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build.zig
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const std = @import("std");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.resolveTargetQuery(.{ .cpu_arch = .wasm32, .os_tag = .freestanding });
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "zonzai",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
exe.rdynamic = true;
exe.entry = .disabled;
// exe.use_llvm = false;
// exe.use_lld = false;
// exe.stack_size = 65536; // 1 page = 64kB
// exe.import_memory = true; // import linear memory from the environment
// exe.initial_memory = 2 * page_size; // initial size of the linear memory (1 page = 64kB)
// exe.max_memory = 2 * page_size; // maximum size of the linear memory
// exe.global_base = 100000; // offset in linear memory to place global data
const install = b.addInstallArtifact(exe, .{});
install.step.dependOn(&exe.step);
b.default_step.dependOn(&install.step);
}