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Mobile : use multiple textures / meshes instead of resizing the image #29

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steren opened this issue Dec 25, 2023 · 0 comments
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steren commented Dec 25, 2023

To fix mobile support where max texture size is lower than the eye image size, we just realized the eye image.

Instead, we could split it in multiple images, used as different textures, potentially on different meshes.

This would allow keeping the full image resolution.

@steren steren added the enhancement New feature or request label Dec 25, 2023
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