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textures don't unpack to jpg/png, instead to .stex files #4

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GamesOpenSource opened this issue Apr 5, 2020 · 1 comment
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@GamesOpenSource
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GamesOpenSource commented Apr 5, 2020

If I create a test project that contains nothing but one texture and export it and try to run godot-unpacker on it, I only get:
image
image

Looks like they might actually be png files, just the file ending is wrong.

So this is a workaround:

for i in *; do mv "$i" "$i".png; done

Can be improved to handle other file types.

EDIT: Looks like they're not png files after all. but irfanview is able to open these images still, seeing them as compression: "PNG - ZIP"

@2shady4u
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2shady4u commented May 5, 2021

Godot automatically converts all images to "Stream Textures" (stex) and as a result you'll never find .png in your package 🤷‍♂️
This is not an issue related to this repository.

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