Skip to content

Latest commit

 

History

History
12 lines (8 loc) · 755 Bytes

environment-variables.md

File metadata and controls

12 lines (8 loc) · 755 Bytes

Index | Usage | Environment Variables


Environment Variables

The following environment variables are used in Falcor:

Variable Name Description
FALCOR_DEVMODE Set to 1 to enable development mode. In development mode, shader and data files are picked up from the Source folder instead of the binary output directory allowing for shader hot reloading (F5). Note that this environment variable is set by default when launching any of the Falcor projects from Visual Studio.
FALCOR_MEDIA_FOLDERS Specifies a semi-colon (;) separated list of absolute path names containing Falcor scenes. Falcor will search in these paths when loading a scene from a relative path name.