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Make it interact with properties purely trough PropertyList
Make a proper selection class for campaign nodes
Make API-compatible variant of PropertyList for campaign nodes
Implement the property editing stuff in the CampaignEditorUI
Wire everything together
I'll also probably want to add proper size tracking to EntityPools beforehand. I might also want to move tyoeerUtils in-tree before that (the other projects to make use of the library never really came together).
The text was updated successfully, but these errors were encountered:
In order to re-use the existing property editor:
I'll also probably want to add proper size tracking to EntityPools beforehand. I might also want to move tyoeerUtils in-tree before that (the other projects to make use of the library never really came together).
The text was updated successfully, but these errors were encountered: