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Godot automatically converts all images to "Stream Textures" (stex) and as a result you'll never find .png in your package 🤷♂️
This is not an issue related to this repository.
If I create a test project that contains nothing but one texture and export it and try to run godot-unpacker on it, I only get:
Looks like they might actually be png files, just the file ending is wrong.So this is a workaround:for i in *; do mv "$i" "$i".png; doneCan be improved to handle other file types.EDIT: Looks like they're not png files after all. but irfanview is able to open these images still, seeing them as compression: "PNG - ZIP"
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