diff --git a/Content.Shared/Movement/Components/TileMovementComponent.cs b/Content.Shared/Movement/Components/TileMovementComponent.cs
index d89c2ec6fb99..c392fff916b2 100644
--- a/Content.Shared/Movement/Components/TileMovementComponent.cs
+++ b/Content.Shared/Movement/Components/TileMovementComponent.cs
@@ -45,8 +45,7 @@ public sealed partial class TileMovementComponent : Component
public MoveButtons CurrentSlideMoveButtons;
///
- /// Local coordinates of the entity on the last physics tick. Used to determine whether progress is being made
- /// in the move.
+ /// Local coordinates of the entity on the last physics tick.
///
[AutoNetworkedField]
public Vector2 LastTickPosition;
diff --git a/Content.Shared/Movement/Systems/SharedMoverController.cs b/Content.Shared/Movement/Systems/SharedMoverController.cs
index 745d2a7dfa47..12bb0f0dd114 100644
--- a/Content.Shared/Movement/Systems/SharedMoverController.cs
+++ b/Content.Shared/Movement/Systems/SharedMoverController.cs
@@ -807,36 +807,6 @@ private void ForceSnapToTile(EntityUid uid, InputMoverComponent inputMover)
}
}
- /*
- ///
- /// Instantly snaps/teleports an entity to the center of the tile it is currently standing on based on the
- /// given grid. Does not trigger collisions.
- ///
- /// UID of entity to be snapped.
- /// InputMoverComponent on the entity to be snapped.
- private void ForceSnapToTile(EntityUid uid, InputMoverComponent inputMover)
- {
- if (HasComp(inputMover.RelativeEntity))
- {
- var targetTransform = Transform(uid);
-
- var localCoordinates = targetTransform.Coordinates.Position;
- var snappedCoordinates = new EntityCoordinates(inputMover.RelativeEntity.Value, SnapCoordinatesToTile(localCoordinates));
-
- if (!localCoordinates.EqualsApprox(snappedCoordinates.Position))
- {
- if (targetTransform.ParentUid.IsValid())
- {
- var local2 = snappedCoordinates.WithEntityId(targetTransform.ParentUid, _transform, EntityManager).Position;
- _transform.SetLocalPosition(uid, local2, targetTransform);
- }
- }
-
- PhysicsSystem.WakeBody(uid);
- }
- }
- */
-
///
/// Instantly snaps/teleports an entity to the center of the tile it is currently standing on based on the
/// given grid. Does not trigger collisions.