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Currently the addon allows to set variant materials per a mesh object. But Blender allows to assign a material per vertex_group of a mesh (and the vertex_groups of a mesh are exported as primitives of mesh and different materials can be assigned for each primitive can in glTF). Similarly the addon should be able to allow to set variant materials per vertex_group of a mesh.
The text was updated successfully, but these errors were encountered:
Currently the addon allows to set variant materials per a mesh object. But Blender allows to assign a material per vertex_group of a mesh (and the vertex_groups of a mesh are exported as primitives of mesh and different materials can be assigned for each primitive can in glTF). Similarly the addon should be able to allow to set variant materials per vertex_group of a mesh.
The text was updated successfully, but these errors were encountered: