiple images, used as different textures, potentially on different meshes.
This would allow keeping the full image resolution.
The text was updated successfully, but these errors were encountered:
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To fix mobile support where max texture size is lower than the eye image size, we just realized the eye image.
Instead, we could split it in multiple images, used as different textures, potentially on different meshes.
This would allow keeping the full image resolution.
The text was updated successfully, but these errors were encountered: