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NEWS
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NEWS
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2007/08/09 - Version 1 released.
2007/11/19 - Version 2 released.
- Icon modified to display in Mediawiki renderer correctly (works fine
everywhere else).
- Added a reward graphic when the level is successfully cleared.
- Rewrote board data structure to one that should be more effective.
- Improved level generator. The old generator generated some unsolvable
levels, and the rest were solvable in a certain way that makes the game
easier once you know about it. The new one should be more robust.
- Implemented "new game" and "repeat game" functions.
- Completed sliding animation.
- Implemented undo/redo.
- Added "sugarless" file for developing in a non-Sugar environment.
- Ported sugarless code back to activity.
- Added new, retry, undo, redo, easy, medium, and hard icons.
2008/03/29
- Added Arabic translation courtesy of khaled.
- Modified colors for better contrast in b/w mode.
- Fixed ticket #5737: Implode smiley face draws over new game.
- Added initial gamepad/keyboard support.
2008/04/01
- Added Journal suspend/resume.
- Version 3 released.
2008/07/17
- Updated to run with new version of Sugar API.
2008/09/14
- Augmented license information.
- Added initial spanish translation.
- Version 5 released.
2009/08/27
- Added help screen.
- Combined sliding/zooming animation.
- Version 6 released.
2009/11/01
- Updated toolbars (Michael Stone).
- Version 7 released.
2009/11/25
- Added stuck window to let player try again.
- Version 8 released.
2009/11/28
- Modified to use stuck strip notification instead of window.
- Version 9 released.
2010/12/31
- Packaging improvements suggested by James Cameron.
- Incorporating new translations from SugarLabs Pootle users: Italian
(carlo), Spanish (cjl), French (samybt), Vietnamese (Clytie), German
(mschlager), Dutch (Myckel), Tamil (thangam.arunx).
- Version 10 released.
TODO:
- Rectangle invalidation could be improved.
- The code documentation and organization could be improved. Some
calculations are repeated.
- Audio cues might be nice.
- Tracking win/loss statistics might be nice.