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StdAfx.h
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StdAfx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__1A520598_1E89_4BFA_98CD_7628B0C3DAA0__INCLUDED_)
#define AFX_STDAFX_H__1A520598_1E89_4BFA_98CD_7628B0C3DAA0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT _WIN32_WINNT_VISTA
#endif
#define _ATL_APARTMENT_THREADED
//#define _ATL_NO_AUTOMATIC_NAMESPACE
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#define STRICT_TYPED_ITEMIDS
#define STRICT_CONST
#include <atlbase.h>
// You may derive a class from CComModule and use it if you want to override
// something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#include <atlsafe.h>
#include <atlstr.h>
#include <d2d1_2.h>
#include <d3d11_1.h>
#include <dxgi1_2.h>
#include <propvarutil.h>
#include <wincodec.h>
#include <strsafe.h>
#include <algorithm>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__1A520598_1E89_4BFA_98CD_7628B0C3DAA0__INCLUDED)