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Glitchy Super Shotgun and more #34
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This seems to me like the natural consequence of smooshing together so many different WADs with assets that conflict and replace each other. Making them all co-exist would require a lot of work. |
Honestly, I'm having a hard time trying to understand your thought process here, as merging all the supported wads is exactly what this tool is supposed to do and, thus, create a huge DOOM campaign. With all that, it's clear that something undesired is happening with the tool, or possibly with some of the wads I added, but we'd need further testing/checking to clear it up. |
I am saying that it's not the case. |
The fact that no new ZScript code was added tells me that almost no work on resolving conflicts was done. Essentially, I would suggest to the author to reboot the development of the tool, and only add new supported WADs after proper QC. |
I get it, a few of the supported wads also come with a .deh file, does this have any influence on what's going on? I agree that the tool needs revision. |
These are the wads I added to Wadsmoosh Plus
Every time I shoot the Super Shotgun, there's this weird cycle of sprites at the top left
I also noticed the machine gun is sped up for some reason. There might be other glitches, but I just can't play it as it is.
Also, for some reason, a few textures are replaced:
Many sprites seem cropped/buried:
This swamp "animation" cycle displays a repeated fan/vent texture and comes back again to the first frame on and on:
Any idea why this happens?
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