The following environment variables are used in Falcor:
Variable Name | Description |
---|---|
FALCOR_DEVMODE |
Set to 1 to enable development mode. In development mode, shader and data files are picked up from the Source folder instead of the binary output directory allowing for shader hot reloading (F5 ). Note that this environment variable is set by default when launching any of the Falcor projects from Visual Studio. |
FALCOR_MEDIA_FOLDERS |
Specifies a semi-colon (; ) separated list of absolute path names containing Falcor scenes. Falcor will search in these paths when loading a scene from a relative path name. |